Fabrice, can you confirm which OS and browser you experienced that
error with. I haven't seen it on the Mac…

In terms of some more details, I am working on a blog post but here
are a few items worth mentioning.

The windows and sky reflections are just a CompositeMaterial that
consists of an EnviroBitmapMaterial and a BitmapMaterial with
transparency. It is very easy to underestimate how powerful the
materials system in Away3D is, and I am hoping to see some better
tutorials on the site for new users. Who should I speak to about
creating some new demos to show what is possible?

To construct the UV maps the tiled roof, I built a simple tool that
allows for the manipulation of textures on a model in real-time. It is
very ugly, and is nothing compared to the beauty of Prefab. However,
it works, and I could see this functionality being very useful to
Away3D users who are trying to optimize large textures being reused
across one or many models. If I find some time in the next while I
would like to clean this up and open-source it, but right now the code
is a mess and a bit buggy.

I've been so negligent in terms of getting a blog together, and will
try to get on this asap. There are a dozen or so demos I have put
together on things from simulating specular highlights to fake
lighting. Away3D is very powerful at its core, but it is important to
remember that the art of bluffing is often essential in terms of real-
time 3D, especially with Flash.

d

On Jan 18, 5:41 pm, Fabrice3D <[email protected]> wrote:
> Pitty these guys doesn't sale full houses! Very nice piece!
>
> Fabrice
>
> PS: you left this little one on the roof
> TypeError: Error #1009: Cannot access a property or method of a null object 
> reference.
>         at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
>         at Function/http://adobe.com/AS3/2006/builtin::apply()
>         at flash.external::ExternalInterface$/_callIn()
>         at Function/<anonymous>()
>
> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>
>
>
>
>
> > Amazing, performs really fast here. The self shadows make it look 
> > realistic. I also love whatever trick you used to simulate the sky 
> > reflection! Nice job.
> > -Pete
>
> > On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:
> > We recently launched an application for our client that utilizes the
> > same model with two UV maps to allow for the simulation of self-
> > shadows.
>
> > The tiled version of the roof consists of heavily optimized UV
> > coordinates that allow for the reuse of a dynamically created high res
> > roof tile pattern. This was essential to the success of our project as
> > users would be able to adjust the ratio of the tile colours, and pre-
> > building this texture was not possible.
>
> > The shadowed version of the roof consists of a greyscale image that is
> > used to multiply the tiled roof model. We tried to find a solution
> > that allows for real-time dynamic lighting, but it simply wasn't
> > possible. One option that showed some promise was to render the shadow
> > map into a video that simulated lighting from sunrise to sunset with
> > the user being able to drag a slider to control the lighting. By
> > interpolating between the frames in the video it is possible to
> > simulate sunlight from almost any time of day by creating sample
> > images at 30-minute to 1-hour increments. If anyone is interested I
> > can try to assemble a demo showcasing this approach.
>
> > You can see the final application here:
>
> > Thank you to the Away3D team for making this possible.
>
> http://frontiertiles.com/
>
>
>
>
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

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