Hey, I don't understand if you want to know how to create quad faces, or if you're having trouble with z-sorting on them. Could you be a little more specific on the z-sorting issue?
About quads, you can take a look at the pimitives' buildPrimitive() function. You just need to push the 4 faces' indices into the _indices vector, and then flag those values as a quad by pushing into _faceLengths the value 4. e.g., if you want to create a face from a triangle, now you have to : push the three indices values into _indices : _indices.push(a, b, c); then push the value 3 into _faceLengths to indicate this face has 3 indices: _faceLengths.push(3); if instead you want to create it from a quad : push the four indices values into _indices : _indices.push(a, b, c, d); then push the value 4 into _faceLengths to flag it as a quad: _faceLengths.push(4); don't forget you must call buildFaces() afterwards to create the faces from the data you've entered! Cheers Cauê 2009/12/16 Henry Tseng <[email protected]> > We're having trouble with z-sorting on our project too. Does anyone know > any solutions or work-arounds for getting geometry to layer correctly? > > Henry > > > > > On Tue, Dec 15, 2009 at 5:00 PM, themightyatom > <[email protected]>wrote: > >> I read in another post that Lite supports quad output, but I don't >> seem to be able to push the right button. >> >> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot >> >> Anyone know the secret? >> >> Cheers, >> >> PS >> > >
