just try http://jiglibflash.googlecode.com/svn/trunk/fp10/examples/away3dlite
hth On 22/03/2010, Novora <[email protected]> wrote: > Well, I ended up not trying haXe, because I managed to find a solution > to the inversed issue, which is in the end, doing it the hard way. > > Although I found out that the hard way, isn't too hard, thanks to what > you told me. > > scene.rotation = 180; > > That didn't work at all, but it gave me an idea, maybe the reason why > I can't find anything is really because I got the wrong coordinates! > In terms of Away3DLite of course. > > And true enough, I tried the craziest coordinates I could think of at > that time, a high number, and managed to see something! And I worked > it out from there. Now I'm just trying to make ends meet with > Away3DLite and JigLibFlash... > > Thanks for all your help! I would have given up had no one answered > this post, 'cuz I was intent on the idea that converting the > coordinates were really complex-like, due to all the examples from > before... > > To all those who find this topic, and have problems finding out where > your object is, just play around with the numbers, really. I gave it > the negative length of my large object, and managed to find quite a > bit of it, even though at 0 I could find nothing. > > On Mar 22, 2:24 am, Justin Lawerance Mills <[email protected]> > wrote: >> Novora >> >> I don't think haXe3D has as much functionality as Away3D in terms of >> materials and other things, I was mentioning it only because it does >> "not use FP10 3D" classes but it does use "the the new >> Graphics.drawTriangles API allows you to draw textured triangles, >> using not only UV coordinates, but UVW coordinates (W being 1/Z)." so >> it maybe possible to replace FP10 3D classes in away3D with Nicolas >> ones or similar and have more consistent workflow between away3d and >> away3dlite. But it was just an idea I was floating... no idea if its >> really viable. >> >> But generally its a good idea to try all the 3d engines, I have not >> tried haxe3d yet but I like its composite structure, and like sandy I >> think it has also been compiled to c++. >> >> Cheers >> >> ;j >> >> On 21 Mar 2010, at 14:13, Novora wrote: >> >> > Oh... Thanks for the suggestion! Perhaps I should try out Haxe3D >> > then... >> >> > And I'll try that out too, once i get hold of my work. >> >> > Thanks again! Will update. >> >> > On Mar 20, 4:05 am, Justin Lawerance Mills <[email protected]> >> > wrote: >> >> I think the problem is not really down to away3dlite... they did not >> >> choose it to be different, it is in fact down to the way as3 flash10 >> >> deals with matrices and quaternions, which seems to ignore the way >> >> away3D, papervision3D and sandy3D have been implemented and they >> >> arbitary negated an axis. What might be interesting is that I >> >> believe >> >> haxe3D uses flash10 bitmapDataFill etc... stuff so it has the speed >> >> concept but uses its own implementation for the matrix stuff as >> >> apparently its no slower, so maybe if away3dlite used Nicolas code >> >> then it could be more compatible with away3d.... but lots of guesses >> >> and assumptions of which I have not checked. >> >> >> Anyway in regard to your problem I am new to away but did you try >> >> >> scene.rotation = 180; >> >> >> It may not fix everything and its a dirty fix but it certainly made >> >> it >> >> easier for me, maybe I will find better solutions later. Every >> >> engine >> >> seems to be slightly different you just have to rebuild slowly to >> >> create the same scene using slightly different classes but often the >> >> same theories so not really so bad. >> >> >> Cheers >> >> >> ;j >> >> >> On 19 Mar 2010, at 16:13, Novora wrote: >> >> >>> It would be really nice if someone could give a hand, especially >> >>> since >> >>> I believe quite ALOT of people have done this already, and it would >> >>> only take around a few minutes of their time i assume. >> >> >>> Because unlike all of you guys, I'm quite a beginner at programming >> >>> and stuff, and therefore have ALOT less experience. >> >> >>> And this problem is getting me stuck. And I can't continue. At all. >> >> >>> Please, someone, give me a hand. >> >> >>> On Mar 19, 12:23 pm, Novora <[email protected]> wrote: >> >>>> Oh man... ... ... >> >> >>>> So there is no quick solution to it? No magical solution to revert >> >>>> the >> >>>> coordinates back to what it was in Away3D? >> >> >>>> As much as I would love to spend time looking at the examples, >> >>>> sad to >> >>>> say, time is something I do NOT have at this point in time... So I >> >>>> would like to request the assistance of someone to explain about >> >>>> this >> >>>> difference in Away3D and Away3DLite in terms of coordinates, and >> >>>> perhaps how they solved it. >> >> >>>> On Mar 19, 12:03 pm, katopz <[email protected]> wrote: >> >> >>>>> actually you have to start from plenty of examples to see how it >> >>>>> work ;p >> >>>>> btw, try camera.z = -1000 instead of camera.z=1000 >> >> >>>>> hth >> >> >>>>> On 19/03/2010, Novora <[email protected]> wrote: >> >> >>>>>> Well... to get to the point, I need to know a solution to >> >>>>>> converting >> >>>>>> the Away3D coordinates to Away3D Lite while keeping it in the >> >>>>>> same >> >>>>>> spot. >> >> >>>>>> I recently converted my game from Away3D to Away3DLite, with MANY >> >>>>>> problems in the process, and this is one of the last of them >> >>>>>> (hopefully). >> >> >>>>>> Basically, my cameras were perfect in Away3D, but are all >> >>>>>> screwing up >> >>>>>> in Away3DLite, resulting in me mostly seeing blank screen instead >> >>>>>> of >> >>>>>> the objects due to wrong positioning. >> >> >>>>>> But I heard something about the Away3DLite inversed view issue, >> >>>>>> where >> >>>>>> they use different coordinate systems. I tried looking around, >> >>>>>> but I >> >>>>>> can't seem to find a proper solution which will not involve me >> >>>>>> having >> >>>>>> to redo all my coordinates. >> >> >>>>>> Is there something I can do to change the coordinate system >> >>>>>> back to >> >>>>>> Away3D? Like, inverse the scene or something. Or a snippet of >> >>>>>> code >> >>>>>> which can convert Away3D coordinates to Away3D Lite. >> >> >>>>>> Please help! This problem just appeared, and I have only a few >> >>>>>> hours >> >>>>>> to my deadline! I'll be working to look for solutions on my end >> >>>>>> as >> >>>>>> well... >> >> >>>>>> To unsubscribe from this group, send email to >> >>>>>> away3d-dev+unsubscribegooglegroups.com or reply to this email >> >>>>>> with the words >> >>>>>> "REMOVE ME" as the subject. >> >> >>>>> -- >> >>>>> katopzhttp://www.sleepydesign.com >> >> >>> To unsubscribe from this group, send email to away3d-dev >> >>> +unsubscribegooglegroups.com or reply to this email with the words >> >>> "REMOVE ME" as the subject. >> >> > To unsubscribe from this group, send email to away3d-dev >> > +unsubscribegooglegroups.com or reply to this email with the words >> > "REMOVE ME" as the subject. > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. > -- katopz http://www.sleepydesign.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
