Oh... Thanks for the suggestion! Perhaps I should try out Haxe3D
then...

And I'll try that out too, once i get hold of my work.

Thanks again! Will update.

On Mar 20, 4:05 am, Justin Lawerance Mills <[email protected]>
wrote:
> I think the problem is not really down to away3dlite... they did not  
> choose it to be different, it is in fact down to the way as3 flash10  
> deals with matrices and quaternions, which seems to ignore the way  
> away3D, papervision3D and sandy3D have been implemented and they  
> arbitary negated an axis.  What might be interesting is that I believe  
> haxe3D uses flash10 bitmapDataFill etc... stuff so it has the speed  
> concept but uses its own implementation for the matrix stuff as  
> apparently its no slower, so maybe if away3dlite used Nicolas code  
> then it could be more compatible with away3d.... but lots of guesses  
> and assumptions of which I have not checked.
>
> Anyway in regard to your problem I am new to away but did you try
>
> scene.rotation      = 180;
>
> It may not fix everything and its a dirty fix but it certainly made it  
> easier for me, maybe I will find better solutions later.  Every engine  
> seems to be slightly different you just have to rebuild slowly to  
> create the same scene using slightly different classes but often the  
> same theories so not really so bad.
>
> Cheers
>
> ;j
>
> On 19 Mar 2010, at 16:13, Novora wrote:
>
> > It would be really nice if someone could give a hand, especially since
> > I believe quite ALOT of people have done this already, and it would
> > only take around a few minutes of their time i assume.
>
> > Because unlike all of you guys, I'm quite a beginner at programming
> > and stuff, and therefore have ALOT less experience.
>
> > And this problem is getting me stuck. And I can't continue. At all.
>
> > Please, someone, give me a hand.
>
> > On Mar 19, 12:23 pm, Novora <[email protected]> wrote:
> >> Oh man... ... ...
>
> >> So there is no quick solution to it? No magical solution to revert  
> >> the
> >> coordinates back to what it was in Away3D?
>
> >> As much as I would love to spend time looking at the examples, sad to
> >> say, time is something I do NOT have at this point in time... So I
> >> would like to request the assistance of someone to explain about this
> >> difference in Away3D and Away3DLite in terms of coordinates, and
> >> perhaps how they solved it.
>
> >> On Mar 19, 12:03 pm, katopz <[email protected]> wrote:
>
> >>> actually you have to start from plenty of examples to see how it  
> >>> work ;p
> >>> btw, try camera.z = -1000 instead of camera.z=1000
>
> >>> hth
>
> >>> On 19/03/2010, Novora <[email protected]> wrote:
>
> >>>> Well... to get to the point, I need to know a solution to  
> >>>> converting
> >>>> the Away3D coordinates to Away3D Lite while keeping it in the same
> >>>> spot.
>
> >>>> I recently converted my game from Away3D to Away3DLite, with MANY
> >>>> problems in the process, and this is one of the last of them
> >>>> (hopefully).
>
> >>>> Basically, my cameras were perfect in Away3D, but are all  
> >>>> screwing up
> >>>> in Away3DLite, resulting in me mostly seeing blank screen instead  
> >>>> of
> >>>> the objects due to wrong positioning.
>
> >>>> But I heard something about the Away3DLite inversed view issue,  
> >>>> where
> >>>> they use different coordinate systems. I tried looking around,  
> >>>> but I
> >>>> can't seem to find a proper solution which will not involve me  
> >>>> having
> >>>> to redo all my coordinates.
>
> >>>> Is there something I can do to change the coordinate system back to
> >>>> Away3D? Like, inverse the scene or something. Or a snippet of code
> >>>> which can convert Away3D coordinates to Away3D Lite.
>
> >>>> Please help! This problem just appeared, and I have only a few  
> >>>> hours
> >>>> to my deadline! I'll be working to look for solutions on my end as
> >>>> well...
>
> >>>> To unsubscribe from this group, send email to
> >>>> away3d-dev+unsubscribegooglegroups.com or reply to this email  
> >>>> with the words
> >>>> "REMOVE ME" as the subject.
>
> >>> --
> >>> katopzhttp://www.sleepydesign.com
>
> > To unsubscribe from this group, send email to away3d-dev
> > +unsubscribegooglegroups.com or reply to this email with the words  
> > "REMOVE ME" as the subject.

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