Well, I ended up not trying haXe, because I managed to find a solution
to the inversed issue, which is in the end, doing it the hard way.

Although I found out that the hard way, isn't too hard, thanks to what
you told me.

scene.rotation      = 180;

That didn't work at all, but it gave me an idea, maybe the reason why
I can't find anything is really because I got the wrong coordinates!
In terms of Away3DLite of course.

And true enough, I tried the craziest coordinates I could think of at
that time, a high number, and managed to see something! And I worked
it out from there. Now I'm just trying to make ends meet with
Away3DLite and JigLibFlash...

Thanks for all your help! I would have given up had no one answered
this post, 'cuz I was intent on the idea that converting the
coordinates were really complex-like, due to all the examples from
before...

To all those who find this topic, and have problems finding out where
your object is, just play around with the numbers, really. I gave it
the negative length of my large object, and managed to find quite a
bit of it, even though at 0 I could find nothing.

On Mar 22, 2:24 am, Justin Lawerance Mills <[email protected]>
wrote:
> Novora
>
> I don't think haXe3D has as much functionality as Away3D in terms of  
> materials and other things, I was mentioning it only because it does  
> "not use FP10 3D" classes but it does use "the the new  
> Graphics.drawTriangles API allows you to draw textured triangles,  
> using not only UV coordinates, but UVW coordinates (W being 1/Z)." so  
> it maybe possible to replace FP10 3D classes in away3D with Nicolas  
> ones or similar and have more consistent workflow between away3d and  
> away3dlite.  But it was just an idea I was floating... no idea if its  
> really viable.
>
> But generally its a good idea to try all the 3d engines, I have not  
> tried haxe3d yet but I like its composite structure, and like sandy I  
> think it has also been compiled to c++.
>
> Cheers
>
> ;j
>
> On 21 Mar 2010, at 14:13, Novora wrote:
>
> > Oh... Thanks for the suggestion! Perhaps I should try out Haxe3D
> > then...
>
> > And I'll try that out too, once i get hold of my work.
>
> > Thanks again! Will update.
>
> > On Mar 20, 4:05 am, Justin Lawerance Mills <[email protected]>
> > wrote:
> >> I think the problem is not really down to away3dlite... they did not
> >> choose it to be different, it is in fact down to the way as3 flash10
> >> deals with matrices and quaternions, which seems to ignore the way
> >> away3D, papervision3D and sandy3D have been implemented and they
> >> arbitary negated an axis.  What might be interesting is that I  
> >> believe
> >> haxe3D uses flash10 bitmapDataFill etc... stuff so it has the speed
> >> concept but uses its own implementation for the matrix stuff as
> >> apparently its no slower, so maybe if away3dlite used Nicolas code
> >> then it could be more compatible with away3d.... but lots of guesses
> >> and assumptions of which I have not checked.
>
> >> Anyway in regard to your problem I am new to away but did you try
>
> >> scene.rotation      = 180;
>
> >> It may not fix everything and its a dirty fix but it certainly made  
> >> it
> >> easier for me, maybe I will find better solutions later.  Every  
> >> engine
> >> seems to be slightly different you just have to rebuild slowly to
> >> create the same scene using slightly different classes but often the
> >> same theories so not really so bad.
>
> >> Cheers
>
> >> ;j
>
> >> On 19 Mar 2010, at 16:13, Novora wrote:
>
> >>> It would be really nice if someone could give a hand, especially  
> >>> since
> >>> I believe quite ALOT of people have done this already, and it would
> >>> only take around a few minutes of their time i assume.
>
> >>> Because unlike all of you guys, I'm quite a beginner at programming
> >>> and stuff, and therefore have ALOT less experience.
>
> >>> And this problem is getting me stuck. And I can't continue. At all.
>
> >>> Please, someone, give me a hand.
>
> >>> On Mar 19, 12:23 pm, Novora <[email protected]> wrote:
> >>>> Oh man... ... ...
>
> >>>> So there is no quick solution to it? No magical solution to revert
> >>>> the
> >>>> coordinates back to what it was in Away3D?
>
> >>>> As much as I would love to spend time looking at the examples,  
> >>>> sad to
> >>>> say, time is something I do NOT have at this point in time... So I
> >>>> would like to request the assistance of someone to explain about  
> >>>> this
> >>>> difference in Away3D and Away3DLite in terms of coordinates, and
> >>>> perhaps how they solved it.
>
> >>>> On Mar 19, 12:03 pm, katopz <[email protected]> wrote:
>
> >>>>> actually you have to start from plenty of examples to see how it
> >>>>> work ;p
> >>>>> btw, try camera.z = -1000 instead of camera.z=1000
>
> >>>>> hth
>
> >>>>> On 19/03/2010, Novora <[email protected]> wrote:
>
> >>>>>> Well... to get to the point, I need to know a solution to
> >>>>>> converting
> >>>>>> the Away3D coordinates to Away3D Lite while keeping it in the  
> >>>>>> same
> >>>>>> spot.
>
> >>>>>> I recently converted my game from Away3D to Away3DLite, with MANY
> >>>>>> problems in the process, and this is one of the last of them
> >>>>>> (hopefully).
>
> >>>>>> Basically, my cameras were perfect in Away3D, but are all
> >>>>>> screwing up
> >>>>>> in Away3DLite, resulting in me mostly seeing blank screen instead
> >>>>>> of
> >>>>>> the objects due to wrong positioning.
>
> >>>>>> But I heard something about the Away3DLite inversed view issue,
> >>>>>> where
> >>>>>> they use different coordinate systems. I tried looking around,
> >>>>>> but I
> >>>>>> can't seem to find a proper solution which will not involve me
> >>>>>> having
> >>>>>> to redo all my coordinates.
>
> >>>>>> Is there something I can do to change the coordinate system  
> >>>>>> back to
> >>>>>> Away3D? Like, inverse the scene or something. Or a snippet of  
> >>>>>> code
> >>>>>> which can convert Away3D coordinates to Away3D Lite.
>
> >>>>>> Please help! This problem just appeared, and I have only a few
> >>>>>> hours
> >>>>>> to my deadline! I'll be working to look for solutions on my end  
> >>>>>> as
> >>>>>> well...
>
> >>>>>> To unsubscribe from this group, send email to
> >>>>>> away3d-dev+unsubscribegooglegroups.com or reply to this email
> >>>>>> with the words
> >>>>>> "REMOVE ME" as the subject.
>
> >>>>> --
> >>>>> katopzhttp://www.sleepydesign.com
>
> >>> To unsubscribe from this group, send email to away3d-dev
> >>> +unsubscribegooglegroups.com or reply to this email with the words
> >>> "REMOVE ME" as the subject.
>
> > To unsubscribe from this group, send email to away3d-dev
> > +unsubscribegooglegroups.com or reply to this email with the words  
> > "REMOVE ME" as the subject.

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