I am using Flash 10, building it in CS4. One segments really makes it
ugly, even 5 segments show the lines doing a little zig-zag. Perhaps
some setting is wrong?

On Mar 30, 3:27 pm, Peter Kapelyan <[email protected]> wrote:
> The larger the stage, the slower Flash will render. Also keep in mind you
> should use MEDIUM or LOW quality if possible, since HIGH will take quite a
> bit of redraw power. And, if you have alpha channels in your PNG that will
> also slow things down a bit.
>
> You won't need 20x20 segments if you use the Flash ten version, it will only
> need one segment, that would be your fastest choice. And, since it sounds
> like you may be using the Flash 9 version, remember the preview/player in
> Flash CS3 is much slower than flash player 10.
>
> -Pete
>
>
>
>
>
> On Tue, Mar 30, 2010 at 9:09 AM, Aeg <[email protected]> wrote:
> > Thanks for your reply!
>
> > I'll size textures in powers of two and I'm going to give Away3DLite a
> > try :)
> > My scene will appear in a viewport of 750x450 (approximate)
>
> > On Mar 30, 2:10 pm, banal <[email protected]> wrote:
> > > Hi Jan
>
> > > From my experience, rendering scenes that cover the whole screen in
> > > textures require quite some rendering time. But it should certainly be
> > > possible. What is the resolution of the rendered scene?
> > > You should probably create textures with a power of 2 (eg. 128x128,
> > > 256x256, 512x512 etc.). AFAIK these render faster than textures with
> > > other sizes.
>
> > > Maybe you could also try Away3DLite which can also give you some
> > > additional FPS
>
> > > Good luck
> > > - Roman
>
> > > On Mar 30, 10:26 am, Aeg <[email protected]> wrote:
>
> > > > Hey everyone,
>
> > > > Let me start off by saying I'm new to away3d and 3d engines in
> > > > general. So if I'm doing something that sounds unlogical to you, it
> > > > probably is.
>
> > > > I'm trying to create a game with an isometric (orthogonal) view. For
> > > > an example, look at CaféWorld.
>
> > > > I have a Camera3D with an OrthogonalLens directed at an isometric
> > > > plane, containing textures.
>
> > > > First, I started by creating some tiles (grass.png,
> > > > curb.png,road_egde.png,road_mid.png, etcetera.). I used an
> > > > actionscript loop to create about 200 planes with 1x1 segments, and
> > > > applied materials to them.
> > > > This resulted in very bad performance, might have to do with the size
> > > > I gave the tiles (100x100 in 3D, 120px by 120px png images), or
> > > > perhaps away3d isn't made for showing that amount of planes.
>
> > > > Next, I tried to create a  bigger plane with one large texture on it.
> > > > (Tiles already merged in photoshop to create the game environment).
> > > > This resulted in a not-so-accurate render, I had to push the SegmentsW
> > > > and SegmentsH properties up a bit.
> > > > Now I've got this looking okay with 20x20 segments. But performance is
> > > > slow again. This time, it's one 500x500 png wrapped over the plane.
>
> > > > Is it normal that performance degrades this quickly, or am I doing
> > > > something really wrong? Aside from that, I have no idea what some
> > > > reasonable values for the size and position of the planes are, and for
> > > > the zoom, focus and position of the camera. I play around with them,
> > > > but maybe I end up with sizes that just impair performance..
>
> > > > Thanks in advance,
> > > > Jan
>
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> > ME" as the subject.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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