I'm sorry to bother, but this is really getting to be an issue... I don't suppose 70% ++ CPU usage when running an Away3D Lite game with physics (jiglibflash) is normal?
Thats because thats the situation I have now... Can someone give me tips on how to decrease the CPU usage while using Away3D LITE + a physics engine (jiglibflash)? I'm sorry, I'm really not sure what to specifically ask about... -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
