We're loading an MD2 file and we're having trouble with planes that are too close to each other. We're seeing flickering triangles using center, front, or back z-sorting.
On Wed, Dec 16, 2009 at 10:32 AM, Cauê Waneck <[email protected]> wrote: > Hey, I don't understand if you want to know how to create quad faces, or if > you're having trouble with z-sorting on them. Could you be a little more > specific on the z-sorting issue? > > About quads, you can take a look at the pimitives' buildPrimitive() > function. You just need to push the 4 faces' indices into the _indices > vector, and then flag those values as a quad by pushing into _faceLengths > the value 4. > > e.g., if you want to create a face from a triangle, now you have to : > > push the three indices values into _indices : > _indices.push(a, b, c); > then push the value 3 into _faceLengths to indicate this face has 3 > indices: > _faceLengths.push(3); > > if instead you want to create it from a quad : > > push the four indices values into _indices : > _indices.push(a, b, c, d); > then push the value 4 into _faceLengths to flag it as a quad: > _faceLengths.push(4); > > don't forget you must call buildFaces() afterwards to create the faces from > the data you've entered! > > Cheers > Cauê > > 2009/12/16 Henry Tseng <[email protected]> > > We're having trouble with z-sorting on our project too. Does anyone know >> any solutions or work-arounds for getting geometry to layer correctly? >> >> Henry >> >> >> >> >> On Tue, Dec 15, 2009 at 5:00 PM, themightyatom >> <[email protected]>wrote: >> >>> I read in another post that Lite supports quad output, but I don't >>> seem to be able to push the right button. >>> >>> http://groups.google.com/group/away3d-dev/browse_thread/thread/c280e3842030b77f/608dc684d59cc67d?lnk=raot >>> >>> Anyone know the secret? >>> >>> Cheers, >>> >>> PS >>> >> >> >
