what if you use a map with size 2799x2799 max, also, is it same player version or newer as in the flash ide you are testing on?
btw why use png? a well saved jpg at compression 90 looks pretty nice and is lower on kb than png. Fabrice On Dec 22, 2009, at 5:20 PM, MarkC wrote: > Thank you for the response once again, this gives me something to work > on over the Christmas break ;-) > > Just to be clear, when I said 'nothing displays' what I meant was the > Moon renders the surface bitmap, but the normalmap does not seem to be > applied - the craters are not shaded along the terminator. When the > movie is displayed in CS4 the normal map is applied correctly. > > I am using the [Embed(source="LALT_normalmapV2_2048x1024.png")] > construct to load the files into the swf file. > > I have a very nice 5760 pixel bump map (and the same size tangent > nomal map), though I am having to scale down the bumps in Photoshop to > make them more realistic. > > Mark > > > On Dec 22, 3:20 pm, Fabrice3D <[email protected]> wrote: >>> I'll see if I can get my head around creating a normal map from a hi- >>> res model to lo-res in Prefab. Though as we know where the surface of >>> sphere should be, is it not possible to calculate a 'perfect' normal >>> map for any specific resolution model? >> >> For a sphere and many other geometrical shapes yes, in theory. That's what >> Stuart class is doing in case of the sphere. >> In the practice, depending on size of the map, you get artefacts because you >> can't draw smaller than a pixel >> and flash tends to use nearby pixel info when the map is blowed up. >> >> Prefab has 3 weapons against this: >> - you have a blur option, in case of a sphere, it would not be a problem use >> 2 or 4 on a bigger map >> - you can render at bigger size and export at desired size, plus you have a >> little preview where you can inspect the results right away >> - thx to Mario, we have a bleeding of colors filling up the regions arround >> the traced area's. >> >> note that for your moon, you can also load a bumpmap, it will alter the map >> as well. >> in this case, no need to load the highres file if you have a good bumpmap >> available. >> >>> Now I have a problem that the normal map shading shows up fine in the >>> CS4 IDE preview, but when the movie is viewed in a HTML container (Win >>> 7 Gadget), it does not appear at all :-( >> >> I'm not using this system (and never will) but are you sure its related to >> it? One blind shot at the cause might be >> the url if you use external sources. Are you sure the to be loaded sources >> are at the right location? >> If you see nothing, it often points at a fatal error like this. >> >> Fabrice >> >> On Dec 22, 2009, at 3:53 PM, MarkC wrote: >> >>
