actually you have to start from plenty of examples to see how it work ;p
btw, try camera.z = -1000 instead of camera.z=1000

hth

On 19/03/2010, Novora <[email protected]> wrote:
> Well... to get to the point, I need to know a solution to converting
> the Away3D coordinates to Away3D Lite while keeping it in the same
> spot.
>
> I recently converted my game from Away3D to Away3DLite, with MANY
> problems in the process, and this is one of the last of them
> (hopefully).
>
> Basically, my cameras were perfect in Away3D, but are all screwing up
> in Away3DLite, resulting in me mostly seeing blank screen instead of
> the objects due to wrong positioning.
>
> But I heard something about the Away3DLite inversed view issue, where
> they use different coordinate systems. I tried looking around, but I
> can't seem to find a proper solution which will not involve me having
> to redo all my coordinates.
>
> Is there something I can do to change the coordinate system back to
> Away3D? Like, inverse the scene or something. Or a snippet of code
> which can convert Away3D coordinates to Away3D Lite.
>
> Please help! This problem just appeared, and I have only a few hours
> to my deadline! I'll be working to look for solutions on my end as
> well...
>
> To unsubscribe from this group, send email to
> away3d-dev+unsubscribegooglegroups.com or reply to this email with the words
> "REMOVE ME" as the subject.
>


-- 
katopz
http://www.sleepydesign.com

To unsubscribe from this group, send email to 
away3d-dev+unsubscribegooglegroups.com or reply to this email with the words 
"REMOVE ME" as the subject.

Reply via email to