Have you changed your security player for that system? or haven't set them yet?

Fabrice


On Dec 22, 2009, at 8:01 PM, MarkC wrote:

> I have actually downscaled the maps to 2048x1024 for inclusion in the
> movie. I'm keeping PNGs whilst I rescale etc, once I am happy with the
> results I will save as JPGs to save space in the distributable swf.
> 
> As far as I know the flash version is the same everywhere -
> 10.0.42.34. Because I have declared external interfaces the movie will
> not play in the standalone player.
> 
> I'll recompile it without the external interfaces and see if it works
> in the standalone player.
> 
> Mark
> 
> On Dec 22, 4:55 pm, Fabrice3D <[email protected]> wrote:
>> what if you use a map with size 2799x2799 max,
>> also, is it same player version or newer as in the flash ide you are testing 
>> on?
>> 
>> btw why use png? a well saved jpg at compression 90 looks pretty nice and is 
>> lower on kb than png.
>> 
>> Fabrice
>> 
>> On Dec 22, 2009, at 5:20 PM, MarkC wrote:
>> 
>> 
>> 
>>> Thank you for the response once again, this gives me something to work
>>> on over the Christmas break ;-)
>> 
>>> Just to be clear, when I said 'nothing displays' what I meant was the
>>> Moon renders the surface bitmap, but the normalmap does not seem to be
>>> applied - the craters are not shaded along the terminator. When the
>>> movie is displayed in CS4 the normal map is applied correctly.
>> 
>>> I am using the [Embed(source="LALT_normalmapV2_2048x1024.png")]
>>> construct to load the files into the swf file.
>> 
>>> I have a very nice 5760 pixel bump map (and the same size tangent
>>> nomal map), though I am having to scale down the bumps in Photoshop to
>>> make them more realistic.
>> 
>>> Mark
>> 
>>> On Dec 22, 3:20 pm, Fabrice3D <[email protected]> wrote:
>>>>> I'll see if I can get my head around creating a normal map from a hi-
>>>>> res model to lo-res in Prefab. Though as we know where the surface of
>>>>> sphere should be, is it not possible to calculate a 'perfect' normal
>>>>> map for any specific resolution model?
>> 
>>>> For a sphere and many other geometrical shapes yes, in theory. That's what 
>>>> Stuart class is doing in case of the sphere.
>>>> In the practice, depending on size of the map, you get artefacts because 
>>>> you can't draw smaller than a pixel
>>>> and flash tends to use nearby pixel info when the map is blowed up.
>> 
>>>> Prefab has 3 weapons against this:
>>>> - you have a blur option, in case of a sphere, it would not be a problem 
>>>> use 2 or 4 on a bigger map
>>>> - you can render at bigger size and export at desired size, plus you have 
>>>> a little preview where you can inspect the results right away
>>>> - thx to Mario, we have a bleeding of colors filling up the regions 
>>>> arround the traced area's.
>> 
>>>> note that for your moon, you can also load a bumpmap, it will alter the 
>>>> map as well.
>>>> in this case, no need to load the highres file if you have a good bumpmap 
>>>> available.
>> 
>>>>> Now I have a problem that the normal map shading shows up fine in the
>>>>> CS4 IDE preview, but when the movie is viewed in a HTML container (Win
>>>>> 7 Gadget), it does not appear at all :-(
>> 
>>>> I'm not using this system (and never will) but are you sure its related to 
>>>> it? One blind shot at the cause might be
>>>> the url if you use external sources. Are you sure the to be loaded sources 
>>>> are at the right location?
>>>> If you see nothing, it often points at a fatal error like this.
>> 
>>>> Fabrice
>> 
>>>> On Dec 22, 2009, at 3:53 PM, MarkC wrote:- Hide quoted text -
>> 
>> - Show quoted text -

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