Great thanks Fabrice!! http://www.funkyjunk.me.uk/ImagesForExternals/roomD.zip
On Jan 18, 11:13 am, Fabrice3D <[email protected]> wrote: > Already busy implementing... > > > think it would be fine if it attached to the scene window. > > The idea is to make the app as good/seamless as possible on both platform. > > Fabrice > On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote: > > > > > Yeah, I think it will be great! The temp MovieClip solution would stack > > underneath other windows sometimes, making it hard to get to the menu. I > > think it would be fine if it attached to the scene window. > > > Thanks Fabrice :) > > > On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote: > > >> I'm gonna try that thx a lot! > >> Reading at info and doc, it seams that what I want doesn't work on Windows > >> anyway. > >> According to this code, the menus are added to a floating Window, not the > >> menubar as on the mac. > > >> But since the mainscene stays on screen, looks like this gonna be way > >> better on Windows than the actual tmp solution. > > >> Its gonna be added next release, > >> thx again for the tip Joshua! > > >> Fabrice > > >> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote: > > >>> Hey Fabrice, > > >>> Is this similar to what you are currently using for your menus? > > >>>http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b... > > >>> The documentation says that this should apply to both Windows and OS X. > >>> Perhaps Windows needs the default system chrome in order to display the > >>> menus correctly? > > >>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> wrote: > > >>>> Yes, if you send me your files over, I can try figure out what is going > >>>> wrong > >>>> note that I have loads of work, so do not expect a respons in the hour. > >>>> :) > > >>>> Also I found out thx to a user, that whenPrefabruns on windows that the > >>>> menus are not same as on mac, therefor the update option > >>>> may not be available depending on version. This issue has been fixed for > >>>> next release. > >>>> The latest available is 1.109, if the version is not this one, go > >>>> towww.closier.nl/prefaband download/install again. > > >>>> Which brings me to the following: > >>>> For Windows, I do have a tmp solution (an extra layer using movieclip is > >>>> added to the interface) in order to mimic the system os menu like on the > >>>> mac version. > >>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5? > >>>> So far I've failed at finding doc/info on this. So if one of you has a > >>>> hint, please drop me a mail. thx. > > >>>> Fabrice > > >>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote: > > >>>>> "Are you sure you run the latestPrefab? (check update btn) I recall > >>>>> fixing a bug similar to this in earlyer versions... > >>>>> If this is the case, it would be extremly handy for me to get a model > >>>>> + your flow to try reproduce if indeed the > >>>>> export/reimport fails (offline) " - Shall I email the files over? > > >>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote: > >>>>>>> Is it cool to email the files over? > > >>>>>> All the files you need are in trunk. How cool is that?? :)) > >>>>>> if you want do same asPrefab, just rename meshes so that they are > >>>>>> unique and not null, ensure meshes materials are applied at mesh level > >>>>>> instead > >>>>>> of faces. > > >>>>>> Considering the fact that this override do fix your issues, this means > >>>>>> that you have probably meshes with muliple materials > >>>>>> or that you have meshes/materials in your file using same id's. So > >>>>>> looking/fixing your file xml should resolve your issue without writing > >>>>>> a single line of code. > > >>>>>> Fabrice > > >>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote: > > >>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest > >>>>>>> version...Is it cool to email the files over? What's your email > >>>>>>> address? > > >>>>>>> [email protected] > > >>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: > >>>>>>>> Actually there is no extra magic,Prefabuses the trunk. So its pure > >>>>>>>> Away magic :) > >>>>>>>> The only custom diff being overriding the filemateriallib in > >>>>>>>> abstractparser to fit internal requirements of the app and unique > >>>>>>>> (re)naming of each meshes. > >>>>>>>> Few checks are also done during the parsing, but if you do not get > >>>>>>>> any warning, then the result should be identical > >>>>>>>> once loaded into your project. > > >>>>>>>> If the file doesn't hold animation, why not trade it for a > >>>>>>>> lightweight .awd or .as3 export fromPrefab? > > >>>>>>>> Fabrice > > >>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote: > > >>>>>>>>> Awesome. Look forward to it! > >>>>>>>>> One question I have is about the parser you're using inPrefab... > > >>>>>>>>> I have a model with some textures and when I use my code in Flash > >>>>>>>>> (Away FP 10), it can't find some textures etc/things are a little > >>>>>>>>> messed up. > >>>>>>>>> However, when I drag and drop it intoPreFab, it looks great. Is > >>>>>>>>> there any way you can show us the codePreFabis using to import DAEs > >>>>>>>>> please as I think your code is looking to be the best. > > >>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be > >>>>>>>>> interested to know the difference between my code and yours and > >>>>>>>>> where > >>>>>>>>> I may be going wrong. > > >>>>>>>>> Thanks again, > >>>>>>>>> Dave > > >>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: > >>>>>>>>>> thx Dave! > >>>>>>>>>> Looking at the new features I have running on my dev version on my > >>>>>>>>>> screen > >>>>>>>>>> I hope your POSSIBLY will become a SURELY :)) > > >>>>>>>>>> Just a few more days till next update... > > >>>>>>>>>> Fabrice > > >>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to > >>>>>>>>>> usePreFab'sawesome normal map generator! > >>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app. Great > >>>>>>>>>>> work > >>>>>>>>>>> Fabrice!!! > > >>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> > >>>>>>>>>>> wrote: > >>>>>>>>>>>> Hiya > > >>>>>>>>>>>> I’m want to usePreFabto weld the vertices of my 3ds file before > >>>>>>>>>>>> loading it into the Away3D project. The 3ds model is textured > >>>>>>>>>>>> baked, > >>>>>>>>>>>> with all the textures merged into one external file, relative to > >>>>>>>>>>>> the > >>>>>>>>>>>> root of the 3ds. > > >>>>>>>>>>>> I import it intoprefab– looks OK > >>>>>>>>>>>> Weld the object – loads of vertices weld – sweet! > > >>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too sure > >>>>>>>>>>>> which > >>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t get any > >>>>>>>>>>>> of > >>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped for each > >>>>>>>>>>>> object in the scene, not ideal. When I import it back > >>>>>>>>>>>> intoprefab, no > >>>>>>>>>>>> textures load. Obj; doesn’t import back intoprefabat all. AS; > >>>>>>>>>>>> when > >>>>>>>>>>>> loading in flash, nothing shows.... > > >>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. What > >>>>>>>>>>>> target is best, AWD? My scene is a basic room with no > >>>>>>>>>>>> animations... > > >>>>>>>>>>>> Thanks in advance!- Hide quoted text - > > >>>>>>>> - Show quoted text -- Hide quoted text - > > >>>>>> - Show quoted text -- Hide quoted text - > > - Show quoted text -
