You can use a Sprite3D to do what I was talking about....you can try with
the type of "prerendered" sphere I pasted the link to, the link was to show
you can have something that looks like it has depth and/or shading.

On Tue, Mar 16, 2010 at 8:43 PM, Novora <[email protected]> wrote:

> Anyone there?
>
> On Mar 15, 10:18 am, Novora <[email protected]> wrote:
> > Well... That was one of my considerations, but I'm not sure how to do
> > that...
> >
> > The thing is, my game has different camera angles, and I'm not sure
> > how to change the sprite accordingly. The camera angles can be moved
> > as well, such as tilted upwards or moved closer...
> >
> > On Mar 15, 9:36 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > Maybe use a sprite? Such as:
> >
> > >
> http://frontburner.dmagazine.com/wp-content/uploads/2008/10/pinball2.gif
> >
> > > etc.
> >
> > > -Pete
> >
> > > On Sun, Mar 14, 2010 at 8:11 PM, Novora <[email protected]
> >wrote:
> >
> > > > This is probably a weird sounding question, but the idea is simple.
> >
> > > > Basically, I want to make a game where the balls would actually look
> > > > as realistically round as possible. But I can't afford to spend too
> > > > much tris on it, as I'm also using the jiglibflash physics engine,
> and
> > > > that also takes quite a bit of processing power. AND I'll have quite
> a
> > > > lot of balls on the screen at the same time (around 15)
> >
> > > > Does anyone know a good method to make balls look realistically
> round,
> > > > yet not consuming too much memory?
> >
> > > > Thank you!
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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