Great thanks Fabrice!!

http://www.funkyjunk.me.uk/ImagesForExternals/roomD.zip

On Jan 18, 11:13 am, Fabrice3D <[email protected]> wrote:
> Already busy implementing...
>
> >  think it would be fine if it attached to the scene window.
>
> The idea is to make the app as good/seamless as possible on both platform.
>
> Fabrice
> On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote:
>
>
>
> > Yeah, I think it will be great! The temp MovieClip solution would stack 
> > underneath other windows sometimes, making it hard to get to the menu. I 
> > think it would be fine if it attached to the scene window.
>
> > Thanks Fabrice :)
>
> > On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote:
>
> >> I'm gonna try that thx a lot!
> >> Reading at info and doc, it seams that what I want doesn't work on Windows 
> >> anyway.
> >> According to this code, the menus are added to a floating Window, not the 
> >> menubar as on the mac.
>
> >> But since the mainscene stays on screen, looks like this gonna be way 
> >> better on Windows than the actual tmp solution.
>
> >> Its gonna be added next release,
> >> thx again for the tip Joshua!
>
> >> Fabrice
>
> >> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote:
>
> >>> Hey Fabrice,
>
> >>> Is this similar to what you are currently using for your menus?
>
> >>>http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b...
>
> >>> The documentation says that this should apply to both Windows and OS X. 
> >>> Perhaps Windows needs the default system chrome in order to display the 
> >>> menus correctly?
>
> >>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> wrote:
>
> >>>> Yes, if you send me your files over, I can try figure out what is going 
> >>>> wrong
> >>>> note that I have loads of work, so do not expect a respons in the hour. 
> >>>> :)
>
> >>>> Also I found out thx to a user, that whenPrefabruns on windows that the 
> >>>> menus are not same as on mac, therefor the update option
> >>>> may not be available depending on version. This issue has been fixed for 
> >>>> next release.
> >>>> The latest available is 1.109, if the version is not this one, go 
> >>>> towww.closier.nl/prefaband download/install again.
>
> >>>> Which brings me to the following:
> >>>> For Windows, I do have a tmp solution (an extra layer using movieclip is 
> >>>> added to the interface) in order to mimic the system os menu like on the 
> >>>> mac version.
> >>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5?
> >>>> So far I've failed at finding doc/info on this. So if one of you has a 
> >>>> hint, please drop me a mail. thx.
>
> >>>> Fabrice
>
> >>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote:
>
> >>>>> "Are you sure you run the latestPrefab? (check update btn) I recall
> >>>>> fixing a bug similar to this in earlyer versions...
> >>>>> If this is the case, it would be extremly handy for me to get a model
> >>>>> + your flow to try reproduce if indeed the
> >>>>> export/reimport fails (offline) " - Shall I email the files over?
>
> >>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
> >>>>>>> Is it cool to email the files over?
>
> >>>>>> All the files you need are in trunk. How cool is that?? :))
> >>>>>> if you want do same asPrefab, just rename meshes so that they are 
> >>>>>> unique and not null, ensure meshes materials are applied at mesh level 
> >>>>>> instead
> >>>>>> of faces.
>
> >>>>>> Considering the fact that this override do fix your issues, this means 
> >>>>>> that you have probably meshes with muliple materials
> >>>>>> or that you have meshes/materials in your file using same id's. So 
> >>>>>> looking/fixing your file xml should resolve your issue without writing 
> >>>>>> a single line of code.
>
> >>>>>> Fabrice
>
> >>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
>
> >>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
> >>>>>>> version...Is it cool to email the files over? What's your email
> >>>>>>> address?
>
> >>>>>>> [email protected]
>
> >>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
> >>>>>>>> Actually there is no extra magic,Prefabuses the trunk. So its pure 
> >>>>>>>> Away magic :)
> >>>>>>>> The only custom diff being overriding the filemateriallib in 
> >>>>>>>> abstractparser to fit internal requirements of the app and unique 
> >>>>>>>> (re)naming of each meshes.
> >>>>>>>> Few checks are also done during the parsing, but if you do not get 
> >>>>>>>> any warning, then the result should be identical
> >>>>>>>> once loaded into your project.
>
> >>>>>>>> If the file doesn't hold animation, why not trade it for a 
> >>>>>>>> lightweight .awd or .as3 export fromPrefab?
>
> >>>>>>>> Fabrice
>
> >>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>
> >>>>>>>>> Awesome.  Look forward to it!
> >>>>>>>>> One question I have is about the parser you're using inPrefab...
>
> >>>>>>>>> I have a model with some textures and when I use my code in Flash
> >>>>>>>>> (Away FP 10), it can't find some textures etc/things are a little
> >>>>>>>>> messed up.
> >>>>>>>>> However, when I drag and drop it intoPreFab, it looks great.  Is
> >>>>>>>>> there any way you can show us the codePreFabis using to import DAEs
> >>>>>>>>> please as I think your code is looking to be the best.
>
> >>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be
> >>>>>>>>> interested to know the difference between my code and yours and 
> >>>>>>>>> where
> >>>>>>>>> I may be going wrong.
>
> >>>>>>>>> Thanks again,
> >>>>>>>>> Dave
>
> >>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
> >>>>>>>>>> thx Dave!
> >>>>>>>>>> Looking at the new features I have running on my dev version on my 
> >>>>>>>>>> screen
> >>>>>>>>>> I hope your POSSIBLY will become a SURELY  :))
>
> >>>>>>>>>> Just a few more days till next update...
>
> >>>>>>>>>> Fabrice
>
> >>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to 
> >>>>>>>>>> usePreFab'sawesome normal map generator!
> >>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app.  Great 
> >>>>>>>>>>> work
> >>>>>>>>>>> Fabrice!!!
>
> >>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> 
> >>>>>>>>>>> wrote:
> >>>>>>>>>>>> Hiya
>
> >>>>>>>>>>>> I’m want to usePreFabto weld the vertices of my 3ds file before
> >>>>>>>>>>>> loading it into the Away3D project. The 3ds model is textured 
> >>>>>>>>>>>> baked,
> >>>>>>>>>>>> with all the textures merged into one external file, relative to 
> >>>>>>>>>>>> the
> >>>>>>>>>>>> root of the 3ds.
>
> >>>>>>>>>>>> I import it intoprefab– looks OK
> >>>>>>>>>>>> Weld the object – loads of vertices weld – sweet!
>
> >>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too sure 
> >>>>>>>>>>>> which
> >>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t get any 
> >>>>>>>>>>>> of
> >>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped for each
> >>>>>>>>>>>> object in the scene, not ideal. When I import it back 
> >>>>>>>>>>>> intoprefab, no
> >>>>>>>>>>>> textures load. Obj; doesn’t import back intoprefabat all. AS; 
> >>>>>>>>>>>> when
> >>>>>>>>>>>> loading in flash, nothing shows....
>
> >>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. What
> >>>>>>>>>>>> target is best, AWD? My scene is a basic room with no 
> >>>>>>>>>>>> animations...
>
> >>>>>>>>>>>> Thanks in advance!- Hide quoted text -
>
> >>>>>>>> - Show quoted text -- Hide quoted text -
>
> >>>>>> - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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