Thanks Rob! Files from a few attempts are ready at: http://groups.google.com/group/away3d-dev/web/daisy%20maya.zip
Robert On Mar 29, 6:19 pm, Rob Bateman <[email protected]> wrote: > Hey Robert > > it would be more useful to have a copy of the dae output you are getting > from the ColladaMaya exporter, as we can then easily debug the cause of the > problem. sorry for the difficulties you've been experiencing - Collada is a > very flexible format and with every new release the opencollada team seem to > find new ways to package the same data within the collada format ;) > > cheers > > Rob > > On Mon, Mar 29, 2010 at 5:16 PM, valeriuscrowe <[email protected]>wrote: > > > > > Thanks Katopz, but Maya 2009 is no longer available and ColladaMaya > > 3.05C will not install in anything newer. OpenCollada does install in > > Maya 2010, so that's what I've been working with. > > > This whole thing is just way too brittle. It needs to be easier and > > more reliable to get 3D into Away3D. > > > Robert > > > On Mar 28, 7:19 pm, katopz <[email protected]> wrote: > > > try ColladaMaya 3.05C (or 3.05B) with Maya 2009 > > > other newer version is too new just too new, > > > no support for them so soon (from me), in case i'm still use old version > > ;p > > > > i'm still use Maya 8.5 here ;) > > > > On 29 March 2010 06:19, valeriuscrowe <[email protected]> wrote: > > > > > Here's the Maya file: > > > > >http://away3d-dev.googlegroups.com/web/daisy1.zip > > > > > and a version in Max too: > > > > >http://groups.google.com/group/away3d-dev/web/daisy%20max.zip > > > > > Robert > > > > > On Mar 28, 4:14 pm, valeriuscrowe <[email protected]> wrote: > > > > > I have a fairly simple animated character in Maya called "Daisy" > > (I'll > > > > > post a copy of the file) and I'm having trouble importing it into > > > > > Away3D. I'm exporting it with OpenCollada's COLLADAmaya, and I'm > > > > > selecting triangulation. When I import the collada file into the > > > > > Mario example I get: > > > > > > TypeError: Error #1009: Cannot access a property or method of a null > > > > > object reference. > > > > > at away3d.loaders::Collada/parseNode() > > > > > at away3d.loaders::Collada/parseNode() > > > > > at away3d.loaders::Collada/parseNode() > > > > > at away3d.loaders::Collada/parseScene() > > > > > at away3d.loaders::Collada/prepareData() > > > > > at away3d.loaders::AbstractParser/parse() > > > > > at away3d.loaders::Loader3D/parseGeometry() > > > > > at away3d.loaders::Loader3D/onGeometryComplete() > > > > > at flash.events::EventDispatcher/dispatchEventFunction() > > > > > at flash.events::EventDispatcher/dispatchEvent() > > > > > at flash.net::URLLoader/onComplete() > > > > > TypeError: Error #1009: Cannot access a property or method of a null > > > > > object reference. > > > > > at away3d.loaders::Collada/parseNext() > > > > > at away3d.loaders::AbstractParser/update() > > > > > (many more of these) > > > > > > The model itself is a fairrly low poly count and uses standard > > > > > materials, so there's no texturing or bitmaps to worry about. It is > > > > > animated in a walk cycle. I'm currently using this same model in a > > > > > Shockwave3D project. > > > > > > Does anyone have any pointers that might help me get this imported > > > > > correctly? > > > > > > thanks, > > > > > > Robert > > > > > To unsubscribe from this group, send email to away3d-dev+ > > > > unsubscribegooglegroups.com or reply to this email with the words > > "REMOVE > > > > ME" as the subject. > > > > -- > > > katopzhttp://www.sleepydesign.com > > > To unsubscribe from this group, send email to away3d-dev+ > > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > > ME" as the subject. > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
