It would be nice to hear some more about how this shadowing was done and yes
a little trick concerning  the Windows Sky reflections

. Awesome work !!!!

On Tue, Jan 19, 2010 at 12:41 AM, Fabrice3D <[email protected]> wrote:

> Pitty these guys doesn't sale full houses! Very nice piece!
>
> Fabrice
>
> PS: you left this little one on the roof
> TypeError: Error #1009: Cannot access a property or method of a null object
> reference.
> at com.pixelbreaker.ui.osx::MacMouseWheel/_externalMouseEvent()
> at 
> Function/http://adobe.com/AS3/2006/builtin::apply()<http://adobe.com/AS3/2006/builtin::apply%28%29>
> at flash.external::ExternalInterface$/_callIn()
> at Function/<anonymous>()
>
>
> On Jan 18, 2010, at 10:19 PM, Peter Kapelyan wrote:
>
> Amazing, performs really fast here. The self shadows make it look
> realistic. I also love whatever trick you used to simulate the sky
> reflection! Nice job.
> -Pete
>
> On Mon, Jan 18, 2010 at 4:13 PM, aleph1 <[email protected]> wrote:
>
>> We recently launched an application for our client that utilizes the
>> same model with two UV maps to allow for the simulation of self-
>> shadows.
>>
>> The tiled version of the roof consists of heavily optimized UV
>> coordinates that allow for the reuse of a dynamically created high res
>> roof tile pattern. This was essential to the success of our project as
>> users would be able to adjust the ratio of the tile colours, and pre-
>> building this texture was not possible.
>>
>> The shadowed version of the roof consists of a greyscale image that is
>> used to multiply the tiled roof model. We tried to find a solution
>> that allows for real-time dynamic lighting, but it simply wasn't
>> possible. One option that showed some promise was to render the shadow
>> map into a video that simulated lighting from sunrise to sunset with
>> the user being able to drag a slider to control the lighting. By
>> interpolating between the frames in the video it is possible to
>> simulate sunlight from almost any time of day by creating sample
>> images at 30-minute to 1-hour increments. If anyone is interested I
>> can try to assemble a demo showcasing this approach.
>>
>> You can see the final application here:
>>
>>
>>
>> Thank you to the Away3D team for making this possible.
>>
>
> http://frontiertiles.com/
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Flash |Air |Games|OS|
Tel-0526237969
[email protected]
[email protected]

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