You can use a Sprite3D to do what I was talking about....you can try with the type of "prerendered" sphere I pasted the link to, the link was to show you can have something that looks like it has depth and/or shading.
On Tue, Mar 16, 2010 at 8:43 PM, Novora <[email protected]> wrote: > Anyone there? > > On Mar 15, 10:18 am, Novora <[email protected]> wrote: > > Well... That was one of my considerations, but I'm not sure how to do > > that... > > > > The thing is, my game has different camera angles, and I'm not sure > > how to change the sprite accordingly. The camera angles can be moved > > as well, such as tilted upwards or moved closer... > > > > On Mar 15, 9:36 am, Peter Kapelyan <[email protected]> wrote: > > > > > Maybe use a sprite? Such as: > > > > > > http://frontburner.dmagazine.com/wp-content/uploads/2008/10/pinball2.gif > > > > > etc. > > > > > -Pete > > > > > On Sun, Mar 14, 2010 at 8:11 PM, Novora <[email protected] > >wrote: > > > > > > This is probably a weird sounding question, but the idea is simple. > > > > > > Basically, I want to make a game where the balls would actually look > > > > as realistically round as possible. But I can't afford to spend too > > > > much tris on it, as I'm also using the jiglibflash physics engine, > and > > > > that also takes quite a bit of processing power. AND I'll have quite > a > > > > lot of balls on the screen at the same time (around 15) > > > > > > Does anyone know a good method to make balls look realistically > round, > > > > yet not consuming too much memory? > > > > > > Thank you! > > > > > -- > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
