"Are you sure you run the latest Prefab? (check update btn) I recall fixing a bug similar to this in earlyer versions... If this is the case, it would be extremly handy for me to get a model + your flow to try reproduce if indeed the export/reimport fails (offline) " - Shall I email the files over?
On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote: > > Is it cool to email the files over? > > All the files you need are in trunk. How cool is that?? :)) > if you want do same as Prefab, just rename meshes so that they are unique and > not null, ensure meshes materials are applied at mesh level instead > of faces. > > Considering the fact that this override do fix your issues, this means that > you have probably meshes with muliple materials > or that you have meshes/materials in your file using same id's. So > looking/fixing your file xml should resolve your issue without writing a > single line of code. > > Fabrice > > On Jan 16, 2010, at 12:56 PM, colouredfunk wrote: > > > > > Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest > > version...Is it cool to email the files over? What's your email > > address? > > > [email protected] > > > On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: > >> Actually there is no extra magic, Prefab uses the trunk. So its pure Away > >> magic :) > >> The only custom diff being overriding the filemateriallib in > >> abstractparser to fit internal requirements of the app and unique > >> (re)naming of each meshes. > >> Few checks are also done during the parsing, but if you do not get any > >> warning, then the result should be identical > >> once loaded into your project. > > >> If the file doesn't hold animation, why not trade it for a lightweight > >> .awd or .as3 export from Prefab? > > >> Fabrice > > >> On Jan 15, 2010, at 1:15 PM, Dave wrote: > > >>> Awesome. Look forward to it! > >>> One question I have is about the parser you're using in Prefab... > > >>> I have a model with some textures and when I use my code in Flash > >>> (Away FP 10), it can't find some textures etc/things are a little > >>> messed up. > >>> However, when I drag and drop it into PreFab, it looks great. Is > >>> there any way you can show us the code PreFab is using to import DAEs > >>> please as I think your code is looking to be the best. > > >>> Obviously there's a few different ways to parse DAE but I'd be > >>> interested to know the difference between my code and yours and where > >>> I may be going wrong. > > >>> Thanks again, > >>> Dave > > >>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: > >>>> thx Dave! > >>>> Looking at the new features I have running on my dev version on my screen > >>>> I hope your POSSIBLY will become a SURELY :)) > > >>>> Just a few more days till next update... > > >>>> Fabrice > > >>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use > >>>> PreFab's awesome normal map generator! > >>>>> POSSIBLY my favourite feature about this awesome Air app. Great work > >>>>> Fabrice!!! > > >>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote: > >>>>>> Hiya > > >>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before > >>>>>> loading it into the Away3D project. The 3ds model is textured baked, > >>>>>> with all the textures merged into one external file, relative to the > >>>>>> root of the 3ds. > > >>>>>> I import it into prefab – looks OK > >>>>>> Weld the object – loads of vertices weld – sweet! > > >>>>>> Now when it comes to exporting I have a few probs; not too sure which > >>>>>> one is the best option, I’ve tried all of them and can’t get any of > >>>>>> them to work. Awd; my big merged texture map gets dupped for each > >>>>>> object in the scene, not ideal. When I import it back into prefab, no > >>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; when > >>>>>> loading in flash, nothing shows.... > > >>>>>> So based on the above I’m a bit list where I’m going wrong. What > >>>>>> target is best, AWD? My scene is a basic room with no animations... > > >>>>>> Thanks in advance!- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text -
