import away3d.core.filter.ZDepthFilter;
import away3d.core.filter.MaxPolyFilter;

var basicrenderer:IRenderer = new BasicRenderer( new ZDepthFilter(3000));
--> 3000 being the z max

var basicrenderer:IRenderer = new BasicRenderer(new MaxPolyFilter(3000));
--> max 3000 polys are rendered from most near to back

Fabrice


On Apr 17, 2010, at 7:43 PM, Michael Iv wrote:

> what filter? 
> 
> On Sat, Apr 17, 2010 at 8:39 PM, Fabrice3D <[email protected]> wrote:
> Apply a filter
> 
> 
> Sent from an iPhone without Flash
> 
> On Apr 17, 2010, at 15:01, Michael Iv <[email protected]> wrote:
> 
>> Hi all ,
>> I would like to know how can I define far plane of frustrum in order to 
>> control the maximum rendering depth  . I was looking for some setters on 
>> camera and view but could not find any.
>> May be it is in  PerspectiveProjection Class ?
>> Thnks
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
> 



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