gotcha thanks for the explanation.

On Mon, Nov 30, 2009 at 11:30 AM, Fabrice3D <[email protected]> wrote:

> scenePosition is the position of the object translated in worldspace
>
> so in case of an object placed at 0,0,0 in a container
> if you move the container on x 100
>
> should return
> objectnested.position: 0,0,0
> objectnested.scenePosition: 100,0,0
>
> Fabrice
>
> On Nov 30, 2009, at 12:24 PM, quinrou . wrote:
>
> Hi Fabrice,
>
> THanks, would this still work with nested objects?
>
>
>
> On Mon, Nov 30, 2009 at 11:20 AM, Fabrice3D <[email protected]> wrote:
>
>> Hi Quinrou,
>> just add the object sceneposition...
>> var myposition:Number3D = new Number3D();
>>
>> myposition.x = f.v0.x+m.sceneposition.x;
>> --> repeat for each vertexes in face
>> or
>> myposition.rotate(myposition, m.sceneTransform);
>>
>> Fabrice
>>
>>
>>
>>
>> On Nov 30, 2009, at 12:01 PM, quinrou . wrote:
>>
>> Hi,
>>
>> I was wondering if someone could possibly help with this. Perhaps I have
>> not explained what I am after very well.
>>
>> the documentation says that a vertex has its coordinates local to the its
>> parent object.
>> If i create a plane of 200x200 and move it of 300 unit on the x axis. the
>> vertex.x of the top left corner of the plane is -100. Which is fine since
>> the coordinate are locale to the parent container.
>> Now what I'd like is a function that allows to pass the vertex and get the
>> values to the scene coordinate so I request the value value of vertex.x I'd
>> get the value 200.
>>
>> Does that make sense? A sort of localToGlobal function...
>>
>> Thanks
>> S
>>
>>
>> On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote:
>>
>>> i meant : that's NOt what I am after... :)
>>>
>>>
>>> the vertices are relative to the local coordinates of the parent mesh
>>> object, right?
>>> I'd like to get the vertices of a 3d object relative to the scene
>>> coordinate. So I am wondering if there's a an easy way to do that?
>>>
>>> thanks
>>> S
>>>
>>> On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote:
>>>
>>>> that's what I am after...
>>>>
>>>> the vertices are relative to the local coordinates of the parent mesh
>>>> object, right?
>>>> I'd like to get the vertices of a 3d object relative to the scene
>>>> coordinate. So I am wondering if there's a an easy way to do that?
>>>>
>>>> thanks
>>>> S
>>>>
>>>>
>>>> On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]> wrote:
>>>>
>>>>> t = view.camera.transform
>>>>>
>>>>>
>>>>>
>>>>> On Nov 27, 2009, at 5:35 PM, quinrou . wrote:
>>>>>
>>>>>  Hi,
>>>>>>
>>>>>> Vertices coordinates are relative to the local coordinates of the
>>>>>> parent mesh object.
>>>>>>
>>>>>> How can i get a vertex coordinate relative to the scene ordinate?
>>>>>>
>>>>>> Is there an easy hook somewhere to get the value(s) from?
>>>>>>
>>>>>> S
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>
>

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