Could you compile your SWF as debug instead of release?

When you compile using the debug configuration, it should provide a line 
number, too, which should make it a lot easier to figure out which index is out 
of range.

You might also consider testing this model using Away3D proper, as this might 
be an Away3DLite specific issue.


On Tue, 05 Jan 2010 02:50:23 -0800, Michael <[email protected]> wrote:

Ok, well I used the opencollada plugin, had to install the bundle
"manually" (actually I went to the .mpkg file, right-clicked, selected
"show package contents", and then ran "colladaMaya2010Plugin.pkg").

So i exported everything using the settings that Stephen Hopkins was
kind enough to put up there (very grateful, Mr. Hopkins). And now I'm
getting these errors:

RangeError: Error #1125: The index 0 is out of range 0.
        at away3dlite.loaders::Collada/buildMesh()
        at away3dlite.loaders::Collada/buildContainers()
        at away3dlite.loaders::Collada/parseNext()
        at away3dlite.loaders::AbstractParser/parseGeometry()
        at away3dlite.loaders::Loader3D/loadTextures()
        at away3dlite.loaders::Loader3D/onGeometryComplete()
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at flash.net::URLLoader/onComplete()

Once again, I have included these new modified files at
http://uberlabs.com/collada/problem2.zip. In there I also have a
(very) reduced mesh in case it was the polygon count that was setting
things off.

Any more advice? I can't understand the dae file well enough to know
what is wrong.

On Jan 4, 3:18 pm, "Joshua Granick" <[email protected]> wrote:
I had trouble when I tried to install ColladaMaya, since I have Maya 2010 
installed as well. The installer told me that I could manually copy the plugin 
files, but I didn't understand how that might have worked, so I found 
OpenCollada, which is working great for me now, once I realized I needed to 
tell it to triangulate the mesh.

I'm on Windows 7, so obviously I had a different installer. Do you think that 
the tar.gz file they have posted might work?

On Mon, 04 Jan 2010 12:14:00 -0800, Michael <[email protected]> wrote:
> Yeah, funny thing, using that installer I go through a setup page
> where I pick the hard drive to install to, and then on the next page
> i'm supposed to click "install" but install is grayed out, and
> unclickable. I have no idea why, maybe it's because i have snow
> leopard or maya 2010

> On Jan 4, 2:16 pm, "Joshua Granick" <[email protected]> wrote:
>> This should work:

>>http://opencollada.org/download.html

>> On Mon, 04 Jan 2010 10:55:43 -0800, Michael <[email protected]> wrote:
>> > Hey all, I really want to say thanks for all the help people are
>> > offering. I can't seem to find the colladamaya install for mac (even
>> > though they say it's available, I only see the .exe). What is the
>> > recommended modeler? Can I use blender? It seems other people are
>> > having problems using sketchup.

>> > Regards,
>> > Mike

>> > On Jan 4, 7:16 am, katopz <[email protected]> wrote:
>> >> here's problem <authoring_tool>FBX COLLADA exporter</authoring_tool>
>> >> please try use ColladaMaya_FREE_3.05C.exe plugin 
insteadhttp://sourceforge.net/projects/colladamaya/files/

>> >> hth

>> >> 2010/1/4 Michael <[email protected]>

>> >> > Hey all, I have been tearing my hair out. I have been trying to load
>> >> > this collada mesh into Away. I used the simplest example of loading a
>> >> > collada file, the basic example that can be downloaded from the away3D
>> >> > site. But any time i try to load the collada file, it says there are 0
>> >> > faces. The guy who's helping with the 3D models then broke one of the
>> >> > meshes out, just to test, and I set its material manually to a color
>> >> > material so we don't have to worry about whether it's loading the
>> >> > material in the collada file is ok. Still, it says there are no faces,
>> >> > and nothing to see. I can see the mesh just fine in the preview app in
>> >> > Snow Leopard, as well as using Maya and Papervision (which I'll have
>> >> > to use if I can't get this by tomorrow). Also, it works just fine if I
>> >> > switch the .dae file out with the one that comes with the example, the
>> >> > chameleon.dae file.

>> >> > Is the problem in my code or is it in the .dae file? What am I doing
>> >> > wrong?

>> >> > I have included all the code athttp://uberlabs.com/collada/problem.zip

>> >> > Thanks in advance, any help is appreciated.

>> >> --
>> >> katopzhttp://www.sleepydesign.com

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