Anyone there?

On Mar 15, 10:18 am, Novora <[email protected]> wrote:
> Well... That was one of my considerations, but I'm not sure how to do
> that...
>
> The thing is, my game has different camera angles, and I'm not sure
> how to change the sprite accordingly. The camera angles can be moved
> as well, such as tilted upwards or moved closer...
>
> On Mar 15, 9:36 am, Peter Kapelyan <[email protected]> wrote:
>
> > Maybe use a sprite? Such as:
>
> >http://frontburner.dmagazine.com/wp-content/uploads/2008/10/pinball2.gif
>
> > etc.
>
> > -Pete
>
> > On Sun, Mar 14, 2010 at 8:11 PM, Novora 
> > <[email protected]>wrote:
>
> > > This is probably a weird sounding question, but the idea is simple.
>
> > > Basically, I want to make a game where the balls would actually look
> > > as realistically round as possible. But I can't afford to spend too
> > > much tris on it, as I'm also using the jiglibflash physics engine, and
> > > that also takes quite a bit of processing power. AND I'll have quite a
> > > lot of balls on the screen at the same time (around 15)
>
> > > Does anyone know a good method to make balls look realistically round,
> > > yet not consuming too much memory?
>
> > > Thank you!
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

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