Make a simple mode to export such as a cube. It will make the dae file much easier to read.
On Jan 5, 10:54 am, "Joshua Granick" <[email protected]> wrote: > Could you compile your SWF as debug instead of release? > > When you compile using the debug configuration, it should provide a line > number, too, which should make it a lot easier to figure out which index is > out of range. > > You might also consider testing this model using Away3D proper, as this might > be an Away3DLite specific issue. > > On Tue, 05 Jan 2010 02:50:23 -0800, Michael <[email protected]> wrote: > > Ok, well I used the opencollada plugin, had to install the bundle > > "manually" (actually I went to the .mpkg file, right-clicked, selected > > "show package contents", and then ran "colladaMaya2010Plugin.pkg"). > > > So i exported everything using the settings that Stephen Hopkins was > > kind enough to put up there (very grateful, Mr. Hopkins). And now I'm > > getting these errors: > > > RangeError: Error #1125: The index 0 is out of range 0. > > at away3dlite.loaders::Collada/buildMesh() > > at away3dlite.loaders::Collada/buildContainers() > > at away3dlite.loaders::Collada/parseNext() > > at away3dlite.loaders::AbstractParser/parseGeometry() > > at away3dlite.loaders::Loader3D/loadTextures() > > at away3dlite.loaders::Loader3D/onGeometryComplete() > > at flash.events::EventDispatcher/dispatchEventFunction() > > at flash.events::EventDispatcher/dispatchEvent() > > at flash.net::URLLoader/onComplete() > > > Once again, I have included these new modified files at > >http://uberlabs.com/collada/problem2.zip. In there I also have a > > (very) reduced mesh in case it was the polygon count that was setting > > things off. > > > Any more advice? I can't understand the dae file well enough to know > > what is wrong. > > > On Jan 4, 3:18 pm, "Joshua Granick" <[email protected]> wrote: > >> I had trouble when I tried to install ColladaMaya, since I have Maya 2010 > >> installed as well. The installer told me that I could manually copy the > >> plugin files, but I didn't understand how that might have worked, so I > >> found OpenCollada, which is working great for me now, once I realized I > >> needed to tell it to triangulate the mesh. > > >> I'm on Windows 7, so obviously I had a different installer. Do you think > >> that the tar.gz file they have posted might work? > > >> On Mon, 04 Jan 2010 12:14:00 -0800, Michael <[email protected]> wrote: > >> > Yeah, funny thing, using that installer I go through a setup page > >> > where I pick the hard drive to install to, and then on the next page > >> > i'm supposed to click "install" but install is grayed out, and > >> > unclickable. I have no idea why, maybe it's because i have snow > >> > leopard or maya 2010 > > >> > On Jan 4, 2:16 pm, "Joshua Granick" <[email protected]> wrote: > >> >> This should work: > > >> >>http://opencollada.org/download.html > > >> >> On Mon, 04 Jan 2010 10:55:43 -0800, Michael <[email protected]> wrote: > >> >> > Hey all, I really want to say thanks for all the help people are > >> >> > offering. I can't seem to find the colladamaya install for mac (even > >> >> > though they say it's available, I only see the .exe). What is the > >> >> > recommended modeler? Can I use blender? It seems other people are > >> >> > having problems using sketchup. > > >> >> > Regards, > >> >> > Mike > > >> >> > On Jan 4, 7:16 am, katopz <[email protected]> wrote: > >> >> >> here's problem <authoring_tool>FBX COLLADA exporter</authoring_tool> > >> >> >> please try use ColladaMaya_FREE_3.05C.exe plugin > >> >> >> insteadhttp://sourceforge.net/projects/colladamaya/files/ > > >> >> >> hth > > >> >> >> 2010/1/4 Michael <[email protected]> > > >> >> >> > Hey all, I have been tearing my hair out. I have been trying to > >> >> >> > load > >> >> >> > this collada mesh into Away. I used the simplest example of > >> >> >> > loading a > >> >> >> > collada file, the basic example that can be downloaded from the > >> >> >> > away3D > >> >> >> > site. But any time i try to load the collada file, it says there > >> >> >> > are 0 > >> >> >> > faces. The guy who's helping with the 3D models then broke one of > >> >> >> > the > >> >> >> > meshes out, just to test, and I set its material manually to a > >> >> >> > color > >> >> >> > material so we don't have to worry about whether it's loading the > >> >> >> > material in the collada file is ok. Still, it says there are no > >> >> >> > faces, > >> >> >> > and nothing to see. I can see the mesh just fine in the preview > >> >> >> > app in > >> >> >> > Snow Leopard, as well as using Maya and Papervision (which I'll > >> >> >> > have > >> >> >> > to use if I can't get this by tomorrow). Also, it works just fine > >> >> >> > if I > >> >> >> > switch the .dae file out with the one that comes with the example, > >> >> >> > the > >> >> >> > chameleon.dae file. > > >> >> >> > Is the problem in my code or is it in the .dae file? What am I > >> >> >> > doing > >> >> >> > wrong? > > >> >> >> > I have included all the code > >> >> >> > athttp://uberlabs.com/collada/problem.zip > > >> >> >> > Thanks in advance, any help is appreciated. > > >> >> >> -- > >> >> >> katopzhttp://www.sleepydesign.com
