Already busy implementing... > think it would be fine if it attached to the scene window. The idea is to make the app as good/seamless as possible on both platform.
Fabrice On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote: > Yeah, I think it will be great! The temp MovieClip solution would stack > underneath other windows sometimes, making it hard to get to the menu. I > think it would be fine if it attached to the scene window. > > Thanks Fabrice :) > > > On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote: > >> I'm gonna try that thx a lot! >> Reading at info and doc, it seams that what I want doesn't work on Windows >> anyway. >> According to this code, the menus are added to a floating Window, not the >> menubar as on the mac. >> >> But since the mainscene stays on screen, looks like this gonna be way better >> on Windows than the actual tmp solution. >> >> Its gonna be added next release, >> thx again for the tip Joshua! >> >> Fabrice >> >> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote: >> >>> Hey Fabrice, >>> >>> Is this similar to what you are currently using for your menus? >>> >>> http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b3ccc516d4fbf351e63e3d118666ade46-7de7.html >>> >>> >>> The documentation says that this should apply to both Windows and OS X. >>> Perhaps Windows needs the default system chrome in order to display the >>> menus correctly? >>> >>> >>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> wrote: >>> >>>> Yes, if you send me your files over, I can try figure out what is going >>>> wrong >>>> note that I have loads of work, so do not expect a respons in the hour. :) >>>> >>>> Also I found out thx to a user, that when Prefab runs on windows that the >>>> menus are not same as on mac, therefor the update option >>>> may not be available depending on version. This issue has been fixed for >>>> next release. >>>> The latest available is 1.109, if the version is not this one, go to >>>> www.closier.nl/prefab and download/install again. >>>> >>>> Which brings me to the following: >>>> For Windows, I do have a tmp solution (an extra layer using movieclip is >>>> added to the interface) in order to mimic the system os menu like on the >>>> mac version. >>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5? >>>> So far I've failed at finding doc/info on this. So if one of you has a >>>> hint, please drop me a mail. thx. >>>> >>>> Fabrice >>>> >>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote: >>>> >>>>> "Are you sure you run the latest Prefab? (check update btn) I recall >>>>> fixing a bug similar to this in earlyer versions... >>>>> If this is the case, it would be extremly handy for me to get a model >>>>> + your flow to try reproduce if indeed the >>>>> export/reimport fails (offline) " - Shall I email the files over? >>>>> >>>>> >>>>> >>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote: >>>>>>> Is it cool to email the files over? >>>>>> >>>>>> All the files you need are in trunk. How cool is that?? :)) >>>>>> if you want do same as Prefab, just rename meshes so that they are >>>>>> unique and not null, ensure meshes materials are applied at mesh level >>>>>> instead >>>>>> of faces. >>>>>> >>>>>> Considering the fact that this override do fix your issues, this means >>>>>> that you have probably meshes with muliple materials >>>>>> or that you have meshes/materials in your file using same id's. So >>>>>> looking/fixing your file xml should resolve your issue without writing a >>>>>> single line of code. >>>>>> >>>>>> Fabrice >>>>>> >>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest >>>>>>> version...Is it cool to email the files over? What's your email >>>>>>> address? >>>>>> >>>>>>> [email protected] >>>>>> >>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: >>>>>>>> Actually there is no extra magic, Prefab uses the trunk. So its pure >>>>>>>> Away magic :) >>>>>>>> The only custom diff being overriding the filemateriallib in >>>>>>>> abstractparser to fit internal requirements of the app and unique >>>>>>>> (re)naming of each meshes. >>>>>>>> Few checks are also done during the parsing, but if you do not get any >>>>>>>> warning, then the result should be identical >>>>>>>> once loaded into your project. >>>>>> >>>>>>>> If the file doesn't hold animation, why not trade it for a lightweight >>>>>>>> .awd or .as3 export from Prefab? >>>>>> >>>>>>>> Fabrice >>>>>> >>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote: >>>>>> >>>>>>>>> Awesome. Look forward to it! >>>>>>>>> One question I have is about the parser you're using in Prefab... >>>>>> >>>>>>>>> I have a model with some textures and when I use my code in Flash >>>>>>>>> (Away FP 10), it can't find some textures etc/things are a little >>>>>>>>> messed up. >>>>>>>>> However, when I drag and drop it into PreFab, it looks great. Is >>>>>>>>> there any way you can show us the code PreFab is using to import DAEs >>>>>>>>> please as I think your code is looking to be the best. >>>>>> >>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be >>>>>>>>> interested to know the difference between my code and yours and where >>>>>>>>> I may be going wrong. >>>>>> >>>>>>>>> Thanks again, >>>>>>>>> Dave >>>>>> >>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>> thx Dave! >>>>>>>>>> Looking at the new features I have running on my dev version on my >>>>>>>>>> screen >>>>>>>>>> I hope your POSSIBLY will become a SURELY :)) >>>>>> >>>>>>>>>> Just a few more days till next update... >>>>>> >>>>>>>>>> Fabrice >>>>>> >>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use >>>>>>>>>> PreFab's awesome normal map generator! >>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app. Great >>>>>>>>>>> work >>>>>>>>>>> Fabrice!!! >>>>>> >>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> >>>>>>>>>>> wrote: >>>>>>>>>>>> Hiya >>>>>> >>>>>>>>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before >>>>>>>>>>>> loading it into the Away3D project. The 3ds model is textured >>>>>>>>>>>> baked, >>>>>>>>>>>> with all the textures merged into one external file, relative to >>>>>>>>>>>> the >>>>>>>>>>>> root of the 3ds. >>>>>> >>>>>>>>>>>> I import it into prefab – looks OK >>>>>>>>>>>> Weld the object – loads of vertices weld – sweet! >>>>>> >>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too sure >>>>>>>>>>>> which >>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t get any of >>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped for each >>>>>>>>>>>> object in the scene, not ideal. When I import it back into prefab, >>>>>>>>>>>> no >>>>>>>>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; >>>>>>>>>>>> when >>>>>>>>>>>> loading in flash, nothing shows.... >>>>>> >>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. What >>>>>>>>>>>> target is best, AWD? My scene is a basic room with no animations... >>>>>> >>>>>>>>>>>> Thanks in advance!- Hide quoted text - >>>>>> >>>>>>>> - Show quoted text -- Hide quoted text - >>>>>> >>>>>> - Show quoted text - >>>> >>
