Hey Fabrice,
Is this similar to what you are currently using for your menus?
http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b3ccc516d4fbf351e63e3d118666ade46-7de7.html
The documentation says that this should apply to both Windows and OS X. Perhaps
Windows needs the default system chrome in order to display the menus correctly?
On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> wrote:
Yes, if you send me your files over, I can try figure out what is going wrong
note that I have loads of work, so do not expect a respons in the hour. :)
Also I found out thx to a user, that when Prefab runs on windows that the menus
are not same as on mac, therefor the update option
may not be available depending on version. This issue has been fixed for next
release.
The latest available is 1.109, if the version is not this one, go to
www.closier.nl/prefab and download/install again.
Which brings me to the following:
For Windows, I do have a tmp solution (an extra layer using movieclip is added
to the interface) in order to mimic the system os menu like on the mac version.
Does someone knows how to fill the 0S menu on windows using AIR 1.5?
So far I've failed at finding doc/info on this. So if one of you has a hint,
please drop me a mail. thx.
Fabrice
On Jan 18, 2010, at 9:17 AM, colouredfunk wrote:
"Are you sure you run the latest Prefab? (check update btn) I recall
fixing a bug similar to this in earlyer versions...
If this is the case, it would be extremly handy for me to get a model
+ your flow to try reproduce if indeed the
export/reimport fails (offline) " - Shall I email the files over?
On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
Is it cool to email the files over?
All the files you need are in trunk. How cool is that?? :))
if you want do same as Prefab, just rename meshes so that they are unique and
not null, ensure meshes materials are applied at mesh level instead
of faces.
Considering the fact that this override do fix your issues, this means that you
have probably meshes with muliple materials
or that you have meshes/materials in your file using same id's. So
looking/fixing your file xml should resolve your issue without writing a single
line of code.
Fabrice
On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
version...Is it cool to email the files over? What's your email
address?
[email protected]
On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
Actually there is no extra magic, Prefab uses the trunk. So its pure Away magic
:)
The only custom diff being overriding the filemateriallib in abstractparser to
fit internal requirements of the app and unique (re)naming of each meshes.
Few checks are also done during the parsing, but if you do not get any warning,
then the result should be identical
once loaded into your project.
If the file doesn't hold animation, why not trade it for a lightweight .awd or
.as3 export from Prefab?
Fabrice
On Jan 15, 2010, at 1:15 PM, Dave wrote:
Awesome. Look forward to it!
One question I have is about the parser you're using in Prefab...
I have a model with some textures and when I use my code in Flash
(Away FP 10), it can't find some textures etc/things are a little
messed up.
However, when I drag and drop it into PreFab, it looks great. Is
there any way you can show us the code PreFab is using to import DAEs
please as I think your code is looking to be the best.
Obviously there's a few different ways to parse DAE but I'd be
interested to know the difference between my code and yours and where
I may be going wrong.
Thanks again,
Dave
On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
thx Dave!
Looking at the new features I have running on my dev version on my screen
I hope your POSSIBLY will become a SURELY :))
Just a few more days till next update...
Fabrice
On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use PreFab's
awesome normal map generator!
POSSIBLY my favourite feature about this awesome Air app. Great work
Fabrice!!!
On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote:
Hiya
I’m want to use PreFab to weld the vertices of my 3ds file before
loading it into the Away3D project. The 3ds model is textured baked,
with all the textures merged into one external file, relative to the
root of the 3ds.
I import it into prefab – looks OK
Weld the object – loads of vertices weld – sweet!
Now when it comes to exporting I have a few probs; not too sure which
one is the best option, I’ve tried all of them and can’t get any of
them to work. Awd; my big merged texture map gets dupped for each
object in the scene, not ideal. When I import it back into prefab, no
textures load. Obj; doesn’t import back into prefab at all. AS; when
loading in flash, nothing shows....
So based on the above I’m a bit list where I’m going wrong. What
target is best, AWD? My scene is a basic room with no animations...
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