Oh... Thanks for the suggestion! Perhaps I should try out Haxe3D then... And I'll try that out too, once i get hold of my work.
Thanks again! Will update. On Mar 20, 4:05 am, Justin Lawerance Mills <[email protected]> wrote: > I think the problem is not really down to away3dlite... they did not > choose it to be different, it is in fact down to the way as3 flash10 > deals with matrices and quaternions, which seems to ignore the way > away3D, papervision3D and sandy3D have been implemented and they > arbitary negated an axis. What might be interesting is that I believe > haxe3D uses flash10 bitmapDataFill etc... stuff so it has the speed > concept but uses its own implementation for the matrix stuff as > apparently its no slower, so maybe if away3dlite used Nicolas code > then it could be more compatible with away3d.... but lots of guesses > and assumptions of which I have not checked. > > Anyway in regard to your problem I am new to away but did you try > > scene.rotation = 180; > > It may not fix everything and its a dirty fix but it certainly made it > easier for me, maybe I will find better solutions later. Every engine > seems to be slightly different you just have to rebuild slowly to > create the same scene using slightly different classes but often the > same theories so not really so bad. > > Cheers > > ;j > > On 19 Mar 2010, at 16:13, Novora wrote: > > > It would be really nice if someone could give a hand, especially since > > I believe quite ALOT of people have done this already, and it would > > only take around a few minutes of their time i assume. > > > Because unlike all of you guys, I'm quite a beginner at programming > > and stuff, and therefore have ALOT less experience. > > > And this problem is getting me stuck. And I can't continue. At all. > > > Please, someone, give me a hand. > > > On Mar 19, 12:23 pm, Novora <[email protected]> wrote: > >> Oh man... ... ... > > >> So there is no quick solution to it? No magical solution to revert > >> the > >> coordinates back to what it was in Away3D? > > >> As much as I would love to spend time looking at the examples, sad to > >> say, time is something I do NOT have at this point in time... So I > >> would like to request the assistance of someone to explain about this > >> difference in Away3D and Away3DLite in terms of coordinates, and > >> perhaps how they solved it. > > >> On Mar 19, 12:03 pm, katopz <[email protected]> wrote: > > >>> actually you have to start from plenty of examples to see how it > >>> work ;p > >>> btw, try camera.z = -1000 instead of camera.z=1000 > > >>> hth > > >>> On 19/03/2010, Novora <[email protected]> wrote: > > >>>> Well... to get to the point, I need to know a solution to > >>>> converting > >>>> the Away3D coordinates to Away3D Lite while keeping it in the same > >>>> spot. > > >>>> I recently converted my game from Away3D to Away3DLite, with MANY > >>>> problems in the process, and this is one of the last of them > >>>> (hopefully). > > >>>> Basically, my cameras were perfect in Away3D, but are all > >>>> screwing up > >>>> in Away3DLite, resulting in me mostly seeing blank screen instead > >>>> of > >>>> the objects due to wrong positioning. > > >>>> But I heard something about the Away3DLite inversed view issue, > >>>> where > >>>> they use different coordinate systems. I tried looking around, > >>>> but I > >>>> can't seem to find a proper solution which will not involve me > >>>> having > >>>> to redo all my coordinates. > > >>>> Is there something I can do to change the coordinate system back to > >>>> Away3D? Like, inverse the scene or something. Or a snippet of code > >>>> which can convert Away3D coordinates to Away3D Lite. > > >>>> Please help! This problem just appeared, and I have only a few > >>>> hours > >>>> to my deadline! I'll be working to look for solutions on my end as > >>>> well... > > >>>> To unsubscribe from this group, send email to > >>>> away3d-dev+unsubscribegooglegroups.com or reply to this email > >>>> with the words > >>>> "REMOVE ME" as the subject. > > >>> -- > >>> katopzhttp://www.sleepydesign.com > > > To unsubscribe from this group, send email to away3d-dev > > +unsubscribegooglegroups.com or reply to this email with the words > > "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
