I think you should try reduce amount of movement in the scene .i noticed that JIGLIB has specific problem with movement of many objects at the same time . May be you can cut down some more poligons from your models . Also try to exclude some stuff from the rendering , like objects that do not have to be moved . I really need to see your project in order to help more .
On Wed, Apr 21, 2010 at 5:22 AM, katopz <[email protected]> wrote: > folder name already tell you what version are you on > > > http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/#fp10/examples/away3dlite/src > > you can try adjust here for ignore some CPU usage > > > http://code.google.com/p/jiglibflash/source/browse/trunk/fp10/src/jiglib/cof/JConfig.as > > don't ask me yet, plz try to adjust number first and see what happen, > description is already there > you must create test case for this to make sure you have same factor while > doing test > > and they 've limit that can't be cross too, it's flash... you know what i > mean > your best shot is keep testing+keen eye and don't cross that limit line, > that's it :) > > hth > > > > On 21 April 2010 07:57, Novora <[email protected]> wrote: > >> Well... Sadly I can't really change now, I'm actually almost done with >> the project, main issue is now the lag AND the CPU usage... >> >> Couldn't find WOW at the start, Box2D I heard issues with it as well >> at the start as well, so I went with jiglibflash... >> >> And yep, I'm using FP10 version for jiglibflash I believe (since it >> can work on Flash Player 10, along with Away3D Lite, after all...) >> >> Umm... Can you suggest ways for me to reduce the amount of CPU Usage >> while using jiglib then? >> >> On Apr 21, 1:43 am, Michael Iv <[email protected]> wrote: >> > Wow , didn't know there is jiglib f10 . May be I will return to my old >> > project then :) >> > >> > >> > >> > >> > >> > On Tue, Apr 20, 2010 at 8:41 PM, katopz <[email protected]> wrote: >> > > from my exp, jiglib is faster than WOW, and surly Box2D is fastest >> > > btw, i didn't have any real project with jiglib before just some >> examples >> > > there >> > > fyi, jiglib f10 still have plenty of room to optimize there, i didn't >> > > optimize it yet really ;) >> > >> > > cheers >> > >> > > On 21 April 2010 00:11, Michael Iv <[email protected]> wrote: >> > >> > >> JigLib is known to be CPU intensive . That is why many projects make >> stuff >> > >> done with WOW or BOX2D . I personally tried to develop a racing car >> project >> > >> with JIGLIB few months ago and eventually was forced to give up >> because of >> > >> the performance .If you still have a chance to switch to some other >> Phys >> > >> engine I recommend you to do so . >> > >> But you know what? ask Katopz , he is from JigLib dev team . >> > >> > >> On Tue, Apr 20, 2010 at 7:58 PM, Novora < >> [email protected]>wrote: >> > >> > >>> I'm sorry to bother, but this is really getting to be an issue... >> > >> > >>> I don't suppose 70% ++ CPU usage when running an Away3D Lite game >> with >> > >>> physics (jiglibflash) is normal? >> > >> > >>> Thats because thats the situation I have now... >> > >> > >>> Can someone give me tips on how to decrease the CPU usage while >> using >> > >>> Away3D LITE + a physics engine (jiglibflash)? >> > >> > >>> I'm sorry, I'm really not sure what to specifically ask about... >> > >> > >>> -- >> > >>> Subscription settings: >> > >>>http://groups.google.com/group/away3d-dev/subscribe?hl=en >> > >> > >> -- >> > >> Michael Ivanov ,Programmer >> > >> Neurotech Solutions Ltd. >> > >> Flex|Air |3D|Unity| >> > >>www.neurotechresearch.com >> > >> Tel:054-4962254 >> > >> [email protected] >> > >> [email protected] >> > >> > > -- >> > > Regards >> > > ----------------------------------------------------------- >> > > katopz,http://sleepydesign.com >> > > Away3D and JigLibFlash Developer Team >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air |3D|Unity|www.neurotechresearch.com >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> > > > > -- > Regards > ----------------------------------------------------------- > katopz, http://sleepydesign.com > Away3D and JigLibFlash Developer Team > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
