ah yes, might be player, i'm running the 10.1 that comes with the cs5 beta. on other hand, the null pointer should be easy to spot as i imagine you do not have much in "_externalMouseEvent" callback.
the second also let me think you have a loop, where the iterator is not updated. so there too, should not be too much of a problem to catch this even if the player you have do not reproduce. I also can imagine the second error will be fixed the moment #1 is fixed since its triggered after first one with similar actions on screen. Fabrice On Jan 22, 2010, at 4:31 AM, aleph1 wrote: > Fabrice, I can't seem to reproduce these no matter what I try. Have > used the mousewheel while the Flash movie is loading and once it is > complete, with and without clicking on the Flash movie or house. Can > you confirm which version of the Flash plugin you have installed? > > Can anyone else see if they can reproduce this behaviour in Safari on > 10.6.2? I'd like to try to fix it asap. > > Thanks! > > d > > On Jan 21, 3:34 pm, Fabrice3D <[email protected]> wrote: >> this one occurs on wheel at first load if you do not press the roof, and >> directly mousewheel >> >> TypeError: Error #1009: Cannot access a property or method of a null object >> reference. >> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() >> at Function/http://adobe.com/AS3/2006/builtin::apply() >> at flash.external::ExternalInterface$/_callIn() >> at Function/<anonymous>() >> >> and here's another one: this one happends by combo press/wheel/move >> >> Error: Error #1503: A script failed to exit after 30 seconds and was >> terminated. >> at away3d.containers::ObjectContainer3D/traverse() >> at away3d.containers::Scene3D/update() >> at away3d.containers::Scene3D/onUpdate() >> at flash.events::EventDispatcher/dispatchEventFunction() >> at flash.events::EventDispatcher/dispatchEvent() >> at away3d.containers::View3D/notifySceneUpdate() >> at away3d.containers::View3D/render() >> at com.frontier::TileEditorApplication/eEnterFrame() >> >> Fabrice >> >> On Jan 21, 2010, at 9:06 PM, aleph1 wrote: >> >> >> >>> Fabrice, do you get that error consistently? I am running Safari on >>> 10.6.2 as well, and haven't seen it. Were you in roof or detail view? >>> Did it trigger when you used your mousewheel? Trying to recreate it so >>> I can fix it. >> >>> Yes, the tutorials will take some time. Unfortunately, they have to be >>> slotted between client work. Soon… >> >>> d >> >>> On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote: >>>>> Fabrice, can you confirm which OS and browser you experienced that >>>>> error with. I haven't seen it on the Mac… >> >>>> OSX 10.6.2. Safari. >> >>>>> The windows and sky reflections are just a CompositeMaterial that >>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with >>>>> transparency. It is very easy to underestimate how powerful the >>>>> materials system in Away3D is, and I am hoping to see some better >>>>> tutorials on the site for new users. Who should I speak to about >>>>> creating some new demos to show what is possible? >> >>>> We cannot do it all, please make this tut (and more) and publish it, we'll >>>> be happy to feature it on the away3d.com tutorials page. >> >>>>> To construct the UV maps the tiled roof, I built a simple tool that >>>>> allows for the manipulation of textures on a model in real-time. It is >>>>> very ugly, and is nothing compared to the beauty of Prefab. >> >>>> Actually the UVmapper will be enhanced in future releases as its not doing >>>> all I want >>>> plus the interface is not friendly/handy enough yet... Here same rule, if >>>> you have (improvements )ideas >>>> Please them over. >> >>>>> it works, and I could see this functionality being very useful to >>>>> Away3D users who are trying to optimize large textures being reused >>>>> across one or many models. >> >>>> Reusing data or improving mapping is indeed too often forgotten. >>>> While the bitmapdata capabilties in flash are so powerfull... >> >>>>> I've been so negligent in terms of getting a blog together, and will >>>>> try to get on this asap. There are a dozen or so demos I have put >>>>> together on things from simulating specular highlights to fake >>>>> lighting. >> >>>> You're gonna be busy with all these tutorials! :)) >> >>>> Fabrice >> >>>> On Jan 21, 2010, at 5:07 AM, aleph1 wrote: >> >>>>> Fabrice, can you confirm which OS and browser you experienced that >>>>> error with. I haven't seen it on the Mac… >> >>>>> In terms of some more details, I am working on a blog post but here >>>>> are a few items worth mentioning. >> >>>>> The windows and sky reflections are just a CompositeMaterial that >>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with >>>>> transparency. It is very easy to underestimate how powerful the >>>>> materials system in Away3D is, and I am hoping to see some better >>>>> tutorials on the site for new users. Who should I speak to about >>>>> creating some new demos to show what is possible? >> >>>>> To construct the UV maps the tiled roof, I built a simple tool that >>>>> allows for the manipulation of textures on a model in real-time. It is >>>>> very ugly, and is nothing compared to the beauty of Prefab. However, >>>>> it works, and I could see this functionality being very useful to >>>>> Away3D users who are trying to optimize large textures being reused >>>>> across one or many models. If I find some time in the next while I >>>>> would like to clean this up and open-source it, but right now the code >>>>> is a mess and a bit buggy. >> >>>>> I've been so negligent in terms of getting a blog together, and will >>>>> try to get on this asap. There are a dozen or so demos I have put >>>>> together on things from simulating specular highlights to fake >>>>> lighting. Away3D is very powerful at its core, but it is important to >>>>> remember that the art of bluffing is often essential in terms of real- >>>>> time 3D, especially with Flash. >> >>>>> d >> >>>>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote: >>>>>> Pitty these guys doesn't sale full houses! Very nice piece! >> >>>>>> Fabrice >> >>>>>> PS: you left this little one on the roof >>>>>> TypeError: Error #1009: Cannot access a property or method of a null >>>>>> object reference. >>>>>> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() >>>>>> at Function/http://adobe.com/AS3/2006/builtin::apply() >>>>>> at flash.external::ExternalInterface$/_callIn() >>>>>> at Function/<anonymous>() >> >>>>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote: >> >>>>>>> Amazing, performs really fast here. The self shadows make it look >>>>>>> realistic. I also love whatever trick you used to simulate the sky >>>>>>> reflection! Nice job. >>>>>>> -Pete >> >>>>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote: >>>>>>> We recently launched an application for our client that utilizes the >>>>>>> same model with two UV maps to allow for the simulation of self- >>>>>>> shadows. >> >>>>>>> The tiled version of the roof consists of heavily optimized UV >>>>>>> coordinates that allow for the reuse of a dynamically created high res >>>>>>> roof tile pattern. This was essential to the success of our project as >>>>>>> users would be able to adjust the ratio of the tile colours, and pre- >>>>>>> building this texture was not possible. >> >>>>>>> The shadowed version of the roof consists of a greyscale image that is >>>>>>> used to multiply the tiled roof model. We tried to find a solution >>>>>>> that allows for real-time dynamic lighting, but it simply wasn't >>>>>>> possible. One option that showed some promise was to render the shadow >>>>>>> map into a video that simulated lighting from sunrise to sunset with >>>>>>> the user being able to drag a slider to control the lighting. By >>>>>>> interpolating between the frames in the video it is possible to >>>>>>> simulate sunlight from almost any time of day by creating sample >>>>>>> images at 30-minute to 1-hour increments. If anyone is interested I >>>>>>> can try to assemble a demo showcasing this approach. >> >>>>>>> You can see the final application here: >> >>>>>>> Thank you to the Away3D team for making this possible. >> >>>>>> http://frontiertiles.com/ >> >>>>>>> -- >>>>>>> ___________________ >> >>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >> >>>>>>> HTTP://AWAY3D.COM
