Thank you. Take your time :)

On Wed, 20 Jan 2010 13:07:38 -0800, Fabrice3D <[email protected]> wrote:

I'm busy right now... some new features are generating nice "neurones burners" 
:))
but an update should be available very soon, I'll mail here when so far.

Fabrice

On Jan 20, 2010, at 9:52 PM, Joshua Granick wrote:

Does PreFab check for new versions automatically?

Is there any way to update to this newer version? :)


On Wed, 20 Jan 2010 03:32:10 -0800, Fabrice3D <[email protected]> wrote:

as you can see, the menu works now in Windows, thx to joshua's tip :)

http://www.closier.nl/playground/prefab/prefab_vista.jpg
http://www.closier.nl/playground/prefab/prefab_xp.jpg

Fabrice


On Jan 20, 2010, at 11:24 AM, colouredfunk wrote:

Great thanks Fabrice!!

http://www.funkyjunk.me.uk/ImagesForExternals/roomD.zip

On Jan 18, 11:13 am, Fabrice3D <[email protected]> wrote:
Already busy implementing...

think it would be fine if it attached to the scene window.

The idea is to make the app as good/seamless as possible on both platform.

Fabrice
On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote:



Yeah, I think it will be great! The temp MovieClip solution would stack 
underneath other windows sometimes, making it hard to get to the menu. I think 
it would be fine if it attached to the scene window.

Thanks Fabrice :)

On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote:

I'm gonna try that thx a lot!
Reading at info and doc, it seams that what I want doesn't work on Windows 
anyway.
According to this code, the menus are added to a floating Window, not the 
menubar as on the mac.

But since the mainscene stays on screen, looks like this gonna be way better on 
Windows than the actual tmp solution.

Its gonna be added next release,
thx again for the tip Joshua!

Fabrice

On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote:

Hey Fabrice,

Is this similar to what you are currently using for your menus?

http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b...

The documentation says that this should apply to both Windows and OS X. Perhaps 
Windows needs the default system chrome in order to display the menus correctly?

On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> wrote:

Yes, if you send me your files over, I can try figure out what is going wrong
note that I have loads of work, so do not expect a respons in the hour. :)

Also I found out thx to a user, that whenPrefabruns on windows that the menus 
are not same as on mac, therefor the update option
may not be available depending on version. This issue has been fixed for next 
release.
The latest available is 1.109, if the version is not this one, go 
towww.closier.nl/prefaband download/install again.

Which brings me to the following:
For Windows, I do have a tmp solution (an extra layer using movieclip is added 
to the interface) in order to mimic the system os menu like on the mac version.
Does someone knows how to fill the 0S menu on windows using AIR 1.5?
So far I've failed at finding doc/info on this. So if one of you has a hint, 
please drop me a mail. thx.

Fabrice

On Jan 18, 2010, at 9:17 AM, colouredfunk wrote:

"Are you sure you run the latestPrefab? (check update btn) I recall
fixing a bug similar to this in earlyer versions...
If this is the case, it would be extremly handy for me to get a model
+ your flow to try reproduce if indeed the
export/reimport fails (offline) " - Shall I email the files over?

On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
Is it cool to email the files over?

All the files you need are in trunk. How cool is that?? :))
if you want do same asPrefab, just rename meshes so that they are unique and 
not null, ensure meshes materials are applied at mesh level instead
of faces.

Considering the fact that this override do fix your issues, this means that you 
have probably meshes with muliple materials
or that you have meshes/materials in your file using same id's. So 
looking/fixing your file xml should resolve your issue without writing a single 
line of code.

Fabrice

On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:

Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
version...Is it cool to email the files over? What's your email
address?

[email protected]

On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
Actually there is no extra magic,Prefabuses the trunk. So its pure Away magic :)
The only custom diff being overriding the filemateriallib in abstractparser to 
fit internal requirements of the app and unique (re)naming of each meshes.
Few checks are also done during the parsing, but if you do not get any warning, 
then the result should be identical
once loaded into your project.

If the file doesn't hold animation, why not trade it for a lightweight .awd or 
.as3 export fromPrefab?

Fabrice

On Jan 15, 2010, at 1:15 PM, Dave wrote:

Awesome.  Look forward to it!
One question I have is about the parser you're using inPrefab...

I have a model with some textures and when I use my code in Flash
(Away FP 10), it can't find some textures etc/things are a little
messed up.
However, when I drag and drop it intoPreFab, it looks great.  Is
there any way you can show us the codePreFabis using to import DAEs
please as I think your code is looking to be the best.

Obviously there's a few different ways to parse DAE but I'd be
interested to know the difference between my code and yours and where
I may be going wrong.

Thanks again,
Dave

On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
thx Dave!
Looking at the new features I have running on my dev version on my screen
I hope your POSSIBLY will become a SURELY  :))

Just a few more days till next update...

Fabrice

On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to 
usePreFab'sawesome normal map generator!
POSSIBLY my favourite feature about this awesome Air app.  Great work
Fabrice!!!

On Jan 13, 10:32 am, colouredfunk <[email protected]> wrote:
Hiya

I’m want to usePreFabto weld the vertices of my 3ds file before
loading it into the Away3D project. The 3ds model is textured baked,
with all the textures merged into one external file, relative to the
root of the 3ds.

I import it intoprefab– looks OK
Weld the object – loads of vertices weld – sweet!

Now when it comes to exporting I have a few probs; not too sure which
one is the best option, I’ve tried all of them and can’t get any of
them to work. Awd; my big merged texture map gets dupped for each
object in the scene, not ideal. When I import it back intoprefab, no
textures load. Obj; doesn’t import back intoprefabat all. AS; when
loading in flash, nothing shows....

So based on the above I’m a bit list where I’m going wrong. What
target is best, AWD? My scene is a basic room with no animations...

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