In top of my head, its a Clipping property used by the lenses. But I'll ask Rob 
for more details.

In your case, ZDepthFilter should probably do what you want.

Fabrice


On Apr 17, 2010, at 9:04 PM, Michael Iv wrote:

> May I ask what is the difference from using just maxZ in FrustrumClipping ? 
> Or the maxZ gives a different  result then I suppose?
> 
> Thank you Fabrice
> 
> On Sat, Apr 17, 2010 at 9:53 PM, Fabrice3D <[email protected]> wrote:
> import away3d.core.filter.ZDepthFilter;
> import away3d.core.filter.MaxPolyFilter;
> 
> var basicrenderer:IRenderer = new BasicRenderer( new ZDepthFilter(3000));
> --> 3000 being the z max
> 
> var basicrenderer:IRenderer = new BasicRenderer(new MaxPolyFilter(3000));
> --> max 3000 polys are rendered from most near to back
> 
> Fabrice
> 
> 
> On Apr 17, 2010, at 7:43 PM, Michael Iv wrote:
> 
>> what filter? 
>> 
>> On Sat, Apr 17, 2010 at 8:39 PM, Fabrice3D <[email protected]> wrote:
>> Apply a filter
>> 
>> 
>> Sent from an iPhone without Flash
>> 
>> On Apr 17, 2010, at 15:01, Michael Iv <[email protected]> wrote:
>> 
>>> Hi all ,
>>> I would like to know how can I define far plane of frustrum in order to 
>>> control the maximum rendering depth  . I was looking for some setters on 
>>> camera and view but could not find any.
>>> May be it is in  PerspectiveProjection Class ?
>>> Thnks
>>> 
>>> -- 
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>> 
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
> 



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