ah yes, might be player, i'm running the 10.1 that comes with the cs5 beta.
on other hand, the null pointer should be easy to spot as i imagine you do not 
have much in "_externalMouseEvent" callback.

the second also let me think you have a loop, where the iterator is not updated.
so there too, should not be too much of a problem to catch this even if the 
player you have do not reproduce.

I also can imagine the second error will be fixed the moment #1 is fixed since 
its triggered after first one with similar actions on screen.
Fabrice


On Jan 22, 2010, at 4:31 AM, aleph1 wrote:

> Fabrice, I can't seem to reproduce these no matter what I try. Have
> used the mousewheel while the Flash movie is loading and once it is
> complete, with and without clicking on the Flash movie or house. Can
> you confirm which version of the Flash plugin you have installed?
> 
> Can anyone else see if they can reproduce this behaviour in Safari on
> 10.6.2? I'd like to try to fix it asap.
> 
> Thanks!
> 
> d
> 
> On Jan 21, 3:34 pm, Fabrice3D <[email protected]> wrote:
>> this one occurs on wheel at first load if you do not press the roof, and 
>> directly mousewheel
>> 
>> TypeError: Error #1009: Cannot access a property or method of a null object 
>> reference.
>>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
>>         at Function/http://adobe.com/AS3/2006/builtin::apply()
>>         at flash.external::ExternalInterface$/_callIn()
>>         at Function/<anonymous>()
>> 
>> and here's another one: this one happends by combo press/wheel/move
>> 
>> Error: Error #1503: A script failed to exit after 30 seconds and was 
>> terminated.
>>         at away3d.containers::ObjectContainer3D/traverse()
>>         at away3d.containers::Scene3D/update()
>>         at away3d.containers::Scene3D/onUpdate()
>>         at flash.events::EventDispatcher/dispatchEventFunction()
>>         at flash.events::EventDispatcher/dispatchEvent()
>>         at away3d.containers::View3D/notifySceneUpdate()
>>         at away3d.containers::View3D/render()
>>         at com.frontier::TileEditorApplication/eEnterFrame()
>> 
>> Fabrice
>> 
>> On Jan 21, 2010, at 9:06 PM, aleph1 wrote:
>> 
>> 
>> 
>>> Fabrice, do you get that error consistently? I am running Safari on
>>> 10.6.2 as well, and haven't seen it. Were you in roof or detail view?
>>> Did it trigger when you used your mousewheel? Trying to recreate it so
>>> I can fix it.
>> 
>>> Yes, the tutorials will take some time. Unfortunately, they have to be
>>> slotted between client work. Soon…
>> 
>>> d
>> 
>>> On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote:
>>>>> Fabrice, can you confirm which OS and browser you experienced that
>>>>> error with. I haven't seen it on the Mac…
>> 
>>>> OSX 10.6.2. Safari.
>> 
>>>>> The windows and sky reflections are just a CompositeMaterial that
>>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
>>>>> transparency. It is very easy to underestimate how powerful the
>>>>> materials system in Away3D is, and I am hoping to see some better
>>>>> tutorials on the site for new users. Who should I speak to about
>>>>> creating some new demos to show what is possible?
>> 
>>>> We cannot do it all, please make this tut (and more) and publish it, we'll 
>>>> be happy to feature it on the away3d.com tutorials page.
>> 
>>>>> To construct the UV maps the tiled roof, I built a simple tool that
>>>>> allows for the manipulation of textures on a model in real-time. It is
>>>>> very ugly, and is nothing compared to the beauty of Prefab.
>> 
>>>> Actually the UVmapper will be enhanced in future releases as its not doing 
>>>> all I want
>>>> plus the interface is not friendly/handy enough yet... Here same rule, if 
>>>> you have (improvements )ideas
>>>> Please them over.
>> 
>>>>> it works, and I could see this functionality being very useful to
>>>>> Away3D users who are trying to optimize large textures being reused
>>>>> across one or many models.
>> 
>>>> Reusing data or improving mapping is indeed too often forgotten.
>>>> While the bitmapdata capabilties in flash are so powerfull...
>> 
>>>>> I've been so negligent in terms of getting a blog together, and will
>>>>> try to get on this asap. There are a dozen or so demos I have put
