I'm having this same problem and i think the
ExLayer.as<http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as>class
will be useful to solve it but i couldn't see ExCanvas class becouse
"canvas" property doesn't exist in Sphere class.

Thanks.

Alex


2009/12/18 katopz <[email protected]>

> wow, it's really close plane, i think you need layer to separated that, try
> see ExLayer.as for more
>
>
> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as
>
> or maybe canvas in branches if you feel brave ;)
> http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as
>
> hth
>
> 2009/12/18 Henry Tseng <[email protected]>
>
> Cauê,
>>
>> Thanks for getting back to me so quickly:
>>
>> http://clients.dreamlitestudios.com/pepsi/island_test/test-island.html
>>
>> Henry
>>
>>
>>
>> On Wed, Dec 16, 2009 at 8:07 PM, Cauê Waneck <[email protected]> wrote:
>>
>>> Are the planes facing an opposite direction? If they are, setting
>>> bothSides = false should be enough.
>>> Could you take a screen shot of what you're seeing?
>>>
>>>
>>> 2009/12/16 Henry Tseng <[email protected]>
>>>
>>>> We're loading an MD2 file and we're having trouble with planes that are
>>>> too close to each other.  We're seeing flickering triangles using center,
>>>> front, or back z-sorting.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]> wrote:
>>>>
>>>>> Hey, I don't understand if you want to know how to create quad faces,
>>>>> or if you're having trouble with z-sorting on them. Could you be a little
>>>>> more specific on the z-sorting issue?
>>>>>
>>>>> About quads, you can take a look at the pimitives' buildPrimitive()
>>>>> function. You just need to push the 4 faces' indices into the _indices
>>>>> vector, and then flag those values as a quad by pushing into _faceLengths
>>>>> the value 4.
>>>>>
>>>>> e.g., if you want to create a face from a triangle, now you have to :
>>>>>
>>>>> push the three indices values into _indices :
>>>>> _indices.push(a, b, c);
>>>>> then push the value 3 into _faceLengths to indicate this face has 3
>>>>> indices:
>>>>> _faceLengths.push(3);
>>>>>
>>>>> if instead you want to create it from a quad :
>>>>>
>>>>> push the four indices values into _indices :
>>>>> _indices.push(a, b, c, d);
>>>>> then push the value 4 into _faceLengths to flag it as a quad:
>>>>> _faceLengths.push(4);
>>>>>
>>>>> don't forget you must call buildFaces() afterwards to create the faces
>>>>> from the data you've entered!
>>>>>
>>>>> Cheers
>>>>> Cauê
>>>>>
>>>>> 2009/12/16 Henry Tseng <[email protected]>
>>>>>
>>>>> We're having trouble with z-sorting on our project too.  Does anyone
>>>>>> know any solutions or work-arounds for getting geometry to layer 
>>>>>> correctly?
>>>>>>
>>>>>>
>>>>>> Henry
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> I read in another post that Lite supports quad output, but I don't
>>>>>>> seem to be able to push the right button.
>>>>>>>
>>>>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot
>>>>>>>
>>>>>>> Anyone know the secret?
>>>>>>>
>>>>>>> Cheers,
>>>>>>>
>>>>>>> PS
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>
> --
> katopz
> http://www.sleepydesign.com
>
>

Reply via email to