Amazing, performs really fast here. The self shadows make it look realistic.
I also love whatever trick you used to simulate the sky reflection! Nice
job.
-Pete

On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:

> We recently launched an application for our client that utilizes the
> same model with two UV maps to allow for the simulation of self-
> shadows.
>
> The tiled version of the roof consists of heavily optimized UV
> coordinates that allow for the reuse of a dynamically created high res
> roof tile pattern. This was essential to the success of our project as
> users would be able to adjust the ratio of the tile colours, and pre-
> building this texture was not possible.
>
> The shadowed version of the roof consists of a greyscale image that is
> used to multiply the tiled roof model. We tried to find a solution
> that allows for real-time dynamic lighting, but it simply wasn't
> possible. One option that showed some promise was to render the shadow
> map into a video that simulated lighting from sunrise to sunset with
> the user being able to drag a slider to control the lighting. By
> interpolating between the frames in the video it is possible to
> simulate sunlight from almost any time of day by creating sample
> images at 30-minute to 1-hour increments. If anyone is interested I
> can try to assemble a demo showcasing this approach.
>
> You can see the final application here:
>
> http://frontiertiles.com/
>
> Thank you to the Away3D team for making this possible.
>



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Actionscript 3.0 Flash 3D Graphics Engine

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