Are you using both the flash 10 player and the flash 10 API?  Just updating
your player won't have the effect you are looking for.

-Ken



> On Tue, Mar 30, 2010 at 10:11 AM, Aeg <[email protected]> wrote:
>
>> I am using Flash 10, building it in CS4. One segments really makes it
>> ugly, even 5 segments show the lines doing a little zig-zag. Perhaps
>> some setting is wrong?
>>
>> On Mar 30, 3:27 pm, Peter Kapelyan <[email protected]> wrote:
>> > The larger the stage, the slower Flash will render. Also keep in mind
>> you
>> > should use MEDIUM or LOW quality if possible, since HIGH will take quite
>> a
>> > bit of redraw power. And, if you have alpha channels in your PNG that
>> will
>> > also slow things down a bit.
>> >
>> > You won't need 20x20 segments if you use the Flash ten version, it will
>> only
>> > need one segment, that would be your fastest choice. And, since it
>> sounds
>> > like you may be using the Flash 9 version, remember the preview/player
>> in
>> > Flash CS3 is much slower than flash player 10.
>> >
>> > -Pete
>> >
>> >
>> >
>> >
>> >
>> > On Tue, Mar 30, 2010 at 9:09 AM, Aeg <[email protected]> wrote:
>> > > Thanks for your reply!
>> >
>> > > I'll size textures in powers of two and I'm going to give Away3DLite a
>> > > try :)
>> > > My scene will appear in a viewport of 750x450 (approximate)
>> >
>> > > On Mar 30, 2:10 pm, banal <[email protected]> wrote:
>> > > > Hi Jan
>> >
>> > > > From my experience, rendering scenes that cover the whole screen in
>> > > > textures require quite some rendering time. But it should certainly
>> be
>> > > > possible. What is the resolution of the rendered scene?
>> > > > You should probably create textures with a power of 2 (eg. 128x128,
>> > > > 256x256, 512x512 etc.). AFAIK these render faster than textures with
>> > > > other sizes.
>> >
>> > > > Maybe you could also try Away3DLite which can also give you some
>> > > > additional FPS
>> >
>> > > > Good luck
>> > > > - Roman
>> >
>> > > > On Mar 30, 10:26 am, Aeg <[email protected]> wrote:
>> >
>> > > > > Hey everyone,
>> >
>> > > > > Let me start off by saying I'm new to away3d and 3d engines in
>> > > > > general. So if I'm doing something that sounds unlogical to you,
>> it
>> > > > > probably is.
>> >
>> > > > > I'm trying to create a game with an isometric (orthogonal) view.
>> For
>> > > > > an example, look at CaféWorld.
>> >
>> > > > > I have a Camera3D with an OrthogonalLens directed at an isometric
>> > > > > plane, containing textures.
>> >
>> > > > > First, I started by creating some tiles (grass.png,
>> > > > > curb.png,road_egde.png,road_mid.png, etcetera.). I used an
>> > > > > actionscript loop to create about 200 planes with 1x1 segments,
>> and
>> > > > > applied materials to them.
>> > > > > This resulted in very bad performance, might have to do with the
>> size
>> > > > > I gave the tiles (100x100 in 3D, 120px by 120px png images), or
>> > > > > perhaps away3d isn't made for showing that amount of planes.
>> >
>> > > > > Next, I tried to create a  bigger plane with one large texture on
>> it.
>> > > > > (Tiles already merged in photoshop to create the game
>> environment).
>> > > > > This resulted in a not-so-accurate render, I had to push the
>> SegmentsW
>> > > > > and SegmentsH properties up a bit.
>> > > > > Now I've got this looking okay with 20x20 segments. But
>> performance is
>> > > > > slow again. This time, it's one 500x500 png wrapped over the
>> plane.
>> >
>> > > > > Is it normal that performance degrades this quickly, or am I doing
>> > > > > something really wrong? Aside from that, I have no idea what some
>> > > > > reasonable values for the size and position of the planes are, and
>> for
>> > > > > the zoom, focus and position of the camera. I play around with
>> them,
>> > > > > but maybe I end up with sizes that just impair performance..
>> >
>> > > > > Thanks in advance,
>> > > > > Jan
>> >
>> > > To unsubscribe from this group, send email to away3d-dev+
>> > > unsubscribegooglegroups.com or reply to this email with the words
>> "REMOVE
>> > > ME" as the subject.
>> >
>> > --
>> > ___________________
>> >
>> > Actionscript 3.0 Flash 3D Graphics Engine
>> >
>> > HTTP://AWAY3D.COM
>>
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>>
>
>
>
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>
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>
> HTTP://AWAY3D.COM
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