just try

http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite

hth

On 22/03/2010, Novora <[email protected]> wrote:
> Well, I ended up not trying haXe, because I managed to find a solution
> to the inversed issue, which is in the end, doing it the hard way.
>
> Although I found out that the hard way, isn't too hard, thanks to what
> you told me.
>
> scene.rotation      = 180;
>
> That didn't work at all, but it gave me an idea, maybe the reason why
> I can't find anything is really because I got the wrong coordinates!
> In terms of Away3DLite of course.
>
> And true enough, I tried the craziest coordinates I could think of at
> that time, a high number, and managed to see something! And I worked
> it out from there. Now I'm just trying to make ends meet with
> Away3DLite and JigLibFlash...
>
> Thanks for all your help! I would have given up had no one answered
> this post, 'cuz I was intent on the idea that converting the
> coordinates were really complex-like, due to all the examples from
> before...
>
> To all those who find this topic, and have problems finding out where
> your object is, just play around with the numbers, really. I gave it
> the negative length of my large object, and managed to find quite a
> bit of it, even though at 0 I could find nothing.
>
> On Mar 22, 2:24 am, Justin Lawerance Mills <[email protected]>
> wrote:
>> Novora
>>
>> I don't think haXe3D has as much functionality as Away3D in terms of
>> materials and other things, I was mentioning it only because it does
>> "not use FP10 3D" classes but it does use "the the new
>> Graphics.drawTriangles API allows you to draw textured triangles,
>> using not only UV coordinates, but UVW coordinates (W being 1/Z)." so
>> it maybe possible to replace FP10 3D classes in away3D with Nicolas
>> ones or similar and have more consistent workflow between away3d and
>> away3dlite.  But it was just an idea I was floating... no idea if its
>> really viable.
>>
>> But generally its a good idea to try all the 3d engines, I have not
>> tried haxe3d yet but I like its composite structure, and like sandy I
>> think it has also been compiled to c++.
>>
>> Cheers
>>
>> ;j
>>
>> On 21 Mar 2010, at 14:13, Novora wrote:
>>
>> > Oh... Thanks for the suggestion! Perhaps I should try out Haxe3D
>> > then...
>>
>> > And I'll try that out too, once i get hold of my work.
>>
>> > Thanks again! Will update.
>>
>> > On Mar 20, 4:05 am, Justin Lawerance Mills <[email protected]>
>> > wrote:
>> >> I think the problem is not really down to away3dlite... they did not
>> >> choose it to be different, it is in fact down to the way as3 flash10
>> >> deals with matrices and quaternions, which seems to ignore the way
>> >> away3D, papervision3D and sandy3D have been implemented and they
>> >> arbitary negated an axis.  What might be interesting is that I
>> >> believe
>> >> haxe3D uses flash10 bitmapDataFill etc... stuff so it has the speed
>> >> concept but uses its own implementation for the matrix stuff as
>> >> apparently its no slower, so maybe if away3dlite used Nicolas code
>> >> then it could be more compatible with away3d.... but lots of guesses
>> >> and assumptions of which I have not checked.
>>
>> >> Anyway in regard to your problem I am new to away but did you try
>>
>> >> scene.rotation      = 180;
>>
>> >> It may not fix everything and its a dirty fix but it certainly made
>> >> it
>> >> easier for me, maybe I will find better solutions later.  Every
>> >> engine
>> >> seems to be slightly different you just have to rebuild slowly to
>> >> create the same scene using slightly different classes but often the
>> >> same theories so not really so bad.
>>
>> >> Cheers
>>
>> >> ;j
>>
>> >> On 19 Mar 2010, at 16:13, Novora wrote:
>>
>> >>> It would be really nice if someone could give a hand, especially
>> >>> since
>> >>> I believe quite ALOT of people have done this already, and it would
>> >>> only take around a few minutes of their time i assume.
>>
>> >>> Because unlike all of you guys, I'm quite a beginner at programming
>> >>> and stuff, and therefore have ALOT less experience.
>>
>> >>> And this problem is getting me stuck. And I can't continue. At all.
>>
>> >>> Please, someone, give me a hand.
>>
>> >>> On Mar 19, 12:23 pm, Novora <[email protected]> wrote:
>> >>>> Oh man... ... ...
>>
>> >>>> So there is no quick solution to it? No magical solution to revert
>> >>>> the
>> >>>> coordinates back to what it was in Away3D?
>>
>> >>>> As much as I would love to spend time looking at the examples,
>> >>>> sad to
>> >>>> say, time is something I do NOT have at this point in time... So I
>> >>>> would like to request the assistance of someone to explain about
>> >>>> this
>> >>>> difference in Away3D and Away3DLite in terms of coordinates, and
>> >>>> perhaps how they solved it.
>>
>> >>>> On Mar 19, 12:03 pm, katopz <[email protected]> wrote:
>>
>> >>>>> actually you have to start from plenty of examples to see how it
>> >>>>> work ;p
>> >>>>> btw, try camera.z = -1000 instead of camera.z=1000
>>
>> >>>>> hth
>>
>> >>>>> On 19/03/2010, Novora <[email protected]> wrote:
>>
>> >>>>>> Well... to get to the point, I need to know a solution to
>> >>>>>> converting
>> >>>>>> the Away3D coordinates to Away3D Lite while keeping it in the
>> >>>>>> same
>> >>>>>> spot.
>>
>> >>>>>> I recently converted my game from Away3D to Away3DLite, with MANY
>> >>>>>> problems in the process, and this is one of the last of them
>> >>>>>> (hopefully).
>>
>> >>>>>> Basically, my cameras were perfect in Away3D, but are all
>> >>>>>> screwing up
>> >>>>>> in Away3DLite, resulting in me mostly seeing blank screen instead
>> >>>>>> of
>> >>>>>> the objects due to wrong positioning.
>>
>> >>>>>> But I heard something about the Away3DLite inversed view issue,
>> >>>>>> where
>> >>>>>> they use different coordinate systems. I tried looking around,
>> >>>>>> but I
>> >>>>>> can't seem to find a proper solution which will not involve me
>> >>>>>> having
>> >>>>>> to redo all my coordinates.
>>
>> >>>>>> Is there something I can do to change the coordinate system
>> >>>>>> back to
>> >>>>>> Away3D? Like, inverse the scene or something. Or a snippet of
>> >>>>>> code
>> >>>>>> which can convert Away3D coordinates to Away3D Lite.
>>
>> >>>>>> Please help! This problem just appeared, and I have only a few
>> >>>>>> hours
>> >>>>>> to my deadline! I'll be working to look for solutions on my end
>> >>>>>> as
>> >>>>>> well...
>>
>> >>>>>> To unsubscribe from this group, send email to
>> >>>>>> away3d-dev+unsubscribegooglegroups.com or reply to this email
>> >>>>>> with the words
>> >>>>>> "REMOVE ME" as the subject.
>>
>> >>>>> --
>> >>>>> katopzhttp://www.sleepydesign.com
>>
>> >>> To unsubscribe from this group, send email to away3d-dev
>> >>> +unsubscribegooglegroups.com or reply to this email with the words
>> >>> "REMOVE ME" as the subject.
>>
>> > To unsubscribe from this group, send email to away3d-dev
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>
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-- 
katopz
http://www.sleepydesign.com

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