Thanks for your reply! I'll size textures in powers of two and I'm going to give Away3DLite a try :) My scene will appear in a viewport of 750x450 (approximate)
On Mar 30, 2:10 pm, banal <[email protected]> wrote: > Hi Jan > > From my experience, rendering scenes that cover the whole screen in > textures require quite some rendering time. But it should certainly be > possible. What is the resolution of the rendered scene? > You should probably create textures with a power of 2 (eg. 128x128, > 256x256, 512x512 etc.). AFAIK these render faster than textures with > other sizes. > > Maybe you could also try Away3DLite which can also give you some > additional FPS > > Good luck > - Roman > > On Mar 30, 10:26 am, Aeg <[email protected]> wrote: > > > > > Hey everyone, > > > Let me start off by saying I'm new to away3d and 3d engines in > > general. So if I'm doing something that sounds unlogical to you, it > > probably is. > > > I'm trying to create a game with an isometric (orthogonal) view. For > > an example, look at CaféWorld. > > > I have a Camera3D with an OrthogonalLens directed at an isometric > > plane, containing textures. > > > First, I started by creating some tiles (grass.png, > > curb.png,road_egde.png,road_mid.png, etcetera.). I used an > > actionscript loop to create about 200 planes with 1x1 segments, and > > applied materials to them. > > This resulted in very bad performance, might have to do with the size > > I gave the tiles (100x100 in 3D, 120px by 120px png images), or > > perhaps away3d isn't made for showing that amount of planes. > > > Next, I tried to create a bigger plane with one large texture on it. > > (Tiles already merged in photoshop to create the game environment). > > This resulted in a not-so-accurate render, I had to push the SegmentsW > > and SegmentsH properties up a bit. > > Now I've got this looking okay with 20x20 segments. But performance is > > slow again. This time, it's one 500x500 png wrapped over the plane. > > > Is it normal that performance degrades this quickly, or am I doing > > something really wrong? Aside from that, I have no idea what some > > reasonable values for the size and position of the planes are, and for > > the zoom, focus and position of the camera. I play around with them, > > but maybe I end up with sizes that just impair performance.. > > > Thanks in advance, > > Jan To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
