Here's the Maya file:

http://away3d-dev.googlegroups.com/web/daisy1.zip

and a version in Max too:

http://groups.google.com/group/away3d-dev/web/daisy%20max.zip

Robert

On Mar 28, 4:14 pm, valeriuscrowe <[email protected]> wrote:
> I have a fairly simple animated character in Maya called "Daisy" (I'll
> post a copy of the file) and I'm having trouble importing it into
> Away3D.  I'm exporting it with OpenCollada's COLLADAmaya, and I'm
> selecting triangulation.  When I import the collada file into the
> Mario example I get:
>
> TypeError: Error #1009: Cannot access a property or method of a null
> object reference.
>         at away3d.loaders::Collada/parseNode()
>         at away3d.loaders::Collada/parseNode()
>         at away3d.loaders::Collada/parseNode()
>         at away3d.loaders::Collada/parseScene()
>         at away3d.loaders::Collada/prepareData()
>         at away3d.loaders::AbstractParser/parse()
>         at away3d.loaders::Loader3D/parseGeometry()
>         at away3d.loaders::Loader3D/onGeometryComplete()
>         at flash.events::EventDispatcher/dispatchEventFunction()
>         at flash.events::EventDispatcher/dispatchEvent()
>         at flash.net::URLLoader/onComplete()
> TypeError: Error #1009: Cannot access a property or method of a null
> object reference.
>         at away3d.loaders::Collada/parseNext()
>         at away3d.loaders::AbstractParser/update()
> (many more of these)
>
> The model itself is a fairrly low poly count and uses standard
> materials, so there's no texturing or bitmaps to worry about.  It is
> animated in a walk cycle.  I'm currently using this same model in a
> Shockwave3D project.
>
> Does anyone have any pointers that might help me get this imported
> correctly?
>
> thanks,
>
> Robert

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