In top of my head, its a Clipping property used by the lenses. But I'll ask Rob for more details.
In your case, ZDepthFilter should probably do what you want. Fabrice On Apr 17, 2010, at 9:04 PM, Michael Iv wrote: > May I ask what is the difference from using just maxZ in FrustrumClipping ? > Or the maxZ gives a different result then I suppose? > > Thank you Fabrice > > On Sat, Apr 17, 2010 at 9:53 PM, Fabrice3D <[email protected]> wrote: > import away3d.core.filter.ZDepthFilter; > import away3d.core.filter.MaxPolyFilter; > > var basicrenderer:IRenderer = new BasicRenderer( new ZDepthFilter(3000)); > --> 3000 being the z max > > var basicrenderer:IRenderer = new BasicRenderer(new MaxPolyFilter(3000)); > --> max 3000 polys are rendered from most near to back > > Fabrice > > > On Apr 17, 2010, at 7:43 PM, Michael Iv wrote: > >> what filter? >> >> On Sat, Apr 17, 2010 at 8:39 PM, Fabrice3D <[email protected]> wrote: >> Apply a filter >> >> >> Sent from an iPhone without Flash >> >> On Apr 17, 2010, at 15:01, Michael Iv <[email protected]> wrote: >> >>> Hi all , >>> I would like to know how can I define far plane of frustrum in order to >>> control the maximum rendering depth . I was looking for some setters on >>> camera and view but could not find any. >>> May be it is in PerspectiveProjection Class ? >>> Thnks >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> Tel:054-4962254 >> [email protected] >> [email protected] >> > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected] > -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
