Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
version...Is it cool to email the files over? What's your email
address?

[email protected]

On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
> Actually there is no extra magic, Prefab uses the trunk. So its pure Away 
> magic :)
> The only custom diff being overriding the filemateriallib in abstractparser 
> to fit internal requirements of the app and unique (re)naming of each meshes.
> Few checks are also done during the parsing, but if you do not get any 
> warning, then the result should be identical
> once loaded into your project.
>
> If the file doesn't hold animation, why not trade it for a lightweight .awd 
> or .as3 export from Prefab?
>
> Fabrice
>
> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>
>
>
> > Awesome.  Look forward to it!
> > One question I have is about the parser you're using in Prefab...
>
> > I have a model with some textures and when I use my code in Flash
> > (Away FP 10), it can't find some textures etc/things are a little
> > messed up.
> > However, when I drag and drop it into PreFab, it looks great.  Is
> > there any way you can show us the code PreFab is using to import DAEs
> > please as I think your code is looking to be the best.
>
> > Obviously there's a few different ways to parse DAE but I'd be
> > interested to know the difference between my code and yours and where
> > I may be going wrong.
>
> > Thanks again,
> > Dave
>
> > On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
> >> thx Dave!
> >> Looking at the new features I have running on my dev version on my screen
> >> I hope your POSSIBLY will become a SURELY  :))
>
> >> Just a few more days till next update...
>
> >> Fabrice
>
> >> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use PreFab's 
> >> awesome normal map generator!
> >>> POSSIBLY my favourite feature about this awesome Air app.  Great work
> >>> Fabrice!!!
>
> >>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote:
> >>>> Hiya
>
> >>>> I’m want to use PreFab to weld the vertices of my 3ds file before
> >>>> loading it into the Away3D project. The 3ds model is textured baked,
> >>>> with all the textures merged into one external file, relative to the
> >>>> root of the 3ds.
>
> >>>> I import it into prefab – looks OK
> >>>> Weld the object – loads of vertices weld – sweet!
>
> >>>> Now when it comes to exporting I have a few probs; not too sure which
> >>>> one is the best option, I’ve tried all of them and can’t get any of
> >>>> them to work. Awd; my big merged texture map gets dupped for each
> >>>> object in the scene, not ideal. When I import it back into prefab, no
> >>>> textures load. Obj; doesn’t import back into prefab at all. AS; when
> >>>> loading in flash, nothing shows....
>
> >>>> So based on the above I’m a bit list where I’m going wrong. What
> >>>> target is best, AWD? My scene is a basic room with no animations...
>
> >>>> Thanks in advance!- Hide quoted text -
>
> - Show quoted text -

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