Maybe use a sprite? Such as:

http://frontburner.dmagazine.com/wp-content/uploads/2008/10/pinball2.gif

etc.

-Pete



On Sun, Mar 14, 2010 at 8:11 PM, Novora <[email protected]>wrote:

> This is probably a weird sounding question, but the idea is simple.
>
> Basically, I want to make a game where the balls would actually look
> as realistically round as possible. But I can't afford to spend too
> much tris on it, as I'm also using the jiglibflash physics engine, and
> that also takes quite a bit of processing power. AND I'll have quite a
> lot of balls on the screen at the same time (around 15)
>
> Does anyone know a good method to make balls look realistically round,
> yet not consuming too much memory?
>
> Thank you!
>



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