Hmm. That doesn't sound right, although there should be no setting for that,
it's just automatic. Is there any way you can put an swf online? I'm not
sure I can help, but maybe I'll be able to see something going on.

-Peter

On Tue, Mar 30, 2010 at 10:11 AM, Aeg <[email protected]> wrote:

> I am using Flash 10, building it in CS4. One segments really makes it
> ugly, even 5 segments show the lines doing a little zig-zag. Perhaps
> some setting is wrong?
>
> On Mar 30, 3:27 pm, Peter Kapelyan <[email protected]> wrote:
> > The larger the stage, the slower Flash will render. Also keep in mind you
> > should use MEDIUM or LOW quality if possible, since HIGH will take quite
> a
> > bit of redraw power. And, if you have alpha channels in your PNG that
> will
> > also slow things down a bit.
> >
> > You won't need 20x20 segments if you use the Flash ten version, it will
> only
> > need one segment, that would be your fastest choice. And, since it sounds
> > like you may be using the Flash 9 version, remember the preview/player in
> > Flash CS3 is much slower than flash player 10.
> >
> > -Pete
> >
> >
> >
> >
> >
> > On Tue, Mar 30, 2010 at 9:09 AM, Aeg <[email protected]> wrote:
> > > Thanks for your reply!
> >
> > > I'll size textures in powers of two and I'm going to give Away3DLite a
> > > try :)
> > > My scene will appear in a viewport of 750x450 (approximate)
> >
> > > On Mar 30, 2:10 pm, banal <[email protected]> wrote:
> > > > Hi Jan
> >
> > > > From my experience, rendering scenes that cover the whole screen in
> > > > textures require quite some rendering time. But it should certainly
> be
> > > > possible. What is the resolution of the rendered scene?
> > > > You should probably create textures with a power of 2 (eg. 128x128,
> > > > 256x256, 512x512 etc.). AFAIK these render faster than textures with
> > > > other sizes.
> >
> > > > Maybe you could also try Away3DLite which can also give you some
> > > > additional FPS
> >
> > > > Good luck
> > > > - Roman
> >
> > > > On Mar 30, 10:26 am, Aeg <[email protected]> wrote:
> >
> > > > > Hey everyone,
> >
> > > > > Let me start off by saying I'm new to away3d and 3d engines in
> > > > > general. So if I'm doing something that sounds unlogical to you, it
> > > > > probably is.
> >
> > > > > I'm trying to create a game with an isometric (orthogonal) view.
> For
> > > > > an example, look at CaféWorld.
> >
> > > > > I have a Camera3D with an OrthogonalLens directed at an isometric
> > > > > plane, containing textures.
> >
> > > > > First, I started by creating some tiles (grass.png,
> > > > > curb.png,road_egde.png,road_mid.png, etcetera.). I used an
> > > > > actionscript loop to create about 200 planes with 1x1 segments, and
> > > > > applied materials to them.
> > > > > This resulted in very bad performance, might have to do with the
> size
> > > > > I gave the tiles (100x100 in 3D, 120px by 120px png images), or
> > > > > perhaps away3d isn't made for showing that amount of planes.
> >
> > > > > Next, I tried to create a  bigger plane with one large texture on
> it.
> > > > > (Tiles already merged in photoshop to create the game environment).
> > > > > This resulted in a not-so-accurate render, I had to push the
> SegmentsW
> > > > > and SegmentsH properties up a bit.
> > > > > Now I've got this looking okay with 20x20 segments. But performance
> is
> > > > > slow again. This time, it's one 500x500 png wrapped over the plane.
> >
> > > > > Is it normal that performance degrades this quickly, or am I doing
> > > > > something really wrong? Aside from that, I have no idea what some
> > > > > reasonable values for the size and position of the planes are, and
> for
> > > > > the zoom, focus and position of the camera. I play around with
> them,
> > > > > but maybe I end up with sizes that just impair performance..
> >
> > > > > Thanks in advance,
> > > > > Jan
> >
> > > To unsubscribe from this group, send email to away3d-dev+
> > > unsubscribegooglegroups.com or reply to this email with the words
> "REMOVE
> > > ME" as the subject.
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>
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