Thanks for your reply!

I'll size textures in powers of two and I'm going to give Away3DLite a
try :)
My scene will appear in a viewport of 750x450 (approximate)

On Mar 30, 2:10 pm, banal <[email protected]> wrote:
> Hi Jan
>
> From my experience, rendering scenes that cover the whole screen in
> textures require quite some rendering time. But it should certainly be
> possible. What is the resolution of the rendered scene?
> You should probably create textures with a power of 2 (eg. 128x128,
> 256x256, 512x512 etc.). AFAIK these render faster than textures with
> other sizes.
>
> Maybe you could also try Away3DLite which can also give you some
> additional FPS
>
> Good luck
> - Roman
>
> On Mar 30, 10:26 am, Aeg <[email protected]> wrote:
>
>
>
> > Hey everyone,
>
> > Let me start off by saying I'm new to away3d and 3d engines in
> > general. So if I'm doing something that sounds unlogical to you, it
> > probably is.
>
> > I'm trying to create a game with an isometric (orthogonal) view. For
> > an example, look at CaféWorld.
>
> > I have a Camera3D with an OrthogonalLens directed at an isometric
> > plane, containing textures.
>
> > First, I started by creating some tiles (grass.png,
> > curb.png,road_egde.png,road_mid.png, etcetera.). I used an
> > actionscript loop to create about 200 planes with 1x1 segments, and
> > applied materials to them.
> > This resulted in very bad performance, might have to do with the size
> > I gave the tiles (100x100 in 3D, 120px by 120px png images), or
> > perhaps away3d isn't made for showing that amount of planes.
>
> > Next, I tried to create a  bigger plane with one large texture on it.
> > (Tiles already merged in photoshop to create the game environment).
> > This resulted in a not-so-accurate render, I had to push the SegmentsW
> > and SegmentsH properties up a bit.
> > Now I've got this looking okay with 20x20 segments. But performance is
> > slow again. This time, it's one 500x500 png wrapped over the plane.
>
> > Is it normal that performance degrades this quickly, or am I doing
> > something really wrong? Aside from that, I have no idea what some
> > reasonable values for the size and position of the planes are, and for
> > the zoom, focus and position of the camera. I play around with them,
> > but maybe I end up with sizes that just impair performance..
>
> > Thanks in advance,
> > Jan

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