Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest version...Is it cool to email the files over? What's your email address?
[email protected] On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: > Actually there is no extra magic, Prefab uses the trunk. So its pure Away > magic :) > The only custom diff being overriding the filemateriallib in abstractparser > to fit internal requirements of the app and unique (re)naming of each meshes. > Few checks are also done during the parsing, but if you do not get any > warning, then the result should be identical > once loaded into your project. > > If the file doesn't hold animation, why not trade it for a lightweight .awd > or .as3 export from Prefab? > > Fabrice > > On Jan 15, 2010, at 1:15 PM, Dave wrote: > > > > > Awesome. Look forward to it! > > One question I have is about the parser you're using in Prefab... > > > I have a model with some textures and when I use my code in Flash > > (Away FP 10), it can't find some textures etc/things are a little > > messed up. > > However, when I drag and drop it into PreFab, it looks great. Is > > there any way you can show us the code PreFab is using to import DAEs > > please as I think your code is looking to be the best. > > > Obviously there's a few different ways to parse DAE but I'd be > > interested to know the difference between my code and yours and where > > I may be going wrong. > > > Thanks again, > > Dave > > > On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: > >> thx Dave! > >> Looking at the new features I have running on my dev version on my screen > >> I hope your POSSIBLY will become a SURELY :)) > > >> Just a few more days till next update... > > >> Fabrice > > >> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use PreFab's > >> awesome normal map generator! > >>> POSSIBLY my favourite feature about this awesome Air app. Great work > >>> Fabrice!!! > > >>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote: > >>>> Hiya > > >>>> I’m want to use PreFab to weld the vertices of my 3ds file before > >>>> loading it into the Away3D project. The 3ds model is textured baked, > >>>> with all the textures merged into one external file, relative to the > >>>> root of the 3ds. > > >>>> I import it into prefab – looks OK > >>>> Weld the object – loads of vertices weld – sweet! > > >>>> Now when it comes to exporting I have a few probs; not too sure which > >>>> one is the best option, I’ve tried all of them and can’t get any of > >>>> them to work. Awd; my big merged texture map gets dupped for each > >>>> object in the scene, not ideal. When I import it back into prefab, no > >>>> textures load. Obj; doesn’t import back into prefab at all. AS; when > >>>> loading in flash, nothing shows.... > > >>>> So based on the above I’m a bit list where I’m going wrong. What > >>>> target is best, AWD? My scene is a basic room with no animations... > > >>>> Thanks in advance!- Hide quoted text - > > - Show quoted text -
