Hey Alex plz try that in "branches" here http://away3d.googlecode.com/svn/branches/lite/ here's for sample for canvas http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf
hth 2009/12/19 Alex Rico <[email protected]> > I'm having this same problem and i think the > ExLayer.as<http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as>class > will be useful to solve it but i couldn't see ExCanvas class becouse > "canvas" property doesn't exist in Sphere class. > > Thanks. > > Alex > > > 2009/12/18 katopz <[email protected]> > > wow, it's really close plane, i think you need layer to separated that, try >> see ExLayer.as for more >> >> >> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as >> >> or maybe canvas in branches if you feel brave ;) >> http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as >> >> hth >> >> 2009/12/18 Henry Tseng <[email protected]> >> >> Cauê, >>> >>> Thanks for getting back to me so quickly: >>> >>> http://clients.dreamlitestudios.com/pepsi/island_test/test-island.html >>> >>> Henry >>> >>> >>> >>> On Wed, Dec 16, 2009 at 8:07 PM, Cauê Waneck <[email protected]> wrote: >>> >>>> Are the planes facing an opposite direction? If they are, setting >>>> bothSides = false should be enough. >>>> Could you take a screen shot of what you're seeing? >>>> >>>> >>>> 2009/12/16 Henry Tseng <[email protected]> >>>> >>>>> We're loading an MD2 file and we're having trouble with planes that are >>>>> too close to each other. We're seeing flickering triangles using center, >>>>> front, or back z-sorting. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]>wrote: >>>>> >>>>>> Hey, I don't understand if you want to know how to create quad faces, >>>>>> or if you're having trouble with z-sorting on them. Could you be a little >>>>>> more specific on the z-sorting issue? >>>>>> >>>>>> About quads, you can take a look at the pimitives' buildPrimitive() >>>>>> function. You just need to push the 4 faces' indices into the _indices >>>>>> vector, and then flag those values as a quad by pushing into _faceLengths >>>>>> the value 4. >>>>>> >>>>>> e.g., if you want to create a face from a triangle, now you have to : >>>>>> >>>>>> push the three indices values into _indices : >>>>>> _indices.push(a, b, c); >>>>>> then push the value 3 into _faceLengths to indicate this face has 3 >>>>>> indices: >>>>>> _faceLengths.push(3); >>>>>> >>>>>> if instead you want to create it from a quad : >>>>>> >>>>>> push the four indices values into _indices : >>>>>> _indices.push(a, b, c, d); >>>>>> then push the value 4 into _faceLengths to flag it as a quad: >>>>>> _faceLengths.push(4); >>>>>> >>>>>> don't forget you must call buildFaces() afterwards to create the faces >>>>>> from the data you've entered! >>>>>> >>>>>> Cheers >>>>>> Cauê >>>>>> >>>>>> 2009/12/16 Henry Tseng <[email protected]> >>>>>> >>>>>> We're having trouble with z-sorting on our project too. Does anyone >>>>>>> know any solutions or work-arounds for getting geometry to layer >>>>>>> correctly? >>>>>>> >>>>>>> >>>>>>> Henry >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> I read in another post that Lite supports quad output, but I don't >>>>>>>> seem to be able to push the right button. >>>>>>>> >>>>>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot >>>>>>>> >>>>>>>> Anyone know the secret? >>>>>>>> >>>>>>>> Cheers, >>>>>>>> >>>>>>>> PS >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >> >> -- >> katopz >> http://www.sleepydesign.com >> >> > -- katopz http://www.sleepydesign.com
