actually you have to start from plenty of examples to see how it work ;p btw, try camera.z = -1000 instead of camera.z=1000
hth On 19/03/2010, Novora <[email protected]> wrote: > Well... to get to the point, I need to know a solution to converting > the Away3D coordinates to Away3D Lite while keeping it in the same > spot. > > I recently converted my game from Away3D to Away3DLite, with MANY > problems in the process, and this is one of the last of them > (hopefully). > > Basically, my cameras were perfect in Away3D, but are all screwing up > in Away3DLite, resulting in me mostly seeing blank screen instead of > the objects due to wrong positioning. > > But I heard something about the Away3DLite inversed view issue, where > they use different coordinate systems. I tried looking around, but I > can't seem to find a proper solution which will not involve me having > to redo all my coordinates. > > Is there something I can do to change the coordinate system back to > Away3D? Like, inverse the scene or something. Or a snippet of code > which can convert Away3D coordinates to Away3D Lite. > > Please help! This problem just appeared, and I have only a few hours > to my deadline! I'll be working to look for solutions on my end as > well... > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. > -- katopz http://www.sleepydesign.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