>>>>> together on things from simulating specular highlights to fake
>>>>> lighting.
>> 
>>>> You're gonna be busy with all these tutorials! :))
>> 
>>>> Fabrice
>> 
>>>> On Jan 21, 2010, at 5:07 AM, aleph1 wrote:
>> 
>>>>> Fabrice, can you confirm which OS and browser you experienced that
>>>>> error with. I haven't seen it on the Mac…
>> 
>>>>> In terms of some more details, I am working on a blog post but here
>>>>> are a few items worth mentioning.
>> 
>>>>> The windows and sky reflections are just a CompositeMaterial that
>>>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
>>>>> transparency. It is very easy to underestimate how powerful the
>>>>> materials system in Away3D is, and I am hoping to see some better
>>>>> tutorials on the site for new users. Who should I speak to about
>>>>> creating some new demos to show what is possible?
>> 
>>>>> To construct the UV maps the tiled roof, I built a simple tool that
>>>>> allows for the manipulation of textures on a model in real-time. It is
>>>>> very ugly, and is nothing compared to the beauty of Prefab. However,
>>>>> it works, and I could see this functionality being very useful to
>>>>> Away3D users who are trying to optimize large textures being reused
>>>>> across one or many models. If I find some time in the next while I
>>>>> would like to clean this up and open-source it, but right now the code
>>>>> is a mess and a bit buggy.
>> 
>>>>> I've been so negligent in terms of getting a blog together, and will
>>>>> try to get on this asap. There are a dozen or so demos I have put
>>>>> together on things from simulating specular highlights to fake
>>>>> lighting. Away3D is very powerful at its core, but it is important to
>>>>> remember that the art of bluffing is often essential in terms of real-
>>>>> time 3D, especially with Flash.
>> 
>>>>> d
>> 
>>>>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote:
>>>>>> Pitty these guys doesn't sale full houses! Very nice piece!
>> 
>>>>>> Fabrice
>> 
>>>>>> PS: you left this little one on the roof
>>>>>> TypeError: Error #1009: Cannot access a property or method of a null 
>>>>>> object reference.
>>>>>>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
>>>>>>         at Function/http://adobe.com/AS3/2006/builtin::apply()
>>>>>>         at flash.external::ExternalInterface$/_callIn()
>>>>>>         at Function/<anonymous>()
>> 
>>>>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>> 
>>>>>>> Amazing, performs really fast here. The self shadows make it look 
>>>>>>> realistic. I also love whatever trick you used to simulate the sky 
>>>>>>> reflection! Nice job.
>>>>>>> -Pete
>> 
>>>>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:
>>>>>>> We recently launched an application for our client that utilizes the
>>>>>>> same model with two UV maps to allow for the simulation of self-
>>>>>>> shadows.
>> 
>>>>>>> The tiled version of the roof consists of heavily optimized UV
>>>>>>> coordinates that allow for the reuse of a dynamically created high res
>>>>>>> roof tile pattern. This was essential to the success of our project as
>>>>>>> users would be able to adjust the ratio of the tile colours, and pre-
>>>>>>> building this texture was not possible.
>> 
>>>>>>> The shadowed version of the roof consists of a greyscale image that is
>>>>>>> used to multiply the tiled roof model. We tried to find a solution
>>>>>>> that allows for real-time dynamic lighting, but it simply wasn't
>>>>>>> possible. One option that showed some promise was to render the shadow
>>>>>>> map into a video that simulated lighting from sunrise to sunset with
>>>>>>> the user being able to drag a slider to control the lighting. By
>>>>>>> interpolating between the frames in the video it is possible to
>>>>>>> simulate sunlight from almost any time of day by creating sample
>>>>>>> images at 30-minute to 1-hour increments. If anyone is interested I
>>>>>>> can try to assemble a demo showcasing this approach.
>> 
>>>>>>> You can see the final application here:
>> 
>>>>>>> Thank you to the Away3D team for making this possible.
>> 
>>>>>> http://frontiertiles.com/
>> 
>>>>>>> --
>>>>>>> ___________________
>> 
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>>>>>>> HTTP://AWAY3D.COM

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