I'm sorry to bother, but this is really getting to be an issue...

I don't suppose 70% ++ CPU usage when running an Away3D Lite game with
physics (jiglibflash) is normal?

Thats because thats the situation I have now...

Can someone give me tips on how to decrease the CPU usage while using
Away3D LITE + a physics engine (jiglibflash)?

I'm sorry, I'm really not sure what to specifically ask about...


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