Already busy implementing...

>  think it would be fine if it attached to the scene window.
The idea is to make the app as good/seamless as possible on both platform.

Fabrice
On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote:

> Yeah, I think it will be great! The temp MovieClip solution would stack 
> underneath other windows sometimes, making it hard to get to the menu. I 
> think it would be fine if it attached to the scene window.
> 
> Thanks Fabrice :)
> 
> 
> On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote:
> 
>> I'm gonna try that thx a lot!
>> Reading at info and doc, it seams that what I want doesn't work on Windows 
>> anyway.
>> According to this code, the menus are added to a floating Window, not the 
>> menubar as on the mac.
>> 
>> But since the mainscene stays on screen, looks like this gonna be way better 
>> on Windows than the actual tmp solution.
>> 
>> Its gonna be added next release,
>> thx again for the tip Joshua!
>> 
>> Fabrice
>> 
>> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote:
>> 
>>> Hey Fabrice,
>>> 
>>> Is this similar to what you are currently using for your menus?
>>> 
>>> http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b3ccc516d4fbf351e63e3d118666ade46-7de7.html
>>> 
>>> 
>>> The documentation says that this should apply to both Windows and OS X. 
>>> Perhaps Windows needs the default system chrome in order to display the 
>>> menus correctly?
>>> 
>>> 
>>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> wrote:
>>> 
>>>> Yes, if you send me your files over, I can try figure out what is going 
>>>> wrong
>>>> note that I have loads of work, so do not expect a respons in the hour. :)
>>>> 
>>>> Also I found out thx to a user, that when Prefab runs on windows that the 
>>>> menus are not same as on mac, therefor the update option
>>>> may not be available depending on version. This issue has been fixed for 
>>>> next release.
>>>> The latest available is 1.109, if the version is not this one, go to 
>>>> www.closier.nl/prefab and download/install again.
>>>> 
>>>> Which brings me to the following:
>>>> For Windows, I do have a tmp solution (an extra layer using movieclip is 
>>>> added to the interface) in order to mimic the system os menu like on the 
>>>> mac version.
>>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5?
>>>> So far I've failed at finding doc/info on this. So if one of you has a 
>>>> hint, please drop me a mail. thx.
>>>> 
>>>> Fabrice
>>>> 
>>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote:
>>>> 
>>>>> "Are you sure you run the latest Prefab? (check update btn) I recall
>>>>> fixing a bug similar to this in earlyer versions...
>>>>> If this is the case, it would be extremly handy for me to get a model
>>>>> + your flow to try reproduce if indeed the
>>>>> export/reimport fails (offline) " - Shall I email the files over?
>>>>> 
>>>>> 
>>>>> 
>>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
>>>>>>> Is it cool to email the files over?
>>>>>> 
>>>>>> All the files you need are in trunk. How cool is that?? :))
>>>>>> if you want do same as Prefab, just rename meshes so that they are 
>>>>>> unique and not null, ensure meshes materials are applied at mesh level 
>>>>>> instead
>>>>>> of faces.
>>>>>> 
>>>>>> Considering the fact that this override do fix your issues, this means 
>>>>>> that you have probably meshes with muliple materials
>>>>>> or that you have meshes/materials in your file using same id's. So 
>>>>>> looking/fixing your file xml should resolve your issue without writing a 
>>>>>> single line of code.
>>>>>> 
>>>>>> Fabrice
>>>>>> 
>>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
>>>>>>> version...Is it cool to email the files over? What's your email
>>>>>>> address?
>>>>>> 
>>>>>>> [email protected]
>>>>>> 
>>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>> Actually there is no extra magic, Prefab uses the trunk. So its pure 
>>>>>>>> Away magic :)
>>>>>>>> The only custom diff being overriding the filemateriallib in 
>>>>>>>> abstractparser to fit internal requirements of the app and unique 
>>>>>>>> (re)naming of each meshes.
>>>>>>>> Few checks are also done during the parsing, but if you do not get any 
>>>>>>>> warning, then the result should be identical
>>>>>>>> once loaded into your project.
>>>>>> 
>>>>>>>> If the file doesn't hold animation, why not trade it for a lightweight 
>>>>>>>> .awd or .as3 export from Prefab?
>>>>>> 
>>>>>>>> Fabrice
>>>>>> 
>>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>>>>>> 
>>>>>>>>> Awesome.  Look forward to it!
>>>>>>>>> One question I have is about the parser you're using in Prefab...
>>>>>> 
>>>>>>>>> I have a model with some textures and when I use my code in Flash
>>>>>>>>> (Away FP 10), it can't find some textures etc/things are a little
>>>>>>>>> messed up.
>>>>>>>>> However, when I drag and drop it into PreFab, it looks great.  Is
>>>>>>>>> there any way you can show us the code PreFab is using to import DAEs
>>>>>>>>> please as I think your code is looking to be the best.
>>>>>> 
>>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be
>>>>>>>>> interested to know the difference between my code and yours and where
>>>>>>>>> I may be going wrong.
>>>>>> 
>>>>>>>>> Thanks again,
>>>>>>>>> Dave
>>>>>> 
>>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>> thx Dave!
>>>>>>>>>> Looking at the new features I have running on my dev version on my 
>>>>>>>>>> screen
>>>>>>>>>> I hope your POSSIBLY will become a SURELY  :))
>>>>>> 
>>>>>>>>>> Just a few more days till next update...
>>>>>> 
>>>>>>>>>> Fabrice
>>>>>> 
>>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use 
>>>>>>>>>> PreFab's awesome normal map generator!
>>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app.  Great 
>>>>>>>>>>> work
>>>>>>>>>>> Fabrice!!!
>>>>>> 
>>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> 
>>>>>>>>>>> wrote:
>>>>>>>>>>>> Hiya
>>>>>> 
>>>>>>>>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before
>>>>>>>>>>>> loading it into the Away3D project. The 3ds model is textured 
>>>>>>>>>>>> baked,
>>>>>>>>>>>> with all the textures merged into one external file, relative to 
>>>>>>>>>>>> the
>>>>>>>>>>>> root of the 3ds.
>>>>>> 
>>>>>>>>>>>> I import it into prefab – looks OK
>>>>>>>>>>>> Weld the object – loads of vertices weld – sweet!
>>>>>> 
>>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too sure 
>>>>>>>>>>>> which
>>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t get any of
>>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped for each
>>>>>>>>>>>> object in the scene, not ideal. When I import it back into prefab, 
>>>>>>>>>>>> no
>>>>>>>>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; 
>>>>>>>>>>>> when
>>>>>>>>>>>> loading in flash, nothing shows....
>>>>>> 
>>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. What
>>>>>>>>>>>> target is best, AWD? My scene is a basic room with no animations...
>>>>>> 
>>>>>>>>>>>> Thanks in advance!- Hide quoted text -
>>>>>> 
>>>>>>>> - Show quoted text -- Hide quoted text -
>>>>>> 
>>>>>> - Show quoted text -
>>>> 
>> 

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