Hi Quinrou,
just add the object sceneposition...
var myposition:Number3D = new Number3D();

myposition.x = f.v0.x+m.sceneposition.x;
--> repeat for each vertexes in face
or
myposition.rotate(myposition, m.sceneTransform);

Fabrice




On Nov 30, 2009, at 12:01 PM, quinrou . wrote:

Hi,

I was wondering if someone could possibly help with this. Perhaps I have not explained what I am after very well.

the documentation says that a vertex has its coordinates local to the its parent object. If i create a plane of 200x200 and move it of 300 unit on the x axis. the vertex.x of the top left corner of the plane is -100. Which is fine since the coordinate are locale to the parent container. Now what I'd like is a function that allows to pass the vertex and get the values to the scene coordinate so I request the value value of vertex.x I'd get the value 200.

Does that make sense? A sort of localToGlobal function...

Thanks
S


On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote:
i meant : that's NOt what I am after... :)


the vertices are relative to the local coordinates of the parent mesh object, right? I'd like to get the vertices of a 3d object relative to the scene coordinate. So I am wondering if there's a an easy way to do that?

thanks
S

On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote:
that's what I am after...

the vertices are relative to the local coordinates of the parent mesh object, right? I'd like to get the vertices of a 3d object relative to the scene coordinate. So I am wondering if there's a an easy way to do that?

thanks
S


On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]> wrote:
t = view.camera.transform



On Nov 27, 2009, at 5:35 PM, quinrou . wrote:

Hi,

Vertices coordinates are relative to the local coordinates of the parent mesh object.

How can i get a vertex coordinate relative to the scene ordinate?

Is there an easy hook somewhere to get the value(s) from?

S





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