I am using Flash 10, building it in CS4. One segments really makes it ugly, even 5 segments show the lines doing a little zig-zag. Perhaps some setting is wrong?
On Mar 30, 3:27 pm, Peter Kapelyan <[email protected]> wrote: > The larger the stage, the slower Flash will render. Also keep in mind you > should use MEDIUM or LOW quality if possible, since HIGH will take quite a > bit of redraw power. And, if you have alpha channels in your PNG that will > also slow things down a bit. > > You won't need 20x20 segments if you use the Flash ten version, it will only > need one segment, that would be your fastest choice. And, since it sounds > like you may be using the Flash 9 version, remember the preview/player in > Flash CS3 is much slower than flash player 10. > > -Pete > > > > > > On Tue, Mar 30, 2010 at 9:09 AM, Aeg <[email protected]> wrote: > > Thanks for your reply! > > > I'll size textures in powers of two and I'm going to give Away3DLite a > > try :) > > My scene will appear in a viewport of 750x450 (approximate) > > > On Mar 30, 2:10 pm, banal <[email protected]> wrote: > > > Hi Jan > > > > From my experience, rendering scenes that cover the whole screen in > > > textures require quite some rendering time. But it should certainly be > > > possible. What is the resolution of the rendered scene? > > > You should probably create textures with a power of 2 (eg. 128x128, > > > 256x256, 512x512 etc.). AFAIK these render faster than textures with > > > other sizes. > > > > Maybe you could also try Away3DLite which can also give you some > > > additional FPS > > > > Good luck > > > - Roman > > > > On Mar 30, 10:26 am, Aeg <[email protected]> wrote: > > > > > Hey everyone, > > > > > Let me start off by saying I'm new to away3d and 3d engines in > > > > general. So if I'm doing something that sounds unlogical to you, it > > > > probably is. > > > > > I'm trying to create a game with an isometric (orthogonal) view. For > > > > an example, look at CaféWorld. > > > > > I have a Camera3D with an OrthogonalLens directed at an isometric > > > > plane, containing textures. > > > > > First, I started by creating some tiles (grass.png, > > > > curb.png,road_egde.png,road_mid.png, etcetera.). I used an > > > > actionscript loop to create about 200 planes with 1x1 segments, and > > > > applied materials to them. > > > > This resulted in very bad performance, might have to do with the size > > > > I gave the tiles (100x100 in 3D, 120px by 120px png images), or > > > > perhaps away3d isn't made for showing that amount of planes. > > > > > Next, I tried to create a bigger plane with one large texture on it. > > > > (Tiles already merged in photoshop to create the game environment). > > > > This resulted in a not-so-accurate render, I had to push the SegmentsW > > > > and SegmentsH properties up a bit. > > > > Now I've got this looking okay with 20x20 segments. But performance is > > > > slow again. This time, it's one 500x500 png wrapped over the plane. > > > > > Is it normal that performance degrades this quickly, or am I doing > > > > something really wrong? Aside from that, I have no idea what some > > > > reasonable values for the size and position of the planes are, and for > > > > the zoom, focus and position of the camera. I play around with them, > > > > but maybe I end up with sizes that just impair performance.. > > > > > Thanks in advance, > > > > Jan > > > To unsubscribe from this group, send email to away3d-dev+ > > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > > ME" as the subject. > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
