gotcha thanks for the explanation. On Mon, Nov 30, 2009 at 11:30 AM, Fabrice3D <[email protected]> wrote:
> scenePosition is the position of the object translated in worldspace > > so in case of an object placed at 0,0,0 in a container > if you move the container on x 100 > > should return > objectnested.position: 0,0,0 > objectnested.scenePosition: 100,0,0 > > Fabrice > > On Nov 30, 2009, at 12:24 PM, quinrou . wrote: > > Hi Fabrice, > > THanks, would this still work with nested objects? > > > > On Mon, Nov 30, 2009 at 11:20 AM, Fabrice3D <[email protected]> wrote: > >> Hi Quinrou, >> just add the object sceneposition... >> var myposition:Number3D = new Number3D(); >> >> myposition.x = f.v0.x+m.sceneposition.x; >> --> repeat for each vertexes in face >> or >> myposition.rotate(myposition, m.sceneTransform); >> >> Fabrice >> >> >> >> >> On Nov 30, 2009, at 12:01 PM, quinrou . wrote: >> >> Hi, >> >> I was wondering if someone could possibly help with this. Perhaps I have >> not explained what I am after very well. >> >> the documentation says that a vertex has its coordinates local to the its >> parent object. >> If i create a plane of 200x200 and move it of 300 unit on the x axis. the >> vertex.x of the top left corner of the plane is -100. Which is fine since >> the coordinate are locale to the parent container. >> Now what I'd like is a function that allows to pass the vertex and get the >> values to the scene coordinate so I request the value value of vertex.x I'd >> get the value 200. >> >> Does that make sense? A sort of localToGlobal function... >> >> Thanks >> S >> >> >> On Fri, Nov 27, 2009 at 8:39 PM, quinrou . <[email protected]> wrote: >> >>> i meant : that's NOt what I am after... :) >>> >>> >>> the vertices are relative to the local coordinates of the parent mesh >>> object, right? >>> I'd like to get the vertices of a 3d object relative to the scene >>> coordinate. So I am wondering if there's a an easy way to do that? >>> >>> thanks >>> S >>> >>> On Fri, Nov 27, 2009 at 5:38 PM, quinrou . <[email protected]> wrote: >>> >>>> that's what I am after... >>>> >>>> the vertices are relative to the local coordinates of the parent mesh >>>> object, right? >>>> I'd like to get the vertices of a 3d object relative to the scene >>>> coordinate. So I am wondering if there's a an easy way to do that? >>>> >>>> thanks >>>> S >>>> >>>> >>>> On Fri, Nov 27, 2009 at 4:40 PM, Fabrice3D <[email protected]> wrote: >>>> >>>>> t = view.camera.transform >>>>> >>>>> >>>>> >>>>> On Nov 27, 2009, at 5:35 PM, quinrou . wrote: >>>>> >>>>> Hi, >>>>>> >>>>>> Vertices coordinates are relative to the local coordinates of the >>>>>> parent mesh object. >>>>>> >>>>>> How can i get a vertex coordinate relative to the scene ordinate? >>>>>> >>>>>> Is there an easy hook somewhere to get the value(s) from? >>>>>> >>>>>> S >>>>>> >>>>> >>>>> >>>> >>> >> >> > >
