Well... That was one of my considerations, but I'm not sure how to do
that...

The thing is, my game has different camera angles, and I'm not sure
how to change the sprite accordingly. The camera angles can be moved
as well, such as tilted upwards or moved closer...

On Mar 15, 9:36 am, Peter Kapelyan <[email protected]> wrote:
> Maybe use a sprite? Such as:
>
> http://frontburner.dmagazine.com/wp-content/uploads/2008/10/pinball2.gif
>
> etc.
>
> -Pete
>
> On Sun, Mar 14, 2010 at 8:11 PM, Novora <[email protected]>wrote:
>
> > This is probably a weird sounding question, but the idea is simple.
>
> > Basically, I want to make a game where the balls would actually look
> > as realistically round as possible. But I can't afford to spend too
> > much tris on it, as I'm also using the jiglibflash physics engine, and
> > that also takes quite a bit of processing power. AND I'll have quite a
> > lot of balls on the screen at the same time (around 15)
>
> > Does anyone know a good method to make balls look realistically round,
> > yet not consuming too much memory?
>
> > Thank you!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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