folder name already tell you what version are you on

http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/#fp10/examples/away3dlite/src

you can try adjust here for ignore some CPU usage

http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/src/jiglib/cof/JConfig.as

don't ask me yet, plz try to adjust number first and see what happen,
description is already there
you must create test case for this to make sure you have same factor while
doing test

and they 've limit that can't be cross too, it's flash... you know what i
mean
your best shot is keep testing+keen eye and don't cross that limit line,
that's it :)

hth


On 21 April 2010 07:57, Novora <[email protected]> wrote:

> Well... Sadly I can't really change now, I'm actually almost done with
> the project, main issue is now the lag AND the CPU usage...
>
> Couldn't find WOW at the start, Box2D I heard issues with it as well
> at the start as well, so I went with jiglibflash...
>
> And yep, I'm using FP10 version for jiglibflash I believe (since it
> can work on Flash Player 10, along with Away3D Lite, after all...)
>
> Umm... Can you suggest ways for me to reduce the amount of CPU Usage
> while using jiglib then?
>
> On Apr 21, 1:43 am, Michael Iv <[email protected]> wrote:
> > Wow , didn't know there is jiglib f10 . May be I will return to my old
> > project then :)
> >
> >
> >
> >
> >
> > On Tue, Apr 20, 2010 at 8:41 PM, katopz <[email protected]> wrote:
> > > from my exp, jiglib is faster than WOW, and surly Box2D is fastest
> > > btw, i didn't have any real project with jiglib before just some
> examples
> > > there
> > > fyi, jiglib f10 still have plenty of room to optimize there, i didn't
> > > optimize it yet really ;)
> >
> > > cheers
> >
> > > On 21 April 2010 00:11, Michael Iv <[email protected]> wrote:
> >
> > >> JigLib is known to be CPU intensive . That is why many projects make
> stuff
> > >> done with WOW or BOX2D . I personally tried to develop a racing car
> project
> > >> with JIGLIB few months ago and eventually was forced to give up
> because of
> > >> the performance .If you still have a chance to switch to some other
> Phys
> > >> engine I recommend you to do so .
> > >> But you know what? ask Katopz , he is from JigLib dev team .
> >
> > >> On Tue, Apr 20, 2010 at 7:58 PM, Novora <
> [email protected]>wrote:
> >
> > >>> I'm sorry to bother, but this is really getting to be an issue...
> >
> > >>> I don't suppose 70% ++ CPU usage when running an Away3D Lite game
> with
> > >>> physics (jiglibflash) is normal?
> >
> > >>> Thats because thats the situation I have now...
> >
> > >>> Can someone give me tips on how to decrease the CPU usage while using
> > >>> Away3D LITE + a physics engine (jiglibflash)?
> >
> > >>> I'm sorry, I'm really not sure what to specifically ask about...
> >
> > >>> --
> > >>> Subscription settings:
> > >>>http://groups.google.com/group/away3d-dev/subscribe?hl=en
> >
> > >> --
> > >> Michael Ivanov ,Programmer
> > >> Neurotech Solutions Ltd.
> > >> Flex|Air |3D|Unity|
> > >>www.neurotechresearch.com
> > >> Tel:054-4962254
> > >> [email protected]
> > >> [email protected]
> >
> > > --
> > > Regards
> > > -----------------------------------------------------------
> > > katopz,http://sleepydesign.com
> > > Away3D and JigLibFlash Developer Team
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.com
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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