import away3d.core.filter.ZDepthFilter; import away3d.core.filter.MaxPolyFilter;
var basicrenderer:IRenderer = new BasicRenderer( new ZDepthFilter(3000)); --> 3000 being the z max var basicrenderer:IRenderer = new BasicRenderer(new MaxPolyFilter(3000)); --> max 3000 polys are rendered from most near to back Fabrice On Apr 17, 2010, at 7:43 PM, Michael Iv wrote: > what filter? > > On Sat, Apr 17, 2010 at 8:39 PM, Fabrice3D <[email protected]> wrote: > Apply a filter > > > Sent from an iPhone without Flash > > On Apr 17, 2010, at 15:01, Michael Iv <[email protected]> wrote: > >> Hi all , >> I would like to know how can I define far plane of frustrum in order to >> control the maximum rendering depth . I was looking for some setters on >> camera and view but could not find any. >> May be it is in PerspectiveProjection Class ? >> Thnks >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
