Hi coloured funk
Just tried, and it looks like you have many doubled faces. Most of them being 
single meshes
Prefab makes sure that each mesh gets its own map, so if you pass more meshes 
you get more maps.
The weld, doesn't "group" meshes, it ensures no double vertexes and uv's are 
set on a mesh.
Not in Prefab yet, but in Away, you have Merge. This class makes one Mesh of 2
so if you loop over your model and pass the pieces to the class, it will in the 
end result in one single mesh.

What you need to do, if you want to keep the multiple meshes as 3ds or awd/as3, 
you need to export another mesh, Merged
prebake, then export as as3 or awd. 
If you want to get one map yet applied to multiple meshes, just import this 
model (once you have deleted the double faces)
then correct by hand the outputs so that it uses only this map.

Indeed the more Prefab does, the more you want. And Merge, multiple selection 
of objects types are some of the features
that I hope be able implement in future updates...

Fabrice

On Jan 31, 2010, at 7:29 AM, colouredfunk wrote:

> Hey Fabrice, Just wondering if you have had a chance to look into why
> my model is exporting mutliple maps of the same image? Thanks again!!
> 
> On Jan 20, 9:12 pm, "Joshua Granick" <[email protected]> wrote:
>> Thank you. Take your time :)
>> 
>> On Wed, 20 Jan 2010 13:07:38 -0800, Fabrice3D <[email protected]> wrote:
>>> I'm busy right now... some new features are generating nice "neurones 
>>> burners" :))
>>> but an update should be available very soon, I'll mail here when so far.
>> 
>>> Fabrice
>> 
>>> On Jan 20, 2010, at 9:52 PM, Joshua Granick wrote:
>> 
>>>> DoesPreFabcheck for new versions automatically?
>> 
>>>> Is there any way to update to this newer version? :)
>> 
>>>> On Wed, 20 Jan 2010 03:32:10 -0800, Fabrice3D <[email protected]> wrote:
>> 
>>>>> as you can see, the menu works now in Windows, thx to joshua's tip :)
>> 
>>>>> http://www.closier.nl/playground/prefab/prefab_vista.jpg
>>>>> http://www.closier.nl/playground/prefab/prefab_xp.jpg
>> 
>>>>> Fabrice
>> 
>>>>> On Jan 20, 2010, at 11:24 AM, colouredfunk wrote:
>> 
>>>>>> Great thanks Fabrice!!
>> 
>>>>>> http://www.funkyjunk.me.uk/ImagesForExternals/roomD.zip
>> 
>>>>>> On Jan 18, 11:13 am, Fabrice3D <[email protected]> wrote:
>>>>>>> Already busy implementing...
>> 
>>>>>>>> think it would be fine if it attached to the scene window.
>> 
>>>>>>> The idea is to make the app as good/seamless as possible on both 
>>>>>>> platform.
>> 
>>>>>>> Fabrice
>>>>>>> On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote:
>> 
>>>>>>>> Yeah, I think it will be great! The temp MovieClip solution would 
>>>>>>>> stack underneath other windows sometimes, making it hard to get to the 
>>>>>>>> menu. I think it would be fine if it attached to the scene window.
>> 
>>>>>>>> Thanks Fabrice :)
>> 
>>>>>>>> On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> 
>>>>>>>> wrote:
>> 
>>>>>>>>> I'm gonna try that thx a lot!
>>>>>>>>> Reading at info and doc, it seams that what I want doesn't work on 
>>>>>>>>> Windows anyway.
>>>>>>>>> According to this code, the menus are added to a floating Window, not 
>>>>>>>>> the menubar as on the mac.
>> 
>>>>>>>>> But since the mainscene stays on screen, looks like this gonna be way 
>>>>>>>>> better on Windows than the actual tmp solution.
>> 
>>>>>>>>> Its gonna be added next release,
>>>>>>>>> thx again for the tip Joshua!
>> 
>>>>>>>>> Fabrice
>> 
>>>>>>>>> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote:
