It would be nice to hear some more about how this shadowing was done and yes a little trick concerning the Windows Sky reflections
. Awesome work !!!! On Tue, Jan 19, 2010 at 12:41 AM, Fabrice3D <[email protected]> wrote: > Pitty these guys doesn't sale full houses! Very nice piece! > > Fabrice > > PS: you left this little one on the roof > TypeError: Error #1009: Cannot access a property or method of a null object > reference. > at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent() > at > Function/http://adobe.com/AS3/2006/builtin::apply()<http://adobe.com/AS3/2006/builtin::apply%28%29> > at flash.external::ExternalInterface$/_callIn() > at Function/<anonymous>() > > > On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote: > > Amazing, performs really fast here. The self shadows make it look > realistic. I also love whatever trick you used to simulate the sky > reflection! Nice job. > -Pete > > On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote: > >> We recently launched an application for our client that utilizes the >> same model with two UV maps to allow for the simulation of self- >> shadows. >> >> The tiled version of the roof consists of heavily optimized UV >> coordinates that allow for the reuse of a dynamically created high res >> roof tile pattern. This was essential to the success of our project as >> users would be able to adjust the ratio of the tile colours, and pre- >> building this texture was not possible. >> >> The shadowed version of the roof consists of a greyscale image that is >> used to multiply the tiled roof model. We tried to find a solution >> that allows for real-time dynamic lighting, but it simply wasn't >> possible. One option that showed some promise was to render the shadow >> map into a video that simulated lighting from sunrise to sunset with >> the user being able to drag a slider to control the lighting. By >> interpolating between the frames in the video it is possible to >> simulate sunlight from almost any time of day by creating sample >> images at 30-minute to 1-hour increments. If anyone is interested I >> can try to assemble a demo showcasing this approach. >> >> You can see the final application here: >> >> >> >> Thank you to the Away3D team for making this possible. >> > > http://frontiertiles.com/ > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Flash |Air |Games|OS| Tel-0526237969 [email protected] [email protected]
