Have you changed your security player for that system? or haven't set them yet?
Fabrice On Dec 22, 2009, at 8:01 PM, MarkC wrote: > I have actually downscaled the maps to 2048x1024 for inclusion in the > movie. I'm keeping PNGs whilst I rescale etc, once I am happy with the > results I will save as JPGs to save space in the distributable swf. > > As far as I know the flash version is the same everywhere - > 10.0.42.34. Because I have declared external interfaces the movie will > not play in the standalone player. > > I'll recompile it without the external interfaces and see if it works > in the standalone player. > > Mark > > On Dec 22, 4:55 pm, Fabrice3D <[email protected]> wrote: >> what if you use a map with size 2799x2799 max, >> also, is it same player version or newer as in the flash ide you are testing >> on? >> >> btw why use png? a well saved jpg at compression 90 looks pretty nice and is >> lower on kb than png. >> >> Fabrice >> >> On Dec 22, 2009, at 5:20 PM, MarkC wrote: >> >> >> >>> Thank you for the response once again, this gives me something to work >>> on over the Christmas break ;-) >> >>> Just to be clear, when I said 'nothing displays' what I meant was the >>> Moon renders the surface bitmap, but the normalmap does not seem to be >>> applied - the craters are not shaded along the terminator. When the >>> movie is displayed in CS4 the normal map is applied correctly. >> >>> I am using the [Embed(source="LALT_normalmapV2_2048x1024.png")] >>> construct to load the files into the swf file. >> >>> I have a very nice 5760 pixel bump map (and the same size tangent >>> nomal map), though I am having to scale down the bumps in Photoshop to >>> make them more realistic. >> >>> Mark >> >>> On Dec 22, 3:20 pm, Fabrice3D <[email protected]> wrote: >>>>> I'll see if I can get my head around creating a normal map from a hi- >>>>> res model to lo-res in Prefab. Though as we know where the surface of >>>>> sphere should be, is it not possible to calculate a 'perfect' normal >>>>> map for any specific resolution model? >> >>>> For a sphere and many other geometrical shapes yes, in theory. That's what >>>> Stuart class is doing in case of the sphere. >>>> In the practice, depending on size of the map, you get artefacts because >>>> you can't draw smaller than a pixel >>>> and flash tends to use nearby pixel info when the map is blowed up. >> >>>> Prefab has 3 weapons against this: >>>> - you have a blur option, in case of a sphere, it would not be a problem >>>> use 2 or 4 on a bigger map >>>> - you can render at bigger size and export at desired size, plus you have >>>> a little preview where you can inspect the results right away >>>> - thx to Mario, we have a bleeding of colors filling up the regions >>>> arround the traced area's. >> >>>> note that for your moon, you can also load a bumpmap, it will alter the >>>> map as well. >>>> in this case, no need to load the highres file if you have a good bumpmap >>>> available. >> >>>>> Now I have a problem that the normal map shading shows up fine in the >>>>> CS4 IDE preview, but when the movie is viewed in a HTML container (Win >>>>> 7 Gadget), it does not appear at all :-( >> >>>> I'm not using this system (and never will) but are you sure its related to >>>> it? One blind shot at the cause might be >>>> the url if you use external sources. Are you sure the to be loaded sources >>>> are at the right location? >>>> If you see nothing, it often points at a fatal error like this. >> >>>> Fabrice >> >>>> On Dec 22, 2009, at 3:53 PM, MarkC wrote:- Hide quoted text - >> >> - Show quoted text -