>> 
>>>>>>>>>> Hey Fabrice,
>> 
>>>>>>>>>> Is this similar to what you are currently using for your menus?
>> 
>>>>>>>>>> http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b...
>> 
>>>>>>>>>> The documentation says that this should apply to both Windows and OS 
>>>>>>>>>> X. Perhaps Windows needs the default system chrome in order to 
>>>>>>>>>> display the menus correctly?
>> 
>>>>>>>>>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> 
>>>>>>>>>> wrote:
>> 
>>>>>>>>>>> Yes, if you send me your files over, I can try figure out what is 
>>>>>>>>>>> going wrong
>>>>>>>>>>> note that I have loads of work, so do not expect a respons in the 
>>>>>>>>>>> hour. :)
>> 
>>>>>>>>>>> Also I found out thx to a user, that whenPrefabruns on windows that 
>>>>>>>>>>> the menus are not same as on mac, therefor the update option
>>>>>>>>>>> may not be available depending on version. This issue has been 
>>>>>>>>>>> fixed for next release.
>>>>>>>>>>> The latest available is 1.109, if the version is not this one, go 
>>>>>>>>>>> towww.closier.nl/prefabanddownload/install again.
>> 
>>>>>>>>>>> Which brings me to the following:
>>>>>>>>>>> For Windows, I do have a tmp solution (an extra layer using 
>>>>>>>>>>> movieclip is added to the interface) in order to mimic the system 
>>>>>>>>>>> os menu like on the mac version.
>>>>>>>>>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5?
>>>>>>>>>>> So far I've failed at finding doc/info on this. So if one of you 
>>>>>>>>>>> has a hint, please drop me a mail. thx.
>> 
>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote:
>> 
>>>>>>>>>>>> "Are you sure you run the latestPrefab? (check update btn) I recall
>>>>>>>>>>>> fixing a bug similar to this in earlyer versions...
>>>>>>>>>>>> If this is the case, it would be extremly handy for me to get a 
>>>>>>>>>>>> model
>>>>>>>>>>>> + your flow to try reproduce if indeed the
>>>>>>>>>>>> export/reimport fails (offline) " - Shall I email the files over?
>> 
>>>>>>>>>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>>>> Is it cool to email the files over?
>> 
>>>>>>>>>>>>> All the files you need are in trunk. How cool is that?? :))
>>>>>>>>>>>>> if you want do same asPrefab, just rename meshes so that they are 
>>>>>>>>>>>>> unique and not null, ensure meshes materials are applied at mesh 
>>>>>>>>>>>>> level instead
>>>>>>>>>>>>> of faces.
>> 
>>>>>>>>>>>>> Considering the fact that this override do fix your issues, this 
>>>>>>>>>>>>> means that you have probably meshes with muliple materials
>>>>>>>>>>>>> or that you have meshes/materials in your file using same id's. 
>>>>>>>>>>>>> So looking/fixing your file xml should resolve your issue without 
>>>>>>>>>>>>> writing a single line of code.
>> 
>>>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
>> 
>>>>>>>>>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
>>>>>>>>>>>>>> version...Is it cool to email the files over? What's your email
>>>>>>>>>>>>>> address?
>> 
>>>>>>>>>>>>>> [email protected]
>> 
>>>>>>>>>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>>>>> Actually there is no extra magic,Prefabuses the trunk. So its 
>>>>>>>>>>>>>>> pure Away magic :)
>>>>>>>>>>>>>>> The only custom diff being overriding the filemateriallib in 
>>>>>>>>>>>>>>> abstractparser to fit internal requirements of the app and 
>>>>>>>>>>>>>>> unique (re)naming of each meshes.
>>>>>>>>>>>>>>> Few checks are also done during the parsing, but if you do not 
