wow, it's really close plane, i think you need layer to separated that, try
see ExLayer.as for more

http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as

or maybe canvas in branches if you feel brave ;)
http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as

hth

2009/12/18 Henry Tseng <[email protected]>

> Cauê,
>
> Thanks for getting back to me so quickly:
>
> http://clients.dreamlitestudios.com/pepsi/island_test/test-island.html
>
> Henry
>
>
>
> On Wed, Dec 16, 2009 at 8:07 PM, Cauê Waneck <[email protected]> wrote:
>
>> Are the planes facing an opposite direction? If they are, setting
>> bothSides = false should be enough.
>> Could you take a screen shot of what you're seeing?
>>
>>
>> 2009/12/16 Henry Tseng <[email protected]>
>>
>>> We're loading an MD2 file and we're having trouble with planes that are
>>> too close to each other.  We're seeing flickering triangles using center,
>>> front, or back z-sorting.
>>>
>>>
>>>
>>>
>>>
>>> On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]> wrote:
>>>
>>>> Hey, I don't understand if you want to know how to create quad faces, or
>>>> if you're having trouble with z-sorting on them. Could you be a little more
>>>> specific on the z-sorting issue?
>>>>
>>>> About quads, you can take a look at the pimitives' buildPrimitive()
>>>> function. You just need to push the 4 faces' indices into the _indices
>>>> vector, and then flag those values as a quad by pushing into _faceLengths
>>>> the value 4.
>>>>
>>>> e.g., if you want to create a face from a triangle, now you have to :
>>>>
>>>> push the three indices values into _indices :
>>>> _indices.push(a, b, c);
>>>> then push the value 3 into _faceLengths to indicate this face has 3
>>>> indices:
>>>> _faceLengths.push(3);
>>>>
>>>> if instead you want to create it from a quad :
>>>>
>>>> push the four indices values into _indices :
>>>> _indices.push(a, b, c, d);
>>>> then push the value 4 into _faceLengths to flag it as a quad:
>>>> _faceLengths.push(4);
>>>>
>>>> don't forget you must call buildFaces() afterwards to create the faces
>>>> from the data you've entered!
>>>>
>>>> Cheers
>>>> Cauê
>>>>
>>>> 2009/12/16 Henry Tseng <[email protected]>
>>>>
>>>> We're having trouble with z-sorting on our project too.  Does anyone
>>>>> know any solutions or work-arounds for getting geometry to layer 
>>>>> correctly?
>>>>>
>>>>>
>>>>> Henry
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> I read in another post that Lite supports quad output, but I don't
>>>>>> seem to be able to push the right button.
>>>>>>
>>>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot
>>>>>>
>>>>>> Anyone know the secret?
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> PS
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>


-- 
katopz
http://www.sleepydesign.com

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