Hey Robert

it would be more useful to have a copy of the dae output you are getting
from the ColladaMaya exporter, as we can then easily debug the cause of the
problem. sorry for the difficulties you've been experiencing - Collada is a
very flexible format and with every new release the opencollada team seem to
find new ways to package the same data within the collada format ;)

cheers

Rob

On Mon, Mar 29, 2010 at 5:16 PM, valeriuscrowe <[email protected]>wrote:

> Thanks Katopz, but Maya 2009 is no longer available and ColladaMaya
> 3.05C will not install in anything newer.  OpenCollada does install in
> Maya 2010, so that's what I've been working with.
>
> This whole thing is just way too brittle.  It needs to be easier and
> more reliable to get 3D into Away3D.
>
> Robert
>
>
> On Mar 28, 7:19 pm, katopz <[email protected]> wrote:
> > try ColladaMaya 3.05C (or 3.05B) with Maya 2009
> > other newer version is too new just too new,
> > no support for them so soon (from me), in case i'm still use old version
> ;p
> >
> > i'm still use Maya 8.5 here ;)
> >
> > On 29 March 2010 06:19, valeriuscrowe <[email protected]> wrote:
> >
> >
> >
> > > Here's the Maya file:
> >
> > >http://away3d-dev.googlegroups.com/web/daisy1.zip
> >
> > > and a version in Max too:
> >
> > >http://groups.google.com/group/away3d-dev/web/daisy%20max.zip
> >
> > > Robert
> >
> > > On Mar 28, 4:14 pm, valeriuscrowe <[email protected]> wrote:
> > > > I have a fairly simple animated character in Maya called "Daisy"
> (I'll
> > > > post a copy of the file) and I'm having trouble importing it into
> > > > Away3D.  I'm exporting it with OpenCollada's COLLADAmaya, and I'm
> > > > selecting triangulation.  When I import the collada file into the
> > > > Mario example I get:
> >
> > > > TypeError: Error #1009: Cannot access a property or method of a null
> > > > object reference.
> > > >         at away3d.loaders::Collada/parseNode()
> > > >         at away3d.loaders::Collada/parseNode()
> > > >         at away3d.loaders::Collada/parseNode()
> > > >         at away3d.loaders::Collada/parseScene()
> > > >         at away3d.loaders::Collada/prepareData()
> > > >         at away3d.loaders::AbstractParser/parse()
> > > >         at away3d.loaders::Loader3D/parseGeometry()
> > > >         at away3d.loaders::Loader3D/onGeometryComplete()
> > > >         at flash.events::EventDispatcher/dispatchEventFunction()
> > > >         at flash.events::EventDispatcher/dispatchEvent()
> > > >         at flash.net::URLLoader/onComplete()
> > > > TypeError: Error #1009: Cannot access a property or method of a null
> > > > object reference.
> > > >         at away3d.loaders::Collada/parseNext()
> > > >         at away3d.loaders::AbstractParser/update()
> > > > (many more of these)
> >
> > > > The model itself is a fairrly low poly count and uses standard
> > > > materials, so there's no texturing or bitmaps to worry about.  It is
> > > > animated in a walk cycle.  I'm currently using this same model in a
> > > > Shockwave3D project.
> >
> > > > Does anyone have any pointers that might help me get this imported
> > > > correctly?
> >
> > > > thanks,
> >
> > > > Robert
> >
> > > To unsubscribe from this group, send email to away3d-dev+
> > > unsubscribegooglegroups.com or reply to this email with the words
> "REMOVE
> > > ME" as the subject.
> >
> > --
> > katopzhttp://www.sleepydesign.com
>
> To unsubscribe from this group, send email to away3d-dev+
> unsubscribegooglegroups.com or reply to this email with the words "REMOVE
> ME" as the subject.
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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