Hi!

Try something like this:

var mySprite2D=new Sprite2D(Cast.bitmap("myLibraryBitmap"),{scaling:1});

where "myLibraryBitmap" is a bitmap in your library named that as the export
Class name.

And add that to the scene of course :)

I think soon Sprite2D might be renamed Sprite3D, that's why I mentioned the
spelling that way.

Hope it works for you!
-Peter


On Thu, Mar 18, 2010 at 1:00 AM, Novora <[email protected]> wrote:

> Umm... Hang on...
>
> Can you only use Sprite3D in AwayLite?
>
> 'cuz I'm using Away3D 2.4...
>
> On Mar 17, 8:48 am, Peter Kapelyan <[email protected]> wrote:
> > You can use a Sprite3D to do what I was talking about....you can try with
> > the type of "prerendered" sphere I pasted the link to, the link was to
> show
> > you can have something that looks like it has depth and/or shading.
> >
> >
> >
> > On Tue, Mar 16, 2010 at 8:43 PM, Novora <[email protected]>
> wrote:
> > > Anyone there?
> >
> > > On Mar 15, 10:18 am, Novora <[email protected]> wrote:
> > > > Well... That was one of my considerations, but I'm not sure how to do
> > > > that...
> >
> > > > The thing is, my game has different camera angles, and I'm not sure
> > > > how to change the sprite accordingly. The camera angles can be moved
> > > > as well, such as tilted upwards or moved closer...
> >
> > > > On Mar 15, 9:36 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > > > Maybe use a sprite? Such as:
> >
> > >
> http://frontburner.dmagazine.com/wp-content/uploads/2008/10/pinball2.gif
> >
> > > > > etc.
> >
> > > > > -Pete
> >
> > > > > On Sun, Mar 14, 2010 at 8:11 PM, Novora <
> [email protected]
> > > >wrote:
> >
> > > > > > This is probably a weird sounding question, but the idea is
> simple.
> >
> > > > > > Basically, I want to make a game where the balls would actually
> look
> > > > > > as realistically round as possible. But I can't afford to spend
> too
> > > > > > much tris on it, as I'm also using the jiglibflash physics
> engine,
> > > and
> > > > > > that also takes quite a bit of processing power. AND I'll have
> quite
> > > a
> > > > > > lot of balls on the screen at the same time (around 15)
> >
> > > > > > Does anyone know a good method to make balls look realistically
> > > round,
> > > > > > yet not consuming too much memory?
> >
> > > > > > Thank you!
> >
> > > > > --
> > > > > ___________________
> >
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to