May I ask what is the difference from using just maxZ in FrustrumClipping ?
Or the maxZ gives a different  result then I suppose?

Thank you Fabrice

On Sat, Apr 17, 2010 at 9:53 PM, Fabrice3D <[email protected]> wrote:

> import away3d.core.filter.ZDepthFilter;
> import away3d.core.filter.MaxPolyFilter;
>
> var basicrenderer:IRenderer = new BasicRenderer( new ZDepthFilter(3000));
> --> 3000 being the z max
>
> var basicrenderer:IRenderer = new BasicRenderer(new MaxPolyFilter(3000));
> --> max 3000 polys are rendered from most near to back
>
> Fabrice
>
>
> On Apr 17, 2010, at 7:43 PM, Michael Iv wrote:
>
> what filter?
>
> On Sat, Apr 17, 2010 at 8:39 PM, Fabrice3D <[email protected]> wrote:
>
>> Apply a filter
>>
>>
>> Sent from an iPhone without Flash
>>
>> On Apr 17, 2010, at 15:01, Michael Iv <[email protected]> wrote:
>>
>> Hi all ,
>> I would like to know how can I define far plane of frustrum in order to
>> control the maximum rendering depth  . I was looking for some setters on
>> camera and view but could not find any.
>> May be it is in  PerspectiveProjection Class ?
>> Thnks
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> <http://www.neurotechresearch.com/>www.neurotechresearch.com
>> Tel:054-4962254
>> <[email protected]>[email protected]
>>  <[email protected]>[email protected]
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]


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