Cauê, Thanks for getting back to me so quickly:
http://clients.dreamlitestudios.com/pepsi/island_test/test-island.html Henry On Wed, Dec 16, 2009 at 8:07 PM, Cauê Waneck <[email protected]> wrote: > Are the planes facing an opposite direction? If they are, setting bothSides > = false should be enough. > Could you take a screen shot of what you're seeing? > > > 2009/12/16 Henry Tseng <[email protected]> > >> We're loading an MD2 file and we're having trouble with planes that are >> too close to each other. We're seeing flickering triangles using center, >> front, or back z-sorting. >> >> >> >> >> >> On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]> wrote: >> >>> Hey, I don't understand if you want to know how to create quad faces, or >>> if you're having trouble with z-sorting on them. Could you be a little more >>> specific on the z-sorting issue? >>> >>> About quads, you can take a look at the pimitives' buildPrimitive() >>> function. You just need to push the 4 faces' indices into the _indices >>> vector, and then flag those values as a quad by pushing into _faceLengths >>> the value 4. >>> >>> e.g., if you want to create a face from a triangle, now you have to : >>> >>> push the three indices values into _indices : >>> _indices.push(a, b, c); >>> then push the value 3 into _faceLengths to indicate this face has 3 >>> indices: >>> _faceLengths.push(3); >>> >>> if instead you want to create it from a quad : >>> >>> push the four indices values into _indices : >>> _indices.push(a, b, c, d); >>> then push the value 4 into _faceLengths to flag it as a quad: >>> _faceLengths.push(4); >>> >>> don't forget you must call buildFaces() afterwards to create the faces >>> from the data you've entered! >>> >>> Cheers >>> Cauê >>> >>> 2009/12/16 Henry Tseng <[email protected]> >>> >>> We're having trouble with z-sorting on our project too. Does anyone know >>>> any solutions or work-arounds for getting geometry to layer correctly? >>>> >>>> Henry >>>> >>>> >>>> >>>> >>>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom < >>>> [email protected]> wrote: >>>> >>>>> I read in another post that Lite supports quad output, but I don't >>>>> seem to be able to push the right button. >>>>> >>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot >>>>> >>>>> Anyone know the secret? >>>>> >>>>> Cheers, >>>>> >>>>> PS >>>>> >>>> >>>> >>> >> >
