"Are you sure you run the latest Prefab? (check update btn) I recall
fixing a bug similar to this in earlyer versions...
If this is the case, it would be extremly handy for me to get a model
+ your flow to try reproduce if indeed the
export/reimport fails (offline) " - Shall I email the files over?



On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
> > Is it cool to email the files over?
>
> All the files you need are in trunk. How cool is that?? :))
> if you want do same as Prefab, just rename meshes so that they are unique and 
> not null, ensure meshes materials are applied at mesh level instead
> of faces.
>
> Considering the fact that this override do fix your issues, this means that 
> you have probably meshes with muliple materials
> or that you have meshes/materials in your file using same id's. So 
> looking/fixing your file xml should resolve your issue without writing a 
> single line of code.
>
> Fabrice
>
> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
>
>
>
> > Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
> > version...Is it cool to email the files over? What's your email
> > address?
>
> > [email protected]
>
> > On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
> >> Actually there is no extra magic, Prefab uses the trunk. So its pure Away 
> >> magic :)
> >> The only custom diff being overriding the filemateriallib in 
> >> abstractparser to fit internal requirements of the app and unique 
> >> (re)naming of each meshes.
> >> Few checks are also done during the parsing, but if you do not get any 
> >> warning, then the result should be identical
> >> once loaded into your project.
>
> >> If the file doesn't hold animation, why not trade it for a lightweight 
> >> .awd or .as3 export from Prefab?
>
> >> Fabrice
>
> >> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>
> >>> Awesome.  Look forward to it!
> >>> One question I have is about the parser you're using in Prefab...
>
> >>> I have a model with some textures and when I use my code in Flash
> >>> (Away FP 10), it can't find some textures etc/things are a little
> >>> messed up.
> >>> However, when I drag and drop it into PreFab, it looks great.  Is
> >>> there any way you can show us the code PreFab is using to import DAEs
> >>> please as I think your code is looking to be the best.
>
> >>> Obviously there's a few different ways to parse DAE but I'd be
> >>> interested to know the difference between my code and yours and where
> >>> I may be going wrong.
>
> >>> Thanks again,
> >>> Dave
>
> >>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
> >>>> thx Dave!
> >>>> Looking at the new features I have running on my dev version on my screen
> >>>> I hope your POSSIBLY will become a SURELY  :))
>
> >>>> Just a few more days till next update...
>
> >>>> Fabrice
>
> >>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to use 
> >>>> PreFab's awesome normal map generator!
> >>>>> POSSIBLY my favourite feature about this awesome Air app.  Great work
> >>>>> Fabrice!!!
>
> >>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote:
> >>>>>> Hiya
>
> >>>>>> I’m want to use PreFab to weld the vertices of my 3ds file before
> >>>>>> loading it into the Away3D project. The 3ds model is textured baked,
> >>>>>> with all the textures merged into one external file, relative to the
> >>>>>> root of the 3ds.
>
> >>>>>> I import it into prefab – looks OK
> >>>>>> Weld the object – loads of vertices weld – sweet!
>
> >>>>>> Now when it comes to exporting I have a few probs; not too sure which
> >>>>>> one is the best option, I’ve tried all of them and can’t get any of
> >>>>>> them to work. Awd; my big merged texture map gets dupped for each
> >>>>>> object in the scene, not ideal. When I import it back into prefab, no
> >>>>>> textures load. Obj; doesn’t import back into prefab at all. AS; when
> >>>>>> loading in flash, nothing shows....
>
> >>>>>> So based on the above I’m a bit list where I’m going wrong. What
> >>>>>> target is best, AWD? My scene is a basic room with no animations...
>
> >>>>>> Thanks in advance!- Hide quoted text -
>
> >> - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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