I'm busy right now... some new features are generating nice "neurones burners" 
:))
but an update should be available very soon, I'll mail here when so far.

Fabrice

On Jan 20, 2010, at 9:52 PM, Joshua Granick wrote:

> Does PreFab check for new versions automatically?
> 
> Is there any way to update to this newer version? :)
> 
> 
> On Wed, 20 Jan 2010 03:32:10 -0800, Fabrice3D <[email protected]> wrote:
> 
>> as you can see, the menu works now in Windows, thx to joshua's tip :)
>> 
>> http://www.closier.nl/playground/prefab/prefab_vista.jpg
>> http://www.closier.nl/playground/prefab/prefab_xp.jpg
>> 
>> Fabrice
>> 
>> 
>> On Jan 20, 2010, at 11:24 AM, colouredfunk wrote:
>> 
>>> Great thanks Fabrice!!
>>> 
>>> http://www.funkyjunk.me.uk/ImagesForExternals/roomD.zip
>>> 
>>> On Jan 18, 11:13 am, Fabrice3D <[email protected]> wrote:
>>>> Already busy implementing...
>>>> 
>>>>> think it would be fine if it attached to the scene window.
>>>> 
>>>> The idea is to make the app as good/seamless as possible on both platform.
>>>> 
>>>> Fabrice
>>>> On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote:
>>>> 
>>>> 
>>>> 
>>>>> Yeah, I think it will be great! The temp MovieClip solution would stack 
>>>>> underneath other windows sometimes, making it hard to get to the menu. I 
>>>>> think it would be fine if it attached to the scene window.
>>>> 
>>>>> Thanks Fabrice :)
>>>> 
>>>>> On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote:
>>>> 
>>>>>> I'm gonna try that thx a lot!
>>>>>> Reading at info and doc, it seams that what I want doesn't work on 
>>>>>> Windows anyway.
>>>>>> According to this code, the menus are added to a floating Window, not 
>>>>>> the menubar as on the mac.
>>>> 
>>>>>> But since the mainscene stays on screen, looks like this gonna be way 
>>>>>> better on Windows than the actual tmp solution.
>>>> 
>>>>>> Its gonna be added next release,
>>>>>> thx again for the tip Joshua!
>>>> 
>>>>>> Fabrice
>>>> 
>>>>>> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote:
>>>> 
>>>>>>> Hey Fabrice,
>>>> 
>>>>>>> Is this similar to what you are currently using for your menus?
>>>> 
>>>>>>> http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b...
>>>> 
>>>>>>> The documentation says that this should apply to both Windows and OS X. 
>>>>>>> Perhaps Windows needs the default system chrome in order to display the 
>>>>>>> menus correctly?
>>>> 
>>>>>>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> 
>>>>>>> wrote:
>>>> 
>>>>>>>> Yes, if you send me your files over, I can try figure out what is 
>>>>>>>> going wrong
>>>>>>>> note that I have loads of work, so do not expect a respons in the 
>>>>>>>> hour. :)
>>>> 
>>>>>>>> Also I found out thx to a user, that whenPrefabruns on windows that 
>>>>>>>> the menus are not same as on mac, therefor the update option
>>>>>>>> may not be available depending on version. This issue has been fixed 
>>>>>>>> for next release.
>>>>>>>> The latest available is 1.109, if the version is not this one, go 
>>>>>>>> towww.closier.nl/prefaband download/install again.
>>>> 
>>>>>>>> Which brings me to the following:
>>>>>>>> For Windows, I do have a tmp solution (an extra layer using movieclip 
>>>>>>>> is added to the interface) in order to mimic the system os menu like 
>>>>>>>> on the mac version.
>>>>>>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5?
>>>>>>>> So far I've failed at finding doc/info on this. So if one of you has a 
>>>>>>>> hint, please drop me a mail. thx.
>>>> 
>>>>>>>> Fabrice
>>>> 
>>>>>>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote:
>>>> 
>>>>>>>>> "Are you sure you run the latestPrefab? (check update btn) I recall
>>>>>>>>> fixing a bug similar to this in earlyer versions...
>>>>>>>>> If this is the case, it would be extremly handy for me to get a model
>>>>>>>>> + your flow to try reproduce if indeed the
>>>>>>>>> export/reimport fails (offline) " - Shall I email the files over?
>>>> 
>>>>>>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>> Is it cool to email the files over?
>>>> 
>>>>>>>>>> All the files you need are in trunk. How cool is that?? :))
>>>>>>>>>> if you want do same asPrefab, just rename meshes so that they are 
>>>>>>>>>> unique and not null, ensure meshes materials are applied at mesh 
>>>>>>>>>> level instead
>>>>>>>>>> of faces.
>>>> 