>>>>>>>>>>>>>>> get any warning, then the result should be identical
>>>>>>>>>>>>>>> once loaded into your project.
>> 
>>>>>>>>>>>>>>> If the file doesn't hold animation, why not trade it for a 
>>>>>>>>>>>>>>> lightweight .awd or .as3 export fromPrefab?
>> 
>>>>>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>> 
>>>>>>>>>>>>>>>> Awesome.  Look forward to it!
>>>>>>>>>>>>>>>> One question I have is about the parser you're using 
>>>>>>>>>>>>>>>> inPrefab...
>> 
>>>>>>>>>>>>>>>> I have a model with some textures and when I use my code in 
>>>>>>>>>>>>>>>> Flash
>>>>>>>>>>>>>>>> (Away FP 10), it can't find some textures etc/things are a 
>>>>>>>>>>>>>>>> little
>>>>>>>>>>>>>>>> messed up.
>>>>>>>>>>>>>>>> However, when I drag and drop it intoPreFab, it looks great.  
>>>>>>>>>>>>>>>> Is
>>>>>>>>>>>>>>>> there any way you can show us the codePreFabis using to import 
>>>>>>>>>>>>>>>> DAEs
>>>>>>>>>>>>>>>> please as I think your code is looking to be the best.
>> 
>>>>>>>>>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be
>>>>>>>>>>>>>>>> interested to know the difference between my code and yours 
>>>>>>>>>>>>>>>> and where
>>>>>>>>>>>>>>>> I may be going wrong.
>> 
>>>>>>>>>>>>>>>> Thanks again,
>>>>>>>>>>>>>>>> Dave
>> 
>>>>>>>>>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>>>>>>> thx Dave!
>>>>>>>>>>>>>>>>> Looking at the new features I have running on my dev version 
>>>>>>>>>>>>>>>>> on my screen
>>>>>>>>>>>>>>>>> I hope your POSSIBLY will become a SURELY  :))
>> 
>>>>>>>>>>>>>>>>> Just a few more days till next update...
>> 
>>>>>>>>>>>>>>>>> Fabrice
>> 
>>>>>>>>>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to 
>>>>>>>>>>>>>>>>> usePreFab'sawesome normal map generator!
>>>>>>>>>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app.  
>>>>>>>>>>>>>>>>>> Great work
>>>>>>>>>>>>>>>>>> Fabrice!!!
>> 
>>>>>>>>>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk 
>>>>>>>>>>>>>>>>>> <[email protected]> wrote:
>>>>>>>>>>>>>>>>>>> Hiya
>> 
>>>>>>>>>>>>>>>>>>> I’m want to usePreFabto weld the vertices of my 3ds file 
>>>>>>>>>>>>>>>>>>> before
>>>>>>>>>>>>>>>>>>> loading it into the Away3D project. The 3ds model is 
>>>>>>>>>>>>>>>>>>> textured baked,
>>>>>>>>>>>>>>>>>>> with all the textures merged into one external file, 
>>>>>>>>>>>>>>>>>>> relative to the
>>>>>>>>>>>>>>>>>>> root of the 3ds.
>> 
>>>>>>>>>>>>>>>>>>> I import it intoprefab– looks OK
>>>>>>>>>>>>>>>>>>> Weld the object – loads of vertices weld – sweet!
>> 
>>>>>>>>>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too 
>>>>>>>>>>>>>>>>>>> sure which
>>>>>>>>>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t 
>>>>>>>>>>>>>>>>>>> get any of
>>>>>>>>>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped 
>>>>>>>>>>>>>>>>>>> for each
>>>>>>>>>>>>>>>>>>> object in the scene, not ideal. When I import it back 
>>>>>>>>>>>>>>>>>>> intoprefab, no
>>>>>>>>>>>>>>>>>>> textures load. Obj; doesn’t import back intoprefabat all. 
>>>>>>>>>>>>>>>>>>> AS; when
>>>>>>>>>>>>>>>>>>> loading in flash, nothing shows....
>> 
>>>>>>>>>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. 
>>>>>>>>>>>>>>>>>>> What
>>>>>>>>>>>>>>>>>>> target is best, AWD? My scene is a basic room with no 
>>>>>>>>>>>>>>>>>>> animations...
>> 
>>>>>>>>>>>>>>>>>>> Thanks in advance!- Hide quoted text -
>> 
>>>>>>>>>>>>>>> - Show quoted text -- Hide quoted text -
>> 
>>>>>>>>>>>>> - Show quoted text -- Hide quoted text -
>> 
>>>>>>> - Show quoted text -

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