I'm busy right now... some new features are generating nice "neurones burners" :)) but an update should be available very soon, I'll mail here when so far.
Fabrice On Jan 20, 2010, at 9:52 PM, Joshua Granick wrote: > Does PreFab check for new versions automatically? > > Is there any way to update to this newer version? :) > > > On Wed, 20 Jan 2010 03:32:10 -0800, Fabrice3D <[email protected]> wrote: > >> as you can see, the menu works now in Windows, thx to joshua's tip :) >> >> http://www.closier.nl/playground/prefab/prefab_vista.jpg >> http://www.closier.nl/playground/prefab/prefab_xp.jpg >> >> Fabrice >> >> >> On Jan 20, 2010, at 11:24 AM, colouredfunk wrote: >> >>> Great thanks Fabrice!! >>> >>> http://www.funkyjunk.me.uk/ImagesForExternals/roomD.zip >>> >>> On Jan 18, 11:13 am, Fabrice3D <[email protected]> wrote: >>>> Already busy implementing... >>>> >>>>> think it would be fine if it attached to the scene window. >>>> >>>> The idea is to make the app as good/seamless as possible on both platform. >>>> >>>> Fabrice >>>> On Jan 18, 2010, at 12:01 PM, Joshua Granick wrote: >>>> >>>> >>>> >>>>> Yeah, I think it will be great! The temp MovieClip solution would stack >>>>> underneath other windows sometimes, making it hard to get to the menu. I >>>>> think it would be fine if it attached to the scene window. >>>> >>>>> Thanks Fabrice :) >>>> >>>>> On Mon, 18 Jan 2010 02:51:32 -0800, Fabrice3D <[email protected]> wrote: >>>> >>>>>> I'm gonna try that thx a lot! >>>>>> Reading at info and doc, it seams that what I want doesn't work on >>>>>> Windows anyway. >>>>>> According to this code, the menus are added to a floating Window, not >>>>>> the menubar as on the mac. >>>> >>>>>> But since the mainscene stays on screen, looks like this gonna be way >>>>>> better on Windows than the actual tmp solution. >>>> >>>>>> Its gonna be added next release, >>>>>> thx again for the tip Joshua! >>>> >>>>>> Fabrice >>>> >>>>>> On Jan 18, 2010, at 11:19 AM, Joshua Granick wrote: >>>> >>>>>>> Hey Fabrice, >>>> >>>>>>> Is this similar to what you are currently using for your menus? >>>> >>>>>>> http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3/WS5b... >>>> >>>>>>> The documentation says that this should apply to both Windows and OS X. >>>>>>> Perhaps Windows needs the default system chrome in order to display the >>>>>>> menus correctly? >>>> >>>>>>> On Mon, 18 Jan 2010 02:12:09 -0800, Fabrice3D <[email protected]> >>>>>>> wrote: >>>> >>>>>>>> Yes, if you send me your files over, I can try figure out what is >>>>>>>> going wrong >>>>>>>> note that I have loads of work, so do not expect a respons in the >>>>>>>> hour. :) >>>> >>>>>>>> Also I found out thx to a user, that whenPrefabruns on windows that >>>>>>>> the menus are not same as on mac, therefor the update option >>>>>>>> may not be available depending on version. This issue has been fixed >>>>>>>> for next release. >>>>>>>> The latest available is 1.109, if the version is not this one, go >>>>>>>> towww.closier.nl/prefaband download/install again. >>>> >>>>>>>> Which brings me to the following: >>>>>>>> For Windows, I do have a tmp solution (an extra layer using movieclip >>>>>>>> is added to the interface) in order to mimic the system os menu like >>>>>>>> on the mac version. >>>>>>>> Does someone knows how to fill the 0S menu on windows using AIR 1.5? >>>>>>>> So far I've failed at finding doc/info on this. So if one of you has a >>>>>>>> hint, please drop me a mail. thx. >>>> >>>>>>>> Fabrice >>>> >>>>>>>> On Jan 18, 2010, at 9:17 AM, colouredfunk wrote: >>>> >>>>>>>>> "Are you sure you run the latestPrefab? (check update btn) I recall >>>>>>>>> fixing a bug similar to this in earlyer versions... >>>>>>>>> If this is the case, it would be extremly handy for me to get a model >>>>>>>>> + your flow to try reproduce if indeed the >>>>>>>>> export/reimport fails (offline) " - Shall I email the files over? >>>> >>>>>>>>> On Jan 16, 2:25 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>>> Is it cool to email the files over? >>>> >>>>>>>>>> All the files you need are in trunk. How cool is that?? :)) >>>>>>>>>> if you want do same asPrefab, just rename meshes so that they are >>>>>>>>>> unique and not null, ensure meshes materials are applied at mesh >>>>>>>>>> level instead >>>>>>>>>> of faces. >>>> >>>>>>>>>> Considering the fact that this override do fix