Hi Fabrice, THanks, would this still work with nested objects?
On Mon, Nov 30, 2009 at 11:20 AM, Fabrice3D <[email protected]> wrote: > Hi Quinrou, > just add the object sceneposition... > var myposition:Number3D = new Number3D(); > > myposition.x = f.v0.x+m.sceneposition.x; > --> repeat for each vertexes in face > or > myposition.rotate(myposition, m.sceneTransform); > > Fabrice > > > > > On Nov 30, 2009, at 12:01 PM, quinrou . wrote: > > Hi, > > I was wondering if someone could possibly help with this. Perhaps I have > not explained what I am after very well. > > the documentation says that a vertex has its coordinates local to the its > parent object. > If i create a plane of 200x200 and move it of 300 unit on the x axis. the > vertex.x of the top left corner of the plane is -100. Which is fine since > the coordinate are locale to the parent container. > Now what I'd like is a function that allows to pass the vertex and get the > values to the scene coordinate so I request the value value of vertex.x I'd > get the value 200. > > Does that make sense? A sort of localToGlobal function... > > Thanks > S > > > On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote: > >> i meant : that's NOt what I am after... :) >> >> >> the vertices are relative to the local coordinates of the parent mesh >> object, right? >> I'd like to get the vertices of a 3d object relative to the scene >> coordinate. So I am wondering if there's a an easy way to do that? >> >> thanks >> S >> >> On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote: >> >>> that's what I am after... >>> >>> the vertices are relative to the local coordinates of the parent mesh >>> object, right? >>> I'd like to get the vertices of a 3d object relative to the scene >>> coordinate. So I am wondering if there's a an easy way to do that? >>> >>> thanks >>> S >>> >>> >>> On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]> wrote: >>> >>>> t = view.camera.transform >>>> >>>> >>>> >>>> On Nov 27, 2009, at 5:35 PM, quinrou . wrote: >>>> >>>> Hi, >>>>> >>>>> Vertices coordinates are relative to the local coordinates of the >>>>> parent mesh object. >>>>> >>>>> How can i get a vertex coordinate relative to the scene ordinate? >>>>> >>>>> Is there an easy hook somewhere to get the value(s) from? >>>>> >>>>> S >>>>> >>>> >>>> >>> >> > >