>>>>>>>>>> Considering the fact that this override do fix your issues, this 
>>>>>>>>>> means that you have probably meshes with muliple materials
>>>>>>>>>> or that you have meshes/materials in your file using same id's. So 
>>>>>>>>>> looking/fixing your file xml should resolve your issue without 
>>>>>>>>>> writing a single line of code.
>>>> 
>>>>>>>>>> Fabrice
>>>> 
>>>>>>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote:
>>>> 
>>>>>>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest
>>>>>>>>>>> version...Is it cool to email the files over? What's your email
>>>>>>>>>>> address?
>>>> 
>>>>>>>>>>> [email protected]
>>>> 
>>>>>>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>> Actually there is no extra magic,Prefabuses the trunk. So its pure 
>>>>>>>>>>>> Away magic :)
>>>>>>>>>>>> The only custom diff being overriding the filemateriallib in 
>>>>>>>>>>>> abstractparser to fit internal requirements of the app and unique 
>>>>>>>>>>>> (re)naming of each meshes.
>>>>>>>>>>>> Few checks are also done during the parsing, but if you do not get 
>>>>>>>>>>>> any warning, then the result should be identical
>>>>>>>>>>>> once loaded into your project.
>>>> 
>>>>>>>>>>>> If the file doesn't hold animation, why not trade it for a 
>>>>>>>>>>>> lightweight .awd or .as3 export fromPrefab?
>>>> 
>>>>>>>>>>>> Fabrice
>>>> 
>>>>>>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote:
>>>> 
>>>>>>>>>>>>> Awesome.  Look forward to it!
>>>>>>>>>>>>> One question I have is about the parser you're using inPrefab...
>>>> 
>>>>>>>>>>>>> I have a model with some textures and when I use my code in Flash
>>>>>>>>>>>>> (Away FP 10), it can't find some textures etc/things are a little
>>>>>>>>>>>>> messed up.
>>>>>>>>>>>>> However, when I drag and drop it intoPreFab, it looks great.  Is
>>>>>>>>>>>>> there any way you can show us the codePreFabis using to import 
>>>>>>>>>>>>> DAEs
>>>>>>>>>>>>> please as I think your code is looking to be the best.
>>>> 
>>>>>>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be
>>>>>>>>>>>>> interested to know the difference between my code and yours and 
>>>>>>>>>>>>> where
>>>>>>>>>>>>> I may be going wrong.
>>>> 
>>>>>>>>>>>>> Thanks again,
>>>>>>>>>>>>> Dave
>>>> 
>>>>>>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote:
>>>>>>>>>>>>>> thx Dave!
>>>>>>>>>>>>>> Looking at the new features I have running on my dev version on 
>>>>>>>>>>>>>> my screen
>>>>>>>>>>>>>> I hope your POSSIBLY will become a SURELY  :))
>>>> 
>>>>>>>>>>>>>> Just a few more days till next update...
>>>> 
>>>>>>>>>>>>>> Fabrice
>>>> 
>>>>>>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to 
>>>>>>>>>>>>>> usePreFab'sawesome normal map generator!
>>>>>>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app.  
>>>>>>>>>>>>>>> Great work
>>>>>>>>>>>>>>> Fabrice!!!
>>>> 
>>>>>>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> 
>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>> Hiya
>>>> 
>>>>>>>>>>>>>>>> I’m want to usePreFabto weld the vertices of my 3ds file before
>>>>>>>>>>>>>>>> loading it into the Away3D project. The 3ds model is textured 
>>>>>>>>>>>>>>>> baked,
>>>>>>>>>>>>>>>> with all the textures merged into one external file, relative 
>>>>>>>>>>>>>>>> to the
>>>>>>>>>>>>>>>> root of the 3ds.
>>>> 
>>>>>>>>>>>>>>>> I import it intoprefab– looks OK
>>>>>>>>>>>>>>>> Weld the object – loads of vertices weld – sweet!
>>>> 
>>>>>>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too 
>>>>>>>>>>>>>>>> sure which
>>>>>>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t get 
>>>>>>>>>>>>>>>> any of
>>>>>>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped for 
>>>>>>>>>>>>>>>> each
>>>>>>>>>>>>>>>> object in the scene, not ideal. When I import it back 
>>>>>>>>>>>>>>>> intoprefab, no
>>>>>>>>>>>>>>>> textures load. Obj; doesn’t import back intoprefabat all. AS; 
>>>>>>>>>>>>>>>> when
>>>>>>>>>>>>>>>> loading in flash, nothing shows....
>>>> 
>>>>>>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. 
>>>>>>>>>>>>>>>> What
>>>>>>>>>>>>>>>> target is best, AWD? My scene is a basic room with no 
>>>>>>>>>>>>>>>> animations...
>>>> 
>>>>>>>>>>>>>>>> Thanks in advance!- Hide quoted text -
>>>> 
>>>>>>>>>>>> - Show quoted text -- Hide quoted text -
>>>> 
>>>>>>>>>> - Show quoted text -- Hide quoted text -
>>>> 
>>>> - Show quoted text -
>> 

Reply via email to