We're loading an MD2 file and we're having trouble with planes that are too
close to each other.  We're seeing flickering triangles using center, front,
or back z-sorting.





On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]> wrote:

> Hey, I don't understand if you want to know how to create quad faces, or if
> you're having trouble with z-sorting on them. Could you be a little more
> specific on the z-sorting issue?
>
> About quads, you can take a look at the pimitives' buildPrimitive()
> function. You just need to push the 4 faces' indices into the _indices
> vector, and then flag those values as a quad by pushing into _faceLengths
> the value 4.
>
> e.g., if you want to create a face from a triangle, now you have to :
>
> push the three indices values into _indices :
> _indices.push(a, b, c);
> then push the value 3 into _faceLengths to indicate this face has 3
> indices:
> _faceLengths.push(3);
>
> if instead you want to create it from a quad :
>
> push the four indices values into _indices :
> _indices.push(a, b, c, d);
> then push the value 4 into _faceLengths to flag it as a quad:
> _faceLengths.push(4);
>
> don't forget you must call buildFaces() afterwards to create the faces from
> the data you've entered!
>
> Cheers
> Cauê
>
> 2009/12/16 Henry Tseng <[email protected]>
>
> We're having trouble with z-sorting on our project too.  Does anyone know
>> any solutions or work-arounds for getting geometry to layer correctly?
>>
>> Henry
>>
>>
>>
>>
>> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom 
>> <[email protected]>wrote:
>>
>>> I read in another post that Lite supports quad output, but I don't
>>> seem to be able to push the right button.
>>>
>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot
>>>
>>> Anyone know the secret?
>>>
>>> Cheers,
>>>
>>> PS
>>>
>>
>>
>

Reply via email to