this one occurs on wheel at first load if you do not press the roof, and 
directly mousewheel

TypeError: Error #1009: Cannot access a property or method of a null object 
reference.
        at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
        at Function/http://adobe.com/AS3/2006/builtin::apply()
        at flash.external::ExternalInterface$/_callIn()
        at Function/<anonymous>()


and here's another one: this one happends by combo press/wheel/move

Error: Error #1503: A script failed to exit after 30 seconds and was terminated.
        at away3d.containers::ObjectContainer3D/traverse()
        at away3d.containers::Scene3D/update()
        at away3d.containers::Scene3D/onUpdate()
        at flash.events::EventDispatcher/dispatchEventFunction()
        at flash.events::EventDispatcher/dispatchEvent()
        at away3d.containers::View3D/notifySceneUpdate()
        at away3d.containers::View3D/render()
        at com.frontier::TileEditorApplication/eEnterFrame()


Fabrice



On Jan 21, 2010, at 9:06 PM, aleph1 wrote:

> Fabrice, do you get that error consistently? I am running Safari on
> 10.6.2 as well, and haven't seen it. Were you in roof or detail view?
> Did it trigger when you used your mousewheel? Trying to recreate it so
> I can fix it.
> 
> Yes, the tutorials will take some time. Unfortunately, they have to be
> slotted between client work. Soon…
> 
> d
> 
> On Jan 21, 3:54 am, Fabrice3D <[email protected]> wrote:
>>> Fabrice, can you confirm which OS and browser you experienced that
>>> error with. I haven't seen it on the Mac…
>> 
>> OSX 10.6.2. Safari.
>> 
>>> The windows and sky reflections are just a CompositeMaterial that
>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
>>> transparency. It is very easy to underestimate how powerful the
>>> materials system in Away3D is, and I am hoping to see some better
>>> tutorials on the site for new users. Who should I speak to about
>>> creating some new demos to show what is possible?
>> 
>> We cannot do it all, please make this tut (and more) and publish it, we'll 
>> be happy to feature it on the away3d.com tutorials page.
>> 
>> 
>> 
>>> To construct the UV maps the tiled roof, I built a simple tool that
>>> allows for the manipulation of textures on a model in real-time. It is
>>> very ugly, and is nothing compared to the beauty of Prefab.
>> 
>> Actually the UVmapper will be enhanced in future releases as its not doing 
>> all I want
>> plus the interface is not friendly/handy enough yet... Here same rule, if 
>> you have (improvements )ideas
>> Please them over.
>> 
>>> it works, and I could see this functionality being very useful to
>>> Away3D users who are trying to optimize large textures being reused
>>> across one or many models.
>> 
>> Reusing data or improving mapping is indeed too often forgotten.
>> While the bitmapdata capabilties in flash are so powerfull...
>> 
>>> I've been so negligent in terms of getting a blog together, and will
>>> try to get on this asap. There are a dozen or so demos I have put
>>> together on things from simulating specular highlights to fake
>>> lighting.
>> 
>> You're gonna be busy with all these tutorials! :))
>> 
>> Fabrice
>> 
>> On Jan 21, 2010, at 5:07 AM, aleph1 wrote:
>> 
>> 
>> 
>>> Fabrice, can you confirm which OS and browser you experienced that
>>> error with. I haven't seen it on the Mac…
>> 
>>> In terms of some more details, I am working on a blog post but here
>>> are a few items worth mentioning.
>> 
>>> The windows and sky reflections are just a CompositeMaterial that
>>> consists of an EnviroBitmapMaterial and a BitmapMaterial with
>>> transparency. It is very easy to underestimate how powerful the
>>> materials system in Away3D is, and I am hoping to see some better
>>> tutorials on the site for new users. Who should I speak to about
>>> creating some new demos to show what is possible?
>> 
>>> To construct the UV maps the tiled roof, I built a simple tool that
>>> allows for the manipulation of textures on a model in real-time. It is
>>> very ugly, and is nothing compared to the beauty of Prefab. However,
>>> it works, and I could see this functionality being very useful to
>>> Away3D users who are trying to optimize large textures being reused
>>> across one or many models. If I find some time in the next while I
>>> would like to clean this up and open-source it, but right now the code
>>> is a mess and a bit buggy.
>> 
>>> I've been so negligent in terms of getting a blog together, and will
>>> try to get on this asap. There are a dozen or so demos I have put
>>> together on things from simulating specular highlights to fake
>>> lighting. Away3D is very powerful at its core, but it is important to
>>> remember that the art of bluffing is often essential in terms of real-
>>> time 3D, especially with Flash.
>> 
>>> d
>> 
>>> On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote:
>>>> Pitty these guys doesn't sale full houses! Very nice piece!
>> 
>>>> Fabrice
>> 
>>>> PS: you left this little one on the roof
>>>> TypeError: Error #1009: Cannot access a property or method of a null 
>>>> object reference.
>>>>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
>>>>         at Function/http://adobe.com/AS3/2006/builtin::apply()
>>>>         at flash.external::ExternalInterface$/_callIn()
>>>>         at Function/<anonymous>()
>> 
>>>> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>> 
>>>>> Amazing, performs really fast here. The self shadows make it look 
>>>>> realistic. I also love whatever trick you used to simulate the sky 
>>>>> reflection! Nice job.
>>>>> -Pete
>> 
>>>>> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:
>>>>> We recently launched an application for our client that utilizes the
>>>>> same model with two UV maps to allow for the simulation of self-
>>>>> shadows.
>> 
>>>>> The tiled version of the roof consists of heavily optimized UV
>>>>> coordinates that allow for the reuse of a dynamically created high res
>>>>> roof tile pattern. This was essential to the success of our project as
>>>>> users would be able to adjust the ratio of the tile colours, and pre-
>>>>> building this texture was not possible.
>> 
>>>>> The shadowed version of the roof consists of a greyscale image that is
>>>>> used to multiply the tiled roof model. We tried to find a solution
>>>>> that allows for real-time dynamic lighting, but it simply wasn't
>>>>> possible. One option that showed some promise was to render the shadow
>>>>> map into a video that simulated lighting from sunrise to sunset with
>>>>> the user being able to drag a slider to control the lighting. By
>>>>> interpolating between the frames in the video it is possible to
>>>>> simulate sunlight from almost any time of day by creating sample
>>>>> images at 30-minute to 1-hour increments. If anyone is interested I
>>>>> can try to assemble a demo showcasing this approach.
>> 
>>>>> You can see the final application here:
>> 
>>>>> Thank you to the Away3D team for making this possible.
>> 
>>>> http://frontiertiles.com/
>> 
>>>>> --
>>>>> ___________________
>> 
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>>>>> HTTP://AWAY3D.COM

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