Hey Alex

plz try that in "branches" here
http://away3d.googlecode.com/svn/branches/lite/
here's for sample for canvas
http://away3d.googlecode.com/svn/branches/lite/bin/ExCanvas.swf

hth

2009/12/19 Alex Rico <[email protected]>

> I'm having this same problem and i think the 
> ExLayer.as<http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as>class
>  will be useful to solve it but i couldn't see ExCanvas class becouse
> "canvas" property doesn't exist in Sphere class.
>
> Thanks.
>
> Alex
>
>
> 2009/12/18 katopz <[email protected]>
>
> wow, it's really close plane, i think you need layer to separated that, try
>> see ExLayer.as for more
>>
>>
>> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/src/ExLayer.as
>>
>> or maybe canvas in branches if you feel brave ;)
>> http://away3d.googlecode.com/svn/branches/lite/src/ExCanvas.as
>>
>> hth
>>
>> 2009/12/18 Henry Tseng <[email protected]>
>>
>> Cauê,
>>>
>>> Thanks for getting back to me so quickly:
>>>
>>> http://clients.dreamlitestudios.com/pepsi/island_test/test-island.html
>>>
>>> Henry
>>>
>>>
>>>
>>> On Wed, Dec 16, 2009 at 8:07 PM, Cauê Waneck <[email protected]> wrote:
>>>
>>>> Are the planes facing an opposite direction? If they are, setting
>>>> bothSides = false should be enough.
>>>> Could you take a screen shot of what you're seeing?
>>>>
>>>>
>>>> 2009/12/16 Henry Tseng <[email protected]>
>>>>
>>>>> We're loading an MD2 file and we're having trouble with planes that are
>>>>> too close to each other.  We're seeing flickering triangles using center,
>>>>> front, or back z-sorting.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]>wrote:
>>>>>
>>>>>> Hey, I don't understand if you want to know how to create quad faces,
>>>>>> or if you're having trouble with z-sorting on them. Could you be a little
>>>>>> more specific on the z-sorting issue?
>>>>>>
>>>>>> About quads, you can take a look at the pimitives' buildPrimitive()
>>>>>> function. You just need to push the 4 faces' indices into the _indices
>>>>>> vector, and then flag those values as a quad by pushing into _faceLengths
>>>>>> the value 4.
>>>>>>
>>>>>> e.g., if you want to create a face from a triangle, now you have to :
>>>>>>
>>>>>> push the three indices values into _indices :
>>>>>> _indices.push(a, b, c);
>>>>>> then push the value 3 into _faceLengths to indicate this face has 3
>>>>>> indices:
>>>>>> _faceLengths.push(3);
>>>>>>
>>>>>> if instead you want to create it from a quad :
>>>>>>
>>>>>> push the four indices values into _indices :
>>>>>> _indices.push(a, b, c, d);
>>>>>> then push the value 4 into _faceLengths to flag it as a quad:
>>>>>> _faceLengths.push(4);
>>>>>>
>>>>>> don't forget you must call buildFaces() afterwards to create the faces
>>>>>> from the data you've entered!
>>>>>>
>>>>>> Cheers
>>>>>> Cauê
>>>>>>
>>>>>> 2009/12/16 Henry Tseng <[email protected]>
>>>>>>
>>>>>> We're having trouble with z-sorting on our project too.  Does anyone
>>>>>>> know any solutions or work-arounds for getting geometry to layer 
>>>>>>> correctly?
>>>>>>>
>>>>>>>
>>>>>>> Henry
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> I read in another post that Lite supports quad output, but I don't
>>>>>>>> seem to be able to push the right button.
>>>>>>>>
>>>>>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot
>>>>>>>>
>>>>>>>> Anyone know the secret?
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>>
>>>>>>>> PS
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> katopz
>> http://www.sleepydesign.com
>>
>>
>


-- 
katopz
http://www.sleepydesign.com

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