Prefab works for now as "one material per mesh", if it finds multiple material, one is kept per mesh. I hope be able add support for muliple materials in upcomming releases.
Fabrice On Jan 18, 2010, at 10:35 AM, colouredfunk wrote: > Hey Fabric, > > Sorry just doubed checked again and I wasn't using the latest > version, I've upgraded now and it imports back into PreFab Ok. > > But I'm still having duplicated images after export or none at all : > > "Now when it comes to exporting I have a few probs; not too sure > which > one is the best option, I’ve tried all of them and can’t get any of > them to work. Awd; my big merged texture map gets dupped for each > object in the scene, not ideal. When I import it back into prefab, no > textures load. Obj; doesn’t import back into prefab at all. AS; when > loading in flash, nothing shows.... " > > On Jan 18, 8:17 am, colouredfunk <[email protected]> wrote: >> "Are you sure you run the latest Prefab? (check update btn) I recall >> fixing a bug similar to this in earlyer versions... >> If this is the case, it would be extremly handy for me to get a model >> + your flow to try reproduce if indeed the >> export/reimport fails (offline) " - Shall I email the files over? >> >> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote: >> >> >> >>>> Is it cool to email the files over? >> >>> All the files you need are in trunk. How cool is that?? :)) >>> if you want do same as Prefab, just rename meshes so that they are unique >>> and not null, ensure meshes materials are applied at mesh level instead >>> of faces. >> >>> Considering the fact that this override do fix your issues, this means that >>> you have probably meshes with muliple materials >>> or that you have meshes/materials in your file using same id's. So >>> looking/fixing your file xml should resolve your issue without writing a >>> single line of code. >> >>> Fabrice >> >>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote: >> >>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest >>>> version...Is it cool to email the files over? What's your email >>>> address? >> >>>> [email protected] >> >>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: >>>>> Actually there is no extra magic, Prefab uses the trunk. So its pure Away >>>>> magic :) >>>>> The only custom diff being overriding the filemateriallib in >>>>> abstractparser to fit internal requirements of the app and unique >>>>> (re)naming of each meshes. >>>>> Few checks are also done during the parsing, but if you do not get any >>>>> warning, then the result should be identical >>>>> once loaded into your project. >> >>>>> If the file doesn't hold animation, why not trade it for a lightweight >>>>> .awd or .as3 export from Prefab? >> >>>>> Fabrice >> >>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote: >> >>>>>> Awesome. Look forward to it! >>>>>> One question I have is about the parser you're using in Prefab... >> >>>>>> I have a model with some textures and when I use my code in Flash >>>>>> (Away FP 10), it can't find some textures etc/things are a little >>>>>> messed up. >>>>>> However, when I drag and drop it into PreFab, it looks great. Is >>>>>> there any way you can show us the code PreFab is using to import DAEs >>>>>> please as I think your code is looking to be the best. >> >>>>>> Obviously there's a few different ways to parse DAE but I'd be >>>>>> interested to know the difference between my code and yours and where >>>>>> I may be going wrong. >> >>>>>> Thanks again, >>>>>> Dave >> >>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: >>>>>>> thx Dave! >>>>>>> Looking at the new features I have running on my dev version on my >>>>>>> screen >>>>>>> I hope your POSSIBLY will become a SURELY :)) >> >>>>>>> Just a few more days till next update... >> >>>>>>> Fabrice >> >>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use >>>>>>> PreFab's awesome normal map generator! >>>>>>>> POSSIBLY my favourite feature about this awesome Air app. Great work >>>>>>>> Fabrice!!! >> >>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote: >>>>>>>>> Hiya >> >>>>>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before >>>>>>>>> loading it into the Away3D project. The 3ds model is textured baked, >>>>>>>>> with all the textures merged into one external file, relative to the >>>>>>>>> root of the 3ds. >> >>>>>>>>> I import it into prefab – looks OK >>>>>>>>> Weld the object – loads of vertices weld – sweet! >> >>>>>>>>> Now when it comes to exporting I have a few probs; not too sure which >>>>>>>>> one is the best option, I’ve tried all of them and can’t get any of >>>>>>>>> them to work. Awd; my big merged texture map gets dupped for each >>>>>>>>> object in the scene, not ideal. When I import it back into prefab, no >>>>>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; when >>>>>>>>> loading in flash, nothing shows.... >> >>>>>>>>> So based on the above I’m a bit list where I’m going wrong. What >>>>>>>>> target is best, AWD? My scene is a basic room with no animations... >> >>>>>>>>> Thanks in advance!- Hide quoted text - >> >>>>> - Show quoted text -- Hide quoted text - >> >>> - Show quoted text -- Hide quoted text - >> >> - Show quoted text -
