Well, I ended up not trying haXe, because I managed to find a solution to the inversed issue, which is in the end, doing it the hard way.
Although I found out that the hard way, isn't too hard, thanks to what you told me. scene.rotation = 180; That didn't work at all, but it gave me an idea, maybe the reason why I can't find anything is really because I got the wrong coordinates! In terms of Away3DLite of course. And true enough, I tried the craziest coordinates I could think of at that time, a high number, and managed to see something! And I worked it out from there. Now I'm just trying to make ends meet with Away3DLite and JigLibFlash... Thanks for all your help! I would have given up had no one answered this post, 'cuz I was intent on the idea that converting the coordinates were really complex-like, due to all the examples from before... To all those who find this topic, and have problems finding out where your object is, just play around with the numbers, really. I gave it the negative length of my large object, and managed to find quite a bit of it, even though at 0 I could find nothing. On Mar 22, 2:24 am, Justin Lawerance Mills <[email protected]> wrote: > Novora > > I don't think haXe3D has as much functionality as Away3D in terms of > materials and other things, I was mentioning it only because it does > "not use FP10 3D" classes but it does use "the the new > Graphics.drawTriangles API allows you to draw textured triangles, > using not only UV coordinates, but UVW coordinates (W being 1/Z)." so > it maybe possible to replace FP10 3D classes in away3D with Nicolas > ones or similar and have more consistent workflow between away3d and > away3dlite. But it was just an idea I was floating... no idea if its > really viable. > > But generally its a good idea to try all the 3d engines, I have not > tried haxe3d yet but I like its composite structure, and like sandy I > think it has also been compiled to c++. > > Cheers > > ;j > > On 21 Mar 2010, at 14:13, Novora wrote: > > > Oh... Thanks for the suggestion! Perhaps I should try out Haxe3D > > then... > > > And I'll try that out too, once i get hold of my work. > > > Thanks again! Will update. > > > On Mar 20, 4:05 am, Justin Lawerance Mills <[email protected]> > > wrote: > >> I think the problem is not really down to away3dlite... they did not > >> choose it to be different, it is in fact down to the way as3 flash10 > >> deals with matrices and quaternions, which seems to ignore the way > >> away3D, papervision3D and sandy3D have been implemented and they > >> arbitary negated an axis. What might be interesting is that I > >> believe > >> haxe3D uses flash10 bitmapDataFill etc... stuff so it has the speed > >> concept but uses its own implementation for the matrix stuff as > >> apparently its no slower, so maybe if away3dlite used Nicolas code > >> then it could be more compatible with away3d.... but lots of guesses > >> and assumptions of which I have not checked. > > >> Anyway in regard to your problem I am new to away but did you try > > >> scene.rotation = 180; > > >> It may not fix everything and its a dirty fix but it certainly made > >> it > >> easier for me, maybe I will find better solutions later. Every > >> engine > >> seems to be slightly different you just have to rebuild slowly to > >> create the same scene using slightly different classes but often the > >> same theories so not really so bad. > > >> Cheers > > >> ;j > > >> On 19 Mar 2010, at 16:13, Novora wrote: > > >>> It would be really nice if someone could give a hand, especially > >>> since > >>> I believe quite ALOT of people have done this already, and it would > >>> only take around a few minutes of their time i assume. > > >>> Because unlike all of you guys, I'm quite a beginner at programming > >>> and stuff, and therefore have ALOT less experience. > > >>> And this problem is getting me stuck. And I can't continue. At all. > > >>> Please, someone, give me a hand. > > >>> On Mar 19, 12:23 pm, Novora <[email protected]> wrote: > >>>> Oh man... ... ... > > >>>> So there is no quick solution to it? No magical solution to revert > >>>> the > >>>> coordinates back to what it was in Away3D? > > >>>> As much as I would love to spend time looking at the examples, > >>>> sad to > >>>> say, time is something I do NOT have at this point in time... So I > >>>> would like to request the assistance of someone to explain about > >>>> this > >>>> difference in Away3D and Away3DLite in terms of coordinates, and > >>>> perhaps how they solved it. > > >>>> On Mar 19, 12:03 pm, katopz <[email protected]> wrote: > > >>>>> actually you have to start from plenty of examples to see how it > >>>>> work ;p > >>>>> btw, try camera.z = -1000 instead of camera.z=1000 > > >>>>> hth > > >>>>> On 19/03/2010, Novora <[email protected]> wrote: > > >>>>>> Well... to get to the point, I need to know a solution to > >>>>>> converting > >>>>>> the Away3D coordinates to Away3D Lite while keeping it in the > >>>>>> same > >>>>>> spot. > > >>>>>> I recently converted my game from Away3D to Away3DLite, with MANY > >>>>>> problems in the process, and this is one of the last of them > >>>>>> (hopefully). > > >>>>>> Basically, my cameras were perfect in Away3D, but are all > >>>>>> screwing up > >>>>>> in Away3DLite, resulting in me mostly seeing blank screen instead > >>>>>> of > >>>>>> the objects due to wrong positioning. > > >>>>>> But I heard something about the Away3DLite inversed view issue, > >>>>>> where > >>>>>> they use different coordinate systems. I tried looking around, > >>>>>> but I > >>>>>> can't seem to find a proper solution which will not involve me > >>>>>> having > >>>>>> to redo all my coordinates. > > >>>>>> Is there something I can do to change the coordinate system > >>>>>> back to > >>>>>> Away3D? Like, inverse the scene or something. Or a snippet of > >>>>>> code > >>>>>> which can convert Away3D coordinates to Away3D Lite. > > >>>>>> Please help! This problem just appeared, and I have only a few > >>>>>> hours > >>>>>> to my deadline! I'll be working to look for solutions on my end > >>>>>> as > >>>>>> well... > > >>>>>> To unsubscribe from this group, send email to > >>>>>> away3d-dev+unsubscribegooglegroups.com or reply to this email > >>>>>> with the words > >>>>>> "REMOVE ME" as the subject. > > >>>>> -- > >>>>> katopzhttp://www.sleepydesign.com > > >>> To unsubscribe from this group, send email to away3d-dev > >>> +unsubscribegooglegroups.com or reply to this email with the words > >>> "REMOVE ME" as the subject. > > > To unsubscribe from this group, send email to away3d-dev > > +unsubscribegooglegroups.com or reply to this email with the words > > "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
