wow, it's really close plane, i think you need layer to separated that, try see ExLayer.as for more
http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as or maybe canvas in branches if you feel brave ;) http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as hth 2009/12/18 Henry Tseng <[email protected]> > Cauê, > > Thanks for getting back to me so quickly: > > http://clients.dreamlitestudios.com/pepsi/island_test/test-island.html > > Henry > > > > On Wed, Dec 16, 2009 at 8:07 PM, Cauê Waneck <[email protected]> wrote: > >> Are the planes facing an opposite direction? If they are, setting >> bothSides = false should be enough. >> Could you take a screen shot of what you're seeing? >> >> >> 2009/12/16 Henry Tseng <[email protected]> >> >>> We're loading an MD2 file and we're having trouble with planes that are >>> too close to each other. We're seeing flickering triangles using center, >>> front, or back z-sorting. >>> >>> >>> >>> >>> >>> On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]> wrote: >>> >>>> Hey, I don't understand if you want to know how to create quad faces, or >>>> if you're having trouble with z-sorting on them. Could you be a little more >>>> specific on the z-sorting issue? >>>> >>>> About quads, you can take a look at the pimitives' buildPrimitive() >>>> function. You just need to push the 4 faces' indices into the _indices >>>> vector, and then flag those values as a quad by pushing into _faceLengths >>>> the value 4. >>>> >>>> e.g., if you want to create a face from a triangle, now you have to : >>>> >>>> push the three indices values into _indices : >>>> _indices.push(a, b, c); >>>> then push the value 3 into _faceLengths to indicate this face has 3 >>>> indices: >>>> _faceLengths.push(3); >>>> >>>> if instead you want to create it from a quad : >>>> >>>> push the four indices values into _indices : >>>> _indices.push(a, b, c, d); >>>> then push the value 4 into _faceLengths to flag it as a quad: >>>> _faceLengths.push(4); >>>> >>>> don't forget you must call buildFaces() afterwards to create the faces >>>> from the data you've entered! >>>> >>>> Cheers >>>> Cauê >>>> >>>> 2009/12/16 Henry Tseng <[email protected]> >>>> >>>> We're having trouble with z-sorting on our project too. Does anyone >>>>> know any solutions or work-arounds for getting geometry to layer >>>>> correctly? >>>>> >>>>> >>>>> Henry >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom < >>>>> [email protected]> wrote: >>>>> >>>>>> I read in another post that Lite supports quad output, but I don't >>>>>> seem to be able to push the right button. >>>>>> >>>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot >>>>>> >>>>>> Anyone know the secret? >>>>>> >>>>>> Cheers, >>>>>> >>>>>> PS >>>>>> >>>>> >>>>> >>>> >>> >> > -- katopz http://www.sleepydesign.com
