Thanks Fabrice,

I'll see if I can get my head around creating a normal map from a hi-
res model to lo-res in Prefab. Though as we know where the surface of
sphere should be, is it not possible to calculate a 'perfect' normal
map for any specific resolution model?

I figured out the lost contrast - I had to set the material
reflectivity to 0 to get it back with a Dot3bitmap.

Now I have a problem that the normal map shading shows up fine in the
CS4 IDE preview, but when the movie is viewed in a HTML container (Win
7 Gadget), it does not appear at all :-(

Regards
Mark

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