your issues, this >>>>>>>>>> means that you have probably meshes with muliple materials >>>>>>>>>> or that you have meshes/materials in your file using same id's. So >>>>>>>>>> looking/fixing your file xml should resolve your issue without >>>>>>>>>> writing a single line of code. >>>> >>>>>>>>>> Fabrice >>>> >>>>>>>>>> On Jan 16, 2010, at 12:56 PM, colouredfunk wrote: >>>> >>>>>>>>>>> Hey Fabrice, Thanks for your reply!!! Yeah I'm using the latest >>>>>>>>>>> version...Is it cool to email the files over? What's your email >>>>>>>>>>> address? >>>> >>>>>>>>>>> [email protected] >>>> >>>>>>>>>>> On Jan 15, 8:47 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>>>> Actually there is no extra magic,Prefabuses the trunk. So its pure >>>>>>>>>>>> Away magic :) >>>>>>>>>>>> The only custom diff being overriding the filemateriallib in >>>>>>>>>>>> abstractparser to fit internal requirements of the app and unique >>>>>>>>>>>> (re)naming of each meshes. >>>>>>>>>>>> Few checks are also done during the parsing, but if you do not get >>>>>>>>>>>> any warning, then the result should be identical >>>>>>>>>>>> once loaded into your project. >>>> >>>>>>>>>>>> If the file doesn't hold animation, why not trade it for a >>>>>>>>>>>> lightweight .awd or .as3 export fromPrefab? >>>> >>>>>>>>>>>> Fabrice >>>> >>>>>>>>>>>> On Jan 15, 2010, at 1:15 PM, Dave wrote: >>>> >>>>>>>>>>>>> Awesome. Look forward to it! >>>>>>>>>>>>> One question I have is about the parser you're using inPrefab... >>>> >>>>>>>>>>>>> I have a model with some textures and when I use my code in Flash >>>>>>>>>>>>> (Away FP 10), it can't find some textures etc/things are a little >>>>>>>>>>>>> messed up. >>>>>>>>>>>>> However, when I drag and drop it intoPreFab, it looks great. Is >>>>>>>>>>>>> there any way you can show us the codePreFabis using to import >>>>>>>>>>>>> DAEs >>>>>>>>>>>>> please as I think your code is looking to be the best. >>>> >>>>>>>>>>>>> Obviously there's a few different ways to parse DAE but I'd be >>>>>>>>>>>>> interested to know the difference between my code and yours and >>>>>>>>>>>>> where >>>>>>>>>>>>> I may be going wrong. >>>> >>>>>>>>>>>>> Thanks again, >>>>>>>>>>>>> Dave >>>> >>>>>>>>>>>>> On Jan 14, 2:25 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>>>>>> thx Dave! >>>>>>>>>>>>>> Looking at the new features I have running on my dev version on >>>>>>>>>>>>>> my screen >>>>>>>>>>>>>> I hope your POSSIBLY will become a SURELY :)) >>>> >>>>>>>>>>>>>> Just a few more days till next update... >>>> >>>>>>>>>>>>>> Fabrice >>>> >>>>>>>>>>>>>> On Jan 14, 2010, at 3:11 PM, Dave wrote:> And don't forget to >>>>>>>>>>>>>> usePreFab'sawesome normal map generator! >>>>>>>>>>>>>>> POSSIBLY my favourite feature about this awesome Air app. >>>>>>>>>>>>>>> Great work >>>>>>>>>>>>>>> Fabrice!!! >>>> >>>>>>>>>>>>>>> On Jan 13, 10:32 am, colouredfunk <[email protected]> >>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>> Hiya >>>> >>>>>>>>>>>>>>>> I’m want to usePreFabto weld the vertices of my 3ds file before >>>>>>>>>>>>>>>> loading it into the Away3D project. The 3ds model is textured >>>>>>>>>>>>>>>> baked, >>>>>>>>>>>>>>>> with all the textures merged into one external file, relative >>>>>>>>>>>>>>>> to the >>>>>>>>>>>>>>>> root of the 3ds. >>>> >>>>>>>>>>>>>>>> I import it intoprefab– looks OK >>>>>>>>>>>>>>>> Weld the object – loads of vertices weld – sweet! >>>> >>>>>>>>>>>>>>>> Now when it comes to exporting I have a few probs; not too >>>>>>>>>>>>>>>> sure which >>>>>>>>>>>>>>>> one is the best option, I’ve tried all of them and can’t get >>>>>>>>>>>>>>>> any of >>>>>>>>>>>>>>>> them to work. Awd; my big merged texture map gets dupped for >>>>>>>>>>>>>>>> each >>>>>>>>>>>>>>>> object in the scene, not ideal. When I import it back >>>>>>>>>>>>>>>> intoprefab, no >>>>>>>>>>>>>>>> textures load. Obj; doesn’t import back intoprefabat all. AS; >>>>>>>>>>>>>>>> when >>>>>>>>>>>>>>>> loading in flash, nothing shows.... >>>> >>>>>>>>>>>>>>>> So based on the above I’m a bit list where I’m going wrong. >>>>>>>>>>>>>>>> What >>>>>>>>>>>>>>>> target is best, AWD? My scene is a basic room with no >>>>>>>>>>>>>>>> animations... >>>> >>>>>>>>>>>>>>>> Thanks in advance!- Hide quoted text - >>>> >>>>>>>>>>>> - Show quoted text -- Hide quoted text - >>>> >>>>>>>>>> - Show quoted text -- Hide quoted text - >>>> >>>> - Show quoted text - >>
