Here's the Maya file: http://away3d-dev.googlegroups.com/web/daisy1.zip
and a version in Max too: http://groups.google.com/group/away3d-dev/web/daisy%20max.zip Robert On Mar 28, 4:14 pm, valeriuscrowe <[email protected]> wrote: > I have a fairly simple animated character in Maya called "Daisy" (I'll > post a copy of the file) and I'm having trouble importing it into > Away3D. I'm exporting it with OpenCollada's COLLADAmaya, and I'm > selecting triangulation. When I import the collada file into the > Mario example I get: > > TypeError: Error #1009: Cannot access a property or method of a null > object reference. > at away3d.loaders::Collada/parseNode() > at away3d.loaders::Collada/parseNode() > at away3d.loaders::Collada/parseNode() > at away3d.loaders::Collada/parseScene() > at away3d.loaders::Collada/prepareData() > at away3d.loaders::AbstractParser/parse() > at away3d.loaders::Loader3D/parseGeometry() > at away3d.loaders::Loader3D/onGeometryComplete() > at flash.events::EventDispatcher/dispatchEventFunction() > at flash.events::EventDispatcher/dispatchEvent() > at flash.net::URLLoader/onComplete() > TypeError: Error #1009: Cannot access a property or method of a null > object reference. > at away3d.loaders::Collada/parseNext() > at away3d.loaders::AbstractParser/update() > (many more of these) > > The model itself is a fairrly low poly count and uses standard > materials, so there's no texturing or bitmaps to worry about. It is > animated in a walk cycle. I'm currently using this same model in a > Shockwave3D project. > > Does anyone have any pointers that might help me get this imported > correctly? > > thanks, > > Robert To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